Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
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96 changed files with 927 additions and 922 deletions
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@ -251,12 +251,12 @@ after modifying the GUI related to the AO.
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//
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void HelloVulkan::updateFrame()
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{
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static nvmath::mat4f refCamMatrix;
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static glm::mat4 refCamMatrix;
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static float fov = 0;
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auto& m = CameraManip.getMatrix();
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auto f = CameraManip.getFov();
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if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || f != fov)
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if(refCamMatrix != m || f != fov)
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{
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resetFrame();
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refCamMatrix = m;
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@ -61,12 +61,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
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const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
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GlobalUniforms hostUBO = {};
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const auto& view = CameraManip.getMatrix();
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const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
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// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
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proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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hostUBO.viewProj = proj * view;
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hostUBO.viewInverse = nvmath::invert(view);
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hostUBO.projInverse = nvmath::invert(proj);
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hostUBO.viewInverse = glm::inverse(view);
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hostUBO.projInverse = glm::inverse(proj);
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// UBO on the device, and what stages access it.
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VkBuffer deviceUBO = m_bGlobals.buffer;
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@ -188,7 +188,7 @@ void HelloVulkan::createGraphicsPipeline()
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//--------------------------------------------------------------------------------------------------
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// Loading the OBJ file and setting up all buffers
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//
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void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
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void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
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{
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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@ -197,9 +197,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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// Converting from Srgb to linear
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for(auto& m : loader.m_materials)
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{
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m.ambient = nvmath::pow(m.ambient, 2.2f);
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m.diffuse = nvmath::pow(m.diffuse, 2.2f);
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m.specular = nvmath::pow(m.specular, 2.2f);
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m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
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m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
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m.specular = glm::pow(m.specular, glm::vec3(2.2f));
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}
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ObjModel model;
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@ -845,12 +845,12 @@ void HelloVulkan::runCompute(VkCommandBuffer cmdBuf, AoControl& aoControl)
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//
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void HelloVulkan::updateFrame()
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{
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static nvmath::mat4f refCamMatrix;
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static float fov = 0;
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static glm::mat4 refCamMatrix;
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static float fov = 0;
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auto& m = CameraManip.getMatrix();
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auto f = CameraManip.getFov();
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if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || f != fov)
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if(refCamMatrix != m || f != fov)
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{
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resetFrame();
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refCamMatrix = m;
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@ -53,7 +53,7 @@ public:
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void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
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void createDescriptorSetLayout();
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void createGraphicsPipeline();
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void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
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void loadModel(const std::string& filename, glm::mat4 transform = glm::mat4(1));
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void updateDescriptorSet();
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void createUniformBuffer();
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void createObjDescriptionBuffer();
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@ -76,18 +76,18 @@ public:
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struct ObjInstance
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{
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nvmath::mat4f transform; // Matrix of the instance
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uint32_t objIndex{0}; // Model index reference
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glm::mat4 transform; // Matrix of the instance
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uint32_t objIndex{0}; // Model index reference
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};
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// Information pushed at each draw call
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PushConstantRaster m_pcRaster{
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{1}, // Identity matrix
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{10.f, 15.f, 8.f}, // light position
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0, // instance Id
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100.f, // light intensity
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0 // light type
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{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
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{10.f, 15.f, 8.f}, // light position
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0, // instance Id
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100.f, // light intensity
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0 // light type
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};
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// Array of objects and instances in the scene
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@ -144,7 +144,7 @@ public:
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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// #Tuto_animation
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@ -95,7 +95,7 @@ int main(int argc, char** argv)
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// Setup camera
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CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
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CameraManip.setLookat(nvmath::vec3f(5, 4, -4), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
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CameraManip.setLookat(glm::vec3(5, 4, -4), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
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// Setup Vulkan
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if(!glfwVulkanSupported())
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@ -161,7 +161,7 @@ int main(int argc, char** argv)
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helloVk.initGUI(0); // Using sub-pass 0
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// Creation of the example
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nvmath::mat4f t = nvmath::translation_mat4(nvmath::vec3f{0, 0.0, 0});
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glm::mat4 t = glm::translate(glm::mat4(1), glm::vec3{0, 0.0, 0});
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helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true), t);
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//helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true));
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helloVk.loadModel(nvh::findFile("media/scenes/Medieval_building.obj", defaultSearchPaths, true));
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@ -190,7 +190,7 @@ int main(int argc, char** argv)
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helloVk.createCompPipelines();
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nvmath::vec4f clearColor = nvmath::vec4f(0, 0, 0, 0);
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glm::vec4 clearColor = glm::vec4(0, 0, 0, 0);
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helloVk.setupGlfwCallbacks(window);
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ImGui_ImplGlfw_InitForVulkan(window, true);
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@ -16,7 +16,7 @@
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* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#version 460
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_EXT_nonuniform_qualifier : enable
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@ -22,12 +22,12 @@
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#define COMMON_HOST_DEVICE
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#ifdef __cplusplus
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#include "nvmath/nvmath.h"
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#include <glm/glm.hpp>
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// GLSL Type
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using vec2 = nvmath::vec2f;
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using vec3 = nvmath::vec3f;
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using vec4 = nvmath::vec4f;
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using mat4 = nvmath::mat4f;
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using vec2 = glm::vec2;
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using vec3 = glm::vec3;
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using vec4 = glm::vec4;
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using mat4 = glm::mat4;
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using uint = unsigned int;
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#endif
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