Bulk update nvpro-samples 11/20/23

5c72ddfc0522eb6604828e74886cf39be646ba78
This commit is contained in:
Mathias Heyer 2023-11-20 13:54:44 -08:00
parent debd0d5e33
commit 0c73e8ec1b
96 changed files with 927 additions and 922 deletions

View file

@ -66,12 +66,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
GlobalUniforms hostUBO = {};
const auto& view = CameraManip.getMatrix();
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewProj = proj * view;
hostUBO.viewInverse = nvmath::invert(view);
hostUBO.projInverse = nvmath::invert(proj);
hostUBO.viewInverse = glm::inverse(view);
hostUBO.projInverse = glm::inverse(proj);
// UBO on the device, and what stages access it.
VkBuffer deviceUBO = m_bGlobals.buffer;
@ -199,7 +199,7 @@ void HelloVulkan::createGraphicsPipeline()
//--------------------------------------------------------------------------------------------------
// Loading the OBJ file and setting up all buffers
//
void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
{
LOGI("Loading File: %s \n", filename.c_str());
ObjLoader loader;
@ -208,9 +208,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
// Converting from Srgb to linear
for(auto& m : loader.m_materials)
{
m.ambient = nvmath::pow(m.ambient, 2.2f);
m.diffuse = nvmath::pow(m.diffuse, 2.2f);
m.specular = nvmath::pow(m.specular, 2.2f);
m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
m.specular = glm::pow(m.specular, glm::vec3(2.2f));
}
ObjModel model;
@ -466,7 +466,7 @@ void HelloVulkan::initRayTracing()
//--------------------------------------------------------------------------------------------------
// Ray trace the scene
//
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
{
updateFrame();
if(m_pcRaster.frame >= m_maxFrames)
@ -481,13 +481,13 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
//
void HelloVulkan::updateFrame()
{
static nvmath::mat4f refCamMatrix;
static float refFov{CameraManip.getFov()};
static glm::mat4 refCamMatrix;
static float refFov{CameraManip.getFov()};
const auto& m = CameraManip.getMatrix();
const auto fov = CameraManip.getFov();
if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || refFov != fov)
if(refCamMatrix != m || refFov != fov)
{
resetFrame();
refCamMatrix = m;
@ -502,7 +502,7 @@ void HelloVulkan::resetFrame()
}
void HelloVulkan::addImplSphere(nvmath::vec3f center, float radius, int matId)
void HelloVulkan::addImplSphere(glm::vec3 center, float radius, int matId)
{
ObjImplicit impl;
impl.minimum = center - radius;
@ -512,7 +512,7 @@ void HelloVulkan::addImplSphere(nvmath::vec3f center, float radius, int matId)
m_implObjects.objImpl.push_back(impl);
}
void HelloVulkan::addImplCube(nvmath::vec3f minumum, nvmath::vec3f maximum, int matId)
void HelloVulkan::addImplCube(glm::vec3 minumum, glm::vec3 maximum, int matId)
{
ObjImplicit impl;
impl.minimum = minumum;
@ -546,9 +546,9 @@ void HelloVulkan::createImplictBuffers()
auto cmdBuf = cmdGen.createCommandBuffer();
m_implObjects.implBuf = m_alloc.createBuffer(cmdBuf, m_implObjects.objImpl,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR
| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR
| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_implObjects.implMatBuf = m_alloc.createBuffer(cmdBuf, m_implObjects.implMat,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
cmdGen.submitAndWait(cmdBuf);

View file

@ -63,7 +63,7 @@ public:
void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
void createDescriptorSetLayout();
void createGraphicsPipeline();
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
void loadModel(const std::string& filename, glm::mat4 transform = glm::mat4(1));
void updateDescriptorSet();
void createUniformBuffer();
void createObjDescriptionBuffer();
@ -79,14 +79,14 @@ public:
// Information pushed at each draw call
PushConstantRaster m_pcRaster{
{1}, // Identity matrix
{10.f, 15.f, 8.f}, // light position
0, // instance Id
{-1.f, -1.f, -.4f}, // lightDirection;
0.939692621f, // {cos(deg2rad(20.0f))}, // lightSpotCutoff;
0.866025404f, // {cos(deg2rad(30.0f))}, // lightSpotOuterCutoff;
100.f, // light intensity
0 // light type
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
{10.f, 15.f, 8.f}, // light position
0, // instance Id
{-1.f, -1.f, -.4f}, // lightDirection;
0.939692621f, // {cos(glm::radians(20.0f))}, // lightSpotCutoff;
0.866025404f, // {cos(glm::radians(30.0f))}, // lightSpotOuterCutoff;
100.f, // light intensity
0 // light type
};
// Array of objects and instances in the scene
@ -125,13 +125,13 @@ public:
Raytracer m_raytrace;
void initRayTracing();
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor);
// Implicit
ImplInst m_implObjects;
void addImplSphere(nvmath::vec3f center, float radius, int matId);
void addImplCube(nvmath::vec3f minumum, nvmath::vec3f maximum, int matId);
void addImplSphere(glm::vec3 center, float radius, int matId);
void addImplCube(glm::vec3 minumum, glm::vec3 maximum, int matId);
void addImplMaterial(const MaterialObj& mat);
void createImplictBuffers();
};

