Improving updateUniformBuffer and search paths
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9dc142760f
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0bac428ad5
40 changed files with 458 additions and 363 deletions
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@ -73,7 +73,7 @@ void HelloVulkan::setup(const vk::Instance& instance,
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//--------------------------------------------------------------------------------------------------
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// Called at each frame to update the camera matrix
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//
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void HelloVulkan::updateUniformBuffer()
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void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
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{
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const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
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@ -85,9 +85,14 @@ void HelloVulkan::updateUniformBuffer()
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// #VKRay
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ubo.projInverse = nvmath::invert(ubo.proj);
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void* data = m_device.mapMemory(m_cameraMat.allocation, 0, sizeof(ubo));
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memcpy(data, &ubo, sizeof(ubo));
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m_device.unmapMemory(m_cameraMat.allocation);
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cmdBuf.updateBuffer<CameraMatrices>(m_cameraMat.buffer, 0, ubo);
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// Making sure the matrix buffer will be available
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vk::MemoryBarrier mb{vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eShaderRead};
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cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eVertexShader
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| vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR,
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vk::DependencyFlagBits::eDeviceGroup, {mb}, {}, {});
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}
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//--------------------------------------------------------------------------------------------------
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@ -147,12 +152,12 @@ void HelloVulkan::updateDescriptorSet()
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std::vector<vk::DescriptorBufferInfo> dbiMatIdx;
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std::vector<vk::DescriptorBufferInfo> dbiVert;
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std::vector<vk::DescriptorBufferInfo> dbiIdx;
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for(size_t i = 0; i < m_objModel.size(); ++i)
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for(auto& obj : m_objModel)
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{
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dbiMat.push_back({m_objModel[i].matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMatIdx.push_back({m_objModel[i].matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiVert.push_back({m_objModel[i].vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiIdx.push_back({m_objModel[i].indexBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMat.emplace_back(obj.matColorBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiMatIdx.emplace_back(obj.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
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@ -273,8 +278,8 @@ void HelloVulkan::createUniformBuffer()
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using vkBU = vk::BufferUsageFlagBits;
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using vkMP = vk::MemoryPropertyFlagBits;
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m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
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vkMP::eHostVisible | vkMP::eHostCoherent);
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m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices),
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vkBU::eUniformBuffer | vkBU::eTransferDst, vkMP::eDeviceLocal);
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m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
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}
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@ -633,44 +638,47 @@ void HelloVulkan::initRayTracing()
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}
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//--------------------------------------------------------------------------------------------------
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// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
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// Convert an OBJ model into the ray tracing geometry used to build the BLAS
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//
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nvvk::RaytracingBuilderKHR::BlasInput HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
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{
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// Building part
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// BLAS builder requires raw device addresses.
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vk::DeviceAddress vertexAddress = m_device.getBufferAddress({model.vertexBuffer.buffer});
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vk::DeviceAddress indexAddress = m_device.getBufferAddress({model.indexBuffer.buffer});
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uint32_t maxPrimitiveCount = model.nbIndices / 3;
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// Describe buffer as array of VertexObj.
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vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
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triangles.setVertexFormat(vk::Format::eR32G32B32Sfloat);
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triangles.setVertexFormat(vk::Format::eR32G32B32Sfloat); // vec3 vertex position data.
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triangles.setVertexData(vertexAddress);
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triangles.setVertexStride(sizeof(VertexObj));
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// Describe index data (32-bit unsigned int)
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triangles.setIndexType(vk::IndexType::eUint32);
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triangles.setIndexData(indexAddress);
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// Indicate identity transform by setting transformData to null device pointer.
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triangles.setTransformData({});
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triangles.setMaxVertex(model.nbVertices);
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// Setting up the build info of the acceleration
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// Identify the above data as containing opaque triangles.
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vk::AccelerationStructureGeometryKHR asGeom;
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asGeom.setGeometryType(vk::GeometryTypeKHR::eTriangles);
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asGeom.setFlags(vk::GeometryFlagBitsKHR::eOpaque);
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asGeom.geometry.setTriangles(triangles);
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// The primitive itself
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// The entire array will be used to build the BLAS.
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vk::AccelerationStructureBuildRangeInfoKHR offset;
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offset.setFirstVertex(0);
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offset.setPrimitiveCount(maxPrimitiveCount);
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offset.setPrimitiveOffset(0);
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offset.setTransformOffset(0);
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// Our blas is only one geometry, but could be made of many geometries
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nvvk::RaytracingBuilderKHR::BlasInput blas;
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blas.asGeometry.emplace_back(asGeom);
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blas.asBuildOffsetInfo.emplace_back(offset);
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// Our blas is made from only one geometry, but could be made of many geometries
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nvvk::RaytracingBuilderKHR::BlasInput input;
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input.asGeometry.emplace_back(asGeom);
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input.asBuildOffsetInfo.emplace_back(offset);
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return blas;
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return input;
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}
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//--------------------------------------------------------------------------------------------------
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@ -832,8 +840,9 @@ void HelloVulkan::createRtPipeline()
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rayPipelineInfo.setStageCount(static_cast<uint32_t>(stages.size())); // Stages are shaders
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rayPipelineInfo.setPStages(stages.data());
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rayPipelineInfo.setGroupCount(static_cast<uint32_t>(
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m_rtShaderGroups.size())); // 1-raygen, n-miss, n-(hit[+anyhit+intersect])
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// In this case, m_rtShaderGroups.size() == 4: we have one raygen group,
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// two miss shader groups, and one hit group.
