Bulk update nvpro-samples 11/20/23

5c72ddfc0522eb6604828e74886cf39be646ba78
This commit is contained in:
Mathias Heyer 2023-11-20 13:54:44 -08:00
parent debd0d5e33
commit 0c73e8ec1b
96 changed files with 927 additions and 922 deletions

View file

@ -190,8 +190,8 @@ For a more interesting scene, you can replace the `helloVk.loadModel` calls in `
~~~~ C++
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true));
helloVk.loadModel(nvh::findFile("media/scenes/sphere.obj", defaultSearchPaths, true),
nvmath::scale_mat4(nvmath::vec3f(1.5f))
* nvmath::translation_mat4(nvmath::vec3f(0.0f, 1.0f, 0.0f)));
glm::scale(glm::mat4(1.f),glm::vec3(1.5f))
* glm::translate(glm::mat4(1),glm::vec3(0.0f, 1.0f, 0.0f)));
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
~~~~

View file

@ -60,12 +60,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
GlobalUniforms hostUBO = {};
const auto& view = CameraManip.getMatrix();
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewProj = proj * view;
hostUBO.viewInverse = nvmath::invert(view);
hostUBO.projInverse = nvmath::invert(proj);
hostUBO.viewInverse = glm::inverse(view);
hostUBO.projInverse = glm::inverse(proj);
// UBO on the device, and what stages access it.
VkBuffer deviceUBO = m_bGlobals.buffer;
@ -185,7 +185,7 @@ void HelloVulkan::createGraphicsPipeline()
//--------------------------------------------------------------------------------------------------
// Loading the OBJ file and setting up all buffers
//
void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
{
LOGI("Loading File: %s \n", filename.c_str());
ObjLoader loader;
@ -194,9 +194,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
// Converting from Srgb to linear
for(auto& m : loader.m_materials)
{
m.ambient = nvmath::pow(m.ambient, 2.2f);
m.diffuse = nvmath::pow(m.diffuse, 2.2f);
m.specular = nvmath::pow(m.specular, 2.2f);
m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
m.specular = glm::pow(m.specular, glm::vec3(2.2f));
}
ObjModel model;
@ -700,7 +700,7 @@ void HelloVulkan::createRtDescriptorSet()
vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
descASInfo.accelerationStructureCount = 1;
descASInfo.pAccelerationStructures = &tlas;
@ -865,9 +865,9 @@ void HelloVulkan::createRtShaderBindingTable()
// The SBT (buffer) need to have starting groups to be aligned and handles in the group to be aligned.
uint32_t handleSizeAligned = nvh::align_up(handleSize, m_rtProperties.shaderGroupHandleAlignment);
m_rgenRegion.stride = nvh::align_up(handleSizeAligned, m_rtProperties.shaderGroupBaseAlignment);
m_rgenRegion.size = m_rgenRegion.stride; // The size member of pRayGenShaderBindingTable must be equal to its stride member
m_rgenRegion.size = m_rgenRegion.stride; // The size member of pRayGenShaderBindingTable must be equal to its stride member
m_missRegion.stride = handleSizeAligned;
m_missRegion.size = nvh::align_up(missCount * handleSizeAligned, m_rtProperties.shaderGroupBaseAlignment);
m_hitRegion.stride = handleSizeAligned;
@ -878,13 +878,13 @@ void HelloVulkan::createRtShaderBindingTable()
std::vector<uint8_t> handles(dataSize);
auto result = vkGetRayTracingShaderGroupHandlesKHR(m_device, m_rtPipeline, 0, handleCount, dataSize, handles.data());
assert(result == VK_SUCCESS);
// Allocate a buffer for storing the SBT.
VkDeviceSize sbtSize = m_rgenRegion.size + m_missRegion.size + m_hitRegion.size + m_callRegion.size;
m_rtSBTBuffer = m_alloc.createBuffer(sbtSize,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT")); // Give it a debug name for NSight.
// Find the SBT addresses of each group
@ -926,7 +926,7 @@ void HelloVulkan::createRtShaderBindingTable()
//--------------------------------------------------------------------------------------------------
// Ray Tracing the scene
//
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
{
updateFrame();
if(m_pcRay.frame >= m_maxFrames)
@ -960,13 +960,13 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
//
void HelloVulkan::updateFrame()
{
static nvmath::mat4f refCamMatrix;
static float refFov{CameraManip.getFov()};
static glm::mat4 refCamMatrix;
static float refFov{CameraManip.getFov()};
const auto& m = CameraManip.getMatrix();
const auto fov = CameraManip.getFov();
if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || refFov != fov)
if(refCamMatrix != m || refFov != fov)
{
resetFrame();
refCamMatrix = m;

