Bulk update nvpro-samples 11/20/23

5c72ddfc0522eb6604828e74886cf39be646ba78
This commit is contained in:
Mathias Heyer 2023-11-20 13:54:44 -08:00
parent debd0d5e33
commit 0c73e8ec1b
96 changed files with 927 additions and 922 deletions

View file

@ -22,10 +22,10 @@ and the acceleration structure does not deal with this well.
~~~~ C++
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths),
nvmath::scale_mat4(nvmath::vec3f(2.f, 1.f, 2.f)));
glm::scale(glm::mat4(1.f),glm::vec3(2.f, 1.f, 2.f)));
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths));
uint32_t wusonId = 1;
nvmath::mat4f identity{1};
glm::mat4 identity{1};
for(int i = 0; i < 20; i++)
helloVk.m_instances.push_back({identity, wusonId});
~~~~
@ -57,8 +57,8 @@ void HelloVulkan::animationInstances(float time)
{
int wusonIdx = i + 1;
auto& transform = m_instances[wusonIdx].transform;
transform = nvmath::rotation_mat4_y(i * deltaAngle + offset)
* nvmath::translation_mat4(radius, 0.f, 0.f);
transform = glm::rotation_mat4_y(i * deltaAngle + offset)
* glm::translate(glm::mat4(1),radius, 0.f, 0.f);
}
~~~~
@ -152,10 +152,10 @@ In this chapter, we will animate a sphere. In `main.cpp`, set up the scene like
~~~~ C++
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true),
nvmath::scale_mat4(nvmath::vec3f(2.f, 1.f, 2.f)));
glm::scale(glm::mat4(1.f),glm::vec3(2.f, 1.f, 2.f)));
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true));
uint32_t wusonId = 1;
nvmath::mat4f identity{1};
glm::mat4 identity{1};
for(int i = 0; i < 5; i++)
{
helloVk.m_instances.push_back({identity, wusonId});

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@ -61,12 +61,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
GlobalUniforms hostUBO = {};
const auto& view = CameraManip.getMatrix();
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewProj = proj * view;
hostUBO.viewInverse = nvmath::invert(view);
hostUBO.projInverse = nvmath::invert(proj);
hostUBO.viewInverse = glm::inverse(view);
hostUBO.projInverse = glm::inverse(proj);
// UBO on the device, and what stages access it.
VkBuffer deviceUBO = m_bGlobals.buffer;
@ -185,7 +185,7 @@ void HelloVulkan::createGraphicsPipeline()
//--------------------------------------------------------------------------------------------------
// Loading the OBJ file and setting up all buffers
//
void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
{
LOGI("Loading File: %s \n", filename.c_str());
ObjLoader loader;
@ -194,9 +194,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
// Converting from Srgb to linear
for(auto& m : loader.m_materials)
{
m.ambient = nvmath::pow(m.ambient, 2.2f);
m.diffuse = nvmath::pow(m.diffuse, 2.2f);
m.specular = nvmath::pow(m.specular, 2.2f);
m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
m.specular = glm::pow(m.specular, glm::vec3(2.2f));
}
ObjModel model;
@ -708,7 +708,7 @@ void HelloVulkan::createRtDescriptorSet()
vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
descASInfo.accelerationStructureCount = 1;
descASInfo.pAccelerationStructures = &tlas;
@ -844,7 +844,7 @@ void HelloVulkan::createRtPipeline()
//--------------------------------------------------------------------------------------------------
// Ray Tracing the scene
//
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
{
m_debug.beginLabel(cmdBuf, "Ray trace");
// Initializing push constant values
@ -885,9 +885,10 @@ void HelloVulkan::animationInstances(float time)
for(int i = 0; i < nbWuson; i++)
{
int wusonIdx = i + 1;
auto& transform = m_instances[wusonIdx].transform;
transform = nvmath::rotation_mat4_y(i * deltaAngle + offset) * nvmath::translation_mat4(radius, 0.f, 0.f);
int wusonIdx = i + 1;
glm::mat4 transform = m_instances[wusonIdx].transform;
transform = glm::rotate(transform, i * deltaAngle + offset, glm::vec3(0.f, 1.f, 0.f));
transform = glm::translate(transform, glm::vec3(radius, 0.f, 0.f));
VkAccelerationStructureInstanceKHR& tinst = m_tlas[wusonIdx];
tinst.transform = nvvk::toTransformMatrixKHR(transform);

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@ -43,7 +43,7 @@ public:
void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
void createDescriptorSetLayout();
void createGraphicsPipeline();
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
void loadModel(const std::string& filename, glm::mat4 transform = glm::mat4(1));
void updateDescriptorSet();
void createUniformBuffer();
void createObjDescriptionBuffer();
@ -66,18 +66,18 @@ public:
struct ObjInstance
{
nvmath::mat4f transform; // Matrix of the instance
uint32_t objIndex{0}; // Model index reference
glm::mat4 transform; // Matrix of the instance
uint32_t objIndex{0}; // Model index reference
};
// Information pushed at each draw call
PushConstantRaster m_pcRaster{
{1}, // Identity matrix
{10.f, 15.f, 8.f}, // light position
0, // instance Id
100.f, // light intensity
0 // light type
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
{10.f, 15.f, 8.f}, // light position
0, // instance Id
100.f, // light intensity
0 // light type
};
// Array of objects and instances in the scene
@ -132,15 +132,15 @@ public:
void createRtDescriptorSet();
void updateRtDescriptorSet();
void createRtPipeline();
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor);
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
VkPipelineLayout m_rtPipelineLayout;
VkPipeline m_rtPipeline;

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@ -94,7 +94,7 @@ int main(int argc, char** argv)
// Setup camera
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
CameraManip.setLookat(nvmath::vec3f(5, 4, -4), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
CameraManip.setLookat(glm::vec3(5, 4, -4), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
// Setup Vulkan
if(!glfwVulkanSupported())
@ -161,10 +161,10 @@ int main(int argc, char** argv)
// Creation of the example
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true),
nvmath::scale_mat4(nvmath::vec3f(2.f, 1.f, 2.f)));
glm::scale(glm::mat4(1.f), glm::vec3(2.f, 1.f, 2.f)));
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true));
uint32_t wusonId = 1;
nvmath::mat4f identity{1};
uint32_t wusonId = 1;
glm::mat4 identity{1};
for(int i = 0; i < 5; i++)
{
helloVk.m_instances.push_back({identity, wusonId});
@ -194,9 +194,9 @@ int main(int argc, char** argv)
helloVk.createCompPipelines();
nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
bool useRaytracer = true;
auto start = std::chrono::system_clock::now();
glm::vec4 clearColor = glm::vec4(1, 1, 1, 1.00f);
bool useRaytracer = true;
auto start = std::chrono::system_clock::now();
helloVk.setupGlfwCallbacks(window);

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@ -16,7 +16,7 @@
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#version 460
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_scalar_block_layout : enable

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@ -22,12 +22,12 @@
#define COMMON_HOST_DEVICE
#ifdef __cplusplus
#include "nvmath/nvmath.h"
#include <glm/glm.hpp>
// GLSL Type
using vec2 = nvmath::vec2f;
using vec3 = nvmath::vec3f;
using vec4 = nvmath::vec4f;
using mat4 = nvmath::mat4f;
using vec2 = glm::vec2;
using vec3 = glm::vec3;
using vec4 = glm::vec4;
using mat4 = glm::mat4;
using uint = unsigned int;
#endif