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rayPipelineInfo.setGroupCount(static_cast<uint32_t>(m_rtShaderGroups.size()));
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rayPipelineInfo.setPGroups(m_rtShaderGroups.data());
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rayPipelineInfo.setMaxPipelineRayRecursionDepth(2); // Ray depth
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@ -849,27 +858,29 @@ void HelloVulkan::createRtPipeline()
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//--------------------------------------------------------------------------------------------------
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// The Shader Binding Table (SBT)
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// - getting all shader handles and writing them in a SBT buffer
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// - getting all shader handles and write them in a SBT buffer
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// - Besides exception, this could be always done like this
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// See how the SBT buffer is used in run()
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//
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void HelloVulkan::createRtShaderBindingTable()
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{
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auto groupCount =
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static_cast<uint32_t>(m_rtShaderGroups.size()); // 3 shaders: raygen, miss, chit
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static_cast<uint32_t>(m_rtShaderGroups.size()); // 4 shaders: raygen, 2 miss, chit
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uint32_t groupHandleSize = m_rtProperties.shaderGroupHandleSize; // Size of a program identifier
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// Compute the actual size needed per SBT entry (round-up to alignment needed).
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uint32_t groupSizeAligned =
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nvh::align_up(groupHandleSize, m_rtProperties.shaderGroupBaseAlignment);
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// Fetch all the shader handles used in the pipeline, so that they can be written in the SBT
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// Bytes needed for the SBT.
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uint32_t sbtSize = groupCount * groupSizeAligned;
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// Fetch all the shader handles used in the pipeline. This is opaque data,
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// so we store it in a vector of bytes.
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std::vector<uint8_t> shaderHandleStorage(sbtSize);
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auto result = m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
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shaderHandleStorage.data());
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assert(result == vk::Result::eSuccess);
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// Write the handles in the SBT
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// Allocate a buffer for storing the SBT. Give it a debug name for NSight.
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m_rtSBTBuffer = m_alloc.createBuffer(
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sbtSize,
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vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eShaderDeviceAddress
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@ -877,17 +888,15 @@ void HelloVulkan::createRtShaderBindingTable()
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT").c_str());
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// Write the handles in the SBT
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// Map the SBT buffer and write in the handles.
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void* mapped = m_alloc.map(m_rtSBTBuffer);
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auto* pData = reinterpret_cast<uint8_t*>(mapped);
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for(uint32_t g = 0; g < groupCount; g++)
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{
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memcpy(pData, shaderHandleStorage.data() + g * groupHandleSize, groupHandleSize); // raygen
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memcpy(pData, shaderHandleStorage.data() + g * groupHandleSize, groupHandleSize);
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pData += groupSizeAligned;
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}
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m_alloc.unmap(m_rtSBTBuffer);
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m_alloc.finalizeAndReleaseStaging();
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}
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@ -58,7 +58,7 @@ public:
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void createSceneDescriptionBuffer();
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void createTextureImages(const vk::CommandBuffer& cmdBuf,
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const std::vector<std::string>& textures);
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void updateUniformBuffer();
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void updateUniformBuffer(const vk::CommandBuffer& cmdBuf);
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void onResize(int /*w*/, int /*h*/) override;
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void destroyResources();
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void rasterize(const vk::CommandBuffer& cmdBuff);
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@ -113,6 +113,8 @@ int main(int argc, char** argv)
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// Search path for shaders and other media
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defaultSearchPaths = {
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PROJECT_ABSDIRECTORY,
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PROJECT_ABSDIRECTORY "..",
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NVPSystem::exePath(),
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NVPSystem::exePath() + "..",
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NVPSystem::exePath() + std::string(PROJECT_NAME),
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@ -217,8 +219,6 @@ int main(int argc, char** argv)
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// Updating camera buffer
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helloVk.updateUniformBuffer();
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// Show UI window.
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if(helloVk.showGui())
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@ -240,9 +240,12 @@ int main(int argc, char** argv)
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// Start command buffer of this frame
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auto curFrame = helloVk.getCurFrame();
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const vk::CommandBuffer& cmdBuff = helloVk.getCommandBuffers()[curFrame];
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const vk::CommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
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cmdBuff.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit});
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cmdBuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit});
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// Updating camera buffer
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helloVk.updateUniformBuffer(cmdBuf);
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// Clearing screen
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vk::ClearValue clearValues[2];
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@ -262,13 +265,13 @@ int main(int argc, char** argv)
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// Rendering Scene
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if(useRaytracer)
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{
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helloVk.raytrace(cmdBuff, clearColor);
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helloVk.raytrace(cmdBuf, clearColor);
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}
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else
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{
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cmdBuff.beginRenderPass(offscreenRenderPassBeginInfo, vk::SubpassContents::eInline);
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helloVk.rasterize(cmdBuff);
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cmdBuff.endRenderPass();
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cmdBuf.beginRenderPass(offscreenRenderPassBeginInfo, vk::SubpassContents::eInline);
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helloVk.rasterize(cmdBuf);
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cmdBuf.endRenderPass();
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}
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}
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@ -281,17 +284,17 @@ int main(int argc, char** argv)
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postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
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postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
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cmdBuff.beginRenderPass(postRenderPassBeginInfo, vk::SubpassContents::eInline);
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cmdBuf.beginRenderPass(postRenderPassBeginInfo, vk::SubpassContents::eInline);
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// Rendering tonemapper
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helloVk.drawPost(cmdBuff);
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helloVk.drawPost(cmdBuf);
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// Rendering UI
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ImGui::Render();
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ImGui::RenderDrawDataVK(cmdBuff, ImGui::GetDrawData());
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cmdBuff.endRenderPass();
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ImGui::RenderDrawDataVK(cmdBuf, ImGui::GetDrawData());
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cmdBuf.endRenderPass();
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}
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// Submit for display
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cmdBuff.end();
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cmdBuf.end();
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helloVk.submitFrame();
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}
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