View file

@ -42,7 +42,7 @@ public:
void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
void createDescriptorSetLayout();
void createGraphicsPipeline();
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
void loadModel(const std::string& filename, glm::mat4 transform = glm::mat4(1));
void updateDescriptorSet();
void createUniformBuffer();
void createObjDescriptionBuffer();
@ -65,18 +65,18 @@ public:
struct ObjInstance
{
nvmath::mat4f transform; // Matrix of the instance
uint32_t objIndex{0}; // Model index reference
glm::mat4 transform; // Matrix of the instance
uint32_t objIndex{0}; // Model index reference
};
// Information pushed at each draw call
PushConstantRaster m_pcRaster{
{1}, // Identity matrix
{10.f, 15.f, 8.f}, // light position
0, // instance Id
100.f, // light intensity
0 // light type
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
{10.f, 15.f, 8.f}, // light position
0, // instance Id
100.f, // light intensity
0 // light type
};
// Array of objects and instances in the scene
@ -132,16 +132,16 @@ public:
void updateRtDescriptorSet();
void createRtPipeline();
void createRtShaderBindingTable();
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor);
void resetFrame();
void updateFrame();
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
VkPipelineLayout m_rtPipelineLayout;
VkPipeline m_rtPipeline;

View file

@ -94,7 +94,7 @@ int main(int argc, char** argv)
// Setup camera
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
CameraManip.setLookat(nvmath::vec3f(5, 4, -4), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
CameraManip.setLookat(glm::vec3(5, 4, -4), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
// Setup Vulkan
if(!glfwVulkanSupported())
@ -162,7 +162,7 @@ int main(int argc, char** argv)
// Creation of the example
helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true));
helloVk.loadModel(nvh::findFile("media/scenes/sphere.obj", defaultSearchPaths, true),
nvmath::scale_mat4(nvmath::vec3f(1.5f)) * nvmath::translation_mat4(nvmath::vec3f(0.0f, 1.0f, 0.0f)));
glm::scale(glm::mat4(1.f), glm::vec3(1.5f)) * glm::translate(glm::mat4(1.f), glm::vec3(0.0f, 1.0f, 0.0f)));
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
helloVk.createOffscreenRender();
@ -185,8 +185,8 @@ int main(int argc, char** argv)
helloVk.updatePostDescriptorSet();
nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
bool useRaytracer = true;
glm::vec4 clearColor = glm::vec4(1, 1, 1, 1.00f);
bool useRaytracer = true;
helloVk.setupGlfwCallbacks(window);

View file

@ -22,12 +22,12 @@
#define COMMON_HOST_DEVICE
#ifdef __cplusplus
#include "nvmath/nvmath.h"
#include <glm/glm.hpp>
// GLSL Type
using vec2 = nvmath::vec2f;
using vec3 = nvmath::vec3f;
using vec4 = nvmath::vec4f;
using mat4 = nvmath::mat4f;
using vec2 = glm::vec2;
using vec3 = glm::vec3;
using vec4 = glm::vec4;
using mat4 = glm::mat4;
using uint = unsigned int;
#endif