View file

@ -85,14 +85,14 @@ void renderUI(HelloVulkan& helloVk)
}
if(pc.lightType == 1)
{
float dCutoff = rad2deg(acos(pc.lightSpotCutoff));
float dOutCutoff = rad2deg(acos(pc.lightSpotOuterCutoff));
float dCutoff = glm::degrees(acos(pc.lightSpotCutoff));
float dOutCutoff = glm::degrees(acos(pc.lightSpotOuterCutoff));
changed |= ImGui::SliderFloat("Cutoff", &dCutoff, 0.f, 45.f);
changed |= ImGui::SliderFloat("OutCutoff", &dOutCutoff, 0.f, 45.f);
dCutoff = dCutoff > dOutCutoff ? dOutCutoff : dCutoff;
pc.lightSpotCutoff = cos(deg2rad(dCutoff));
pc.lightSpotOuterCutoff = cos(deg2rad(dOutCutoff));
pc.lightSpotCutoff = cos(glm::radians(dCutoff));
pc.lightSpotOuterCutoff = cos(glm::radians(dOutCutoff));
}
}
@ -195,7 +195,7 @@ int main(int argc, char** argv)
helloVk.loadModel(nvh::findFile("media/scenes/Medieval_building.obj", defaultSearchPaths, true));
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true),
nvmath::scale_mat4(nvmath::vec3f(0.5f)) * nvmath::translation_mat4(nvmath::vec3f(0.0f, 0.0f, 6.0f)));
glm::scale(glm::mat4(1.f), glm::vec3(0.5f)) * glm::translate(glm::mat4(1.f), glm::vec3(0.0f, 0.0f, 6.0f)));
std::random_device rd; // Will be used to obtain a seed for the random number engine
std::mt19937 gen(rd()); // Standard mersenne_twister_engine seeded with rd()
@ -206,11 +206,11 @@ int main(int argc, char** argv)
for(int n = 0; n < 50; ++n)
{
ObjInstance inst;
inst.objIndex = wusonIndex;
float scale = fabsf(disn(gen));
nvmath::mat4f mat = nvmath::translation_mat4(nvmath::vec3f{dis(gen), 0.f, dis(gen) + 6});
// mat = mat * nvmath::rotation_mat4_x(dis(gen));
mat = mat * nvmath::scale_mat4(nvmath::vec3f(scale));
inst.objIndex = wusonIndex;
float scale = fabsf(disn(gen));
glm::mat4 mat = glm::translate(glm::mat4(1), glm::vec3{dis(gen), 0.f, dis(gen) + 6});
// mat = mat * glm::rotation_mat4_x(dis(gen));
mat = glm::scale(mat, glm::vec3(scale));
inst.transform = mat;
helloVk.m_instances.push_back(inst);
@ -219,13 +219,13 @@ int main(int argc, char** argv)
// Creation of implicit geometry
MaterialObj mat;
// Reflective
mat.diffuse = nvmath::vec3f(0, 0, 0);
mat.specular = nvmath::vec3f(1.f);
mat.diffuse = glm::vec3(0, 0, 0);
mat.specular = glm::vec3(1.f);
mat.shininess = 0.0;
mat.illum = 3;
helloVk.addImplMaterial(mat);
// Transparent
mat.diffuse = nvmath::vec3f(0.4, 0.4, 1);
mat.diffuse = glm::vec3(0.4, 0.4, 1);
mat.illum = 4;
mat.dissolve = 0.5;
helloVk.addImplMaterial(mat);
@ -249,8 +249,8 @@ int main(int argc, char** argv)
helloVk.initRayTracing();
nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
bool useRaytracer = true;
glm::vec4 clearColor = glm::vec4(1, 1, 1, 1.00f);
bool useRaytracer = true;
helloVk.setupGlfwCallbacks(window);

View file

@ -34,8 +34,8 @@ struct ObjModel
struct ObjInstance
{
nvmath::mat4f transform; // Matrix of the instance
uint32_t objIndex{0}; // Model index reference
glm::mat4 transform; // Matrix of the instance
uint32_t objIndex{0}; // Model index reference
};
@ -48,10 +48,10 @@ enum EObjType
// One single implicit object
struct ObjImplicit
{
nvmath::vec3f minimum{0, 0, 0}; // Aabb
nvmath::vec3f maximum{0, 0, 0}; // Aabb
int objType{0}; // 0: Sphere, 1: Cube
int matId{0};
glm::vec3 minimum{0, 0, 0}; // Aabb
glm::vec3 maximum{0, 0, 0}; // Aabb
int objType{0}; // 0: Sphere, 1: Cube
int matId{0};
};
// All implicit objects
@ -62,5 +62,5 @@ struct ImplInst
nvvk::Buffer implBuf; // Buffer of objects
nvvk::Buffer implMatBuf; // Buffer of material
int blasId{0};
nvmath::mat4f transform{1};
glm::mat4 transform{1};
};

View file

@ -78,7 +78,7 @@ void Offscreen::createFramebuffer(const VkExtent2D& size)
// Creating the depth buffer
{
auto depthCreateInfo = nvvk::makeImage2DCreateInfo(size, m_depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
nvvk::Image image = m_alloc->createImage(depthCreateInfo);
nvvk::Image image = m_alloc->createImage(depthCreateInfo);
VkImageViewCreateInfo depthStencilView{VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;

View file

@ -180,8 +180,8 @@ void Raytracer::createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst&
rayInst.transform = nvvk::toTransformMatrixKHR(implicitObj.transform); // Position of the instance
rayInst.instanceCustomIndex = instances[nbObj].objIndex;
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(static_cast<uint32_t>(implicitObj.blasId));
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF; // Only be hit if rayMask & instance.mask != 0
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF; // Only be hit if rayMask & instance.mask != 0
rayInst.instanceShaderBindingTableRecordOffset = 1; // We will use the same hit group for all objects (the second one)
tlas.emplace_back(rayInst);
}
@ -209,7 +209,7 @@ void Raytracer::createRtDescriptorSet(const VkImageView& outputImage)
allocateInfo.pSetLayouts = &m_rtDescSetLayout;
vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
descASInfo.accelerationStructureCount = 1;
descASInfo.pAccelerationStructures = &tlas;
@ -405,7 +405,7 @@ void Raytracer::createRtPipeline(VkDescriptorSetLayout& sceneDescLayout)
// Ray Tracing the scene
//
void Raytracer::raytrace(const VkCommandBuffer& cmdBuf,
const nvmath::vec4f& clearColor,
const glm::vec4& clearColor,
VkDescriptorSet& sceneDescSet,
VkExtent2D& size,
PushConstantRaster& sceneConstants)

View file

@ -18,7 +18,7 @@
*/
#include "nvmath/nvmath.h"
#include <glm/glm.hpp>
#include "nvvk/descriptorsets_vk.hpp"
#include "nvvk/raytraceKHR_vk.hpp"
#include "nvvk/sbtwrapper_vk.hpp"
@ -39,11 +39,7 @@ public:
void createRtDescriptorSet(const VkImageView& outputImage);
void updateRtDescriptorSet(const VkImageView& outputImage);
void createRtPipeline(VkDescriptorSetLayout& sceneDescLayout);
void raytrace(const VkCommandBuffer& cmdBuf,
const nvmath::vec4f& clearColor,
VkDescriptorSet& sceneDescSet,
VkExtent2D& size,
PushConstantRaster& sceneConstants);
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor, VkDescriptorSet& sceneDescSet, VkExtent2D& size, PushConstantRaster& sceneConstants);
private:
nvvk::ResourceAllocator* m_alloc{nullptr}; // Allocator for buffer, images, acceleration structures
@ -54,11 +50,11 @@ private:
nvvk::SBTWrapper m_sbtWrapper;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
VkPipelineLayout m_rtPipelineLayout;
VkPipeline m_rtPipeline;

View file

@ -22,12 +22,12 @@
#define COMMON_HOST_DEVICE
#ifdef __cplusplus
#include "nvmath/nvmath.h"
#include <glm/glm.hpp>
// GLSL Type
using vec2 = nvmath::vec2f;
using vec3 = nvmath::vec3f;
using vec4 = nvmath::vec4f;
using mat4 = nvmath::mat4f;
using vec2 = glm::vec2;
using vec3 = glm::vec3;
using vec4 = glm::vec4;
using mat4 = glm::mat4;
using uint = unsigned int;
#endif