Bulk update nvpro-samples 11/20/23

5c72ddfc0522eb6604828e74886cf39be646ba78
This commit is contained in:
Mathias Heyer 2023-11-20 13:54:44 -08:00
parent debd0d5e33
commit 0c73e8ec1b
96 changed files with 927 additions and 922 deletions

View file

@ -223,7 +223,7 @@ auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
VkAccelerationStructureGeometryTrianglesDataKHR triangles{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR};
triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT; // vec3 vertex position data.
triangles.vertexData.deviceAddress = vertexAddress;
triangles.vertexStride = sizeof(nvmath::vec3f);
triangles.vertexStride = sizeof(glm::vec3);
// Describe index data (32-bit unsigned int)
triangles.indexType = VK_INDEX_TYPE_UINT32;
triangles.indexData.deviceAddress = indexAddress;
@ -337,7 +337,7 @@ Small other changes were done, a different scene, different camera and light pos
Camera position
~~~~C
CameraManip.setLookat(nvmath::vec3f(0, 0, 15), nvmath::vec3f(0, 0, 0), nvmath::vec3f(0, 1, 0));
CameraManip.setLookat(glm::vec3(0, 0, 15), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0));
~~~~
Scene
@ -347,7 +347,7 @@ Scene
Light Position
~~~~C
nvmath::vec3f lightPosition{0.f, 4.5f, 0.f};
glm::vec3 lightPosition{0.f, 4.5f, 0.f};
~~~~
# Simple Path Tracing
@ -368,13 +368,13 @@ Add the following two functions in `hello_vulkan.cpp`:
//
void HelloVulkan::updateFrame()
{
static nvmath::mat4f refCamMatrix;
static glm::mat4 refCamMatrix;
static float refFov{CameraManip.getFov()};
const auto& m = CameraManip.getMatrix();
const auto fov = CameraManip.getFov();
if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || refFov != fov)
if(refCamMatrix != m || refFov != fov)
{
resetFrame();
refCamMatrix = m;

View file

@ -64,12 +64,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
GlobalUniforms hostUBO = {};
const auto& view = CameraManip.getMatrix();
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewProj = proj * view;
hostUBO.viewInverse = nvmath::invert(view);
hostUBO.projInverse = nvmath::invert(proj);
hostUBO.viewInverse = glm::inverse(view);
hostUBO.projInverse = glm::inverse(proj);
// UBO on the device, and what stages access it.
VkBuffer deviceUBO = m_bGlobals.buffer;
@ -171,7 +171,7 @@ void HelloVulkan::createGraphicsPipeline()
gpb.depthStencilState.depthTestEnable = true;
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), VK_SHADER_STAGE_VERTEX_BIT);
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), VK_SHADER_STAGE_FRAGMENT_BIT);
gpb.addBindingDescriptions({{0, sizeof(nvmath::vec3f)}, {1, sizeof(nvmath::vec3f)}, {2, sizeof(nvmath::vec2f)}});
gpb.addBindingDescriptions({{0, sizeof(glm::vec3)}, {1, sizeof(glm::vec3)}, {2, sizeof(glm::vec2)}});
gpb.addAttributeDescriptions({
{0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0}, // Position
{1, 1, VK_FORMAT_R32G32B32_SFLOAT, 0}, // Normal
@ -211,14 +211,14 @@ void HelloVulkan::loadScene(const std::string& filename)
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_indexBuffer = m_alloc.createBuffer(cmdBuf, m_gltfScene.m_indices,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_normalBuffer = m_alloc.createBuffer(cmdBuf, m_gltfScene.m_normals,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
m_uvBuffer = m_alloc.createBuffer(cmdBuf, m_gltfScene.m_texcoords0,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
// Copying all materials, only the elements we need
std::vector<GltfShadeMaterial> shadeMaterials;
@ -246,7 +246,7 @@ void HelloVulkan::loadScene(const std::string& filename)
sceneDesc.materialAddress = nvvk::getBufferDeviceAddress(m_device, m_materialBuffer.buffer);
sceneDesc.primInfoAddress = nvvk::getBufferDeviceAddress(m_device, m_primInfo.buffer);
m_sceneDesc = m_alloc.createBuffer(cmdBuf, sizeof(SceneDesc), &sceneDesc,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
// Creates all textures found
createTextureImages(cmdBuf, tmodel);
@ -600,7 +600,7 @@ auto HelloVulkan::primitiveToVkGeometry(const nvh::GltfPrimMesh& prim)
VkAccelerationStructureGeometryTrianglesDataKHR triangles{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR};
triangles.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT; // vec3 vertex position data.
triangles.vertexData.deviceAddress = vertexAddress;
triangles.vertexStride = sizeof(nvmath::vec3f);
triangles.vertexStride = sizeof(glm::vec3);
// Describe index data (32-bit unsigned int)
triangles.indexType = VK_INDEX_TYPE_UINT32;
triangles.indexData.deviceAddress = indexAddress;
@ -688,7 +688,7 @@ void HelloVulkan::createRtDescriptorSet()
vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
descASInfo.accelerationStructureCount = 1;
descASInfo.pAccelerationStructures = &tlas;
@ -830,7 +830,7 @@ void HelloVulkan::createRtPipeline()
//--------------------------------------------------------------------------------------------------
// Ray Tracing the scene
//
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
{
updateFrame();
@ -864,13 +864,13 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
//
void HelloVulkan::updateFrame()
{
static nvmath::mat4f refCamMatrix;
static float refFov{CameraManip.getFov()};
static glm::mat4 refCamMatrix;
static float refFov{CameraManip.getFov()};
const auto& m = CameraManip.getMatrix();
const auto fov = CameraManip.getFov();
if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || refFov != fov)
if(refCamMatrix != m || refFov != fov)
{
resetFrame();
refCamMatrix = m;

View file

@ -66,12 +66,12 @@ public:
// Information pushed at each draw call
PushConstantRaster m_pcRaster{
{1}, // Identity matrix
{0.f, 4.5f, 0.f}, // light position
0, // instance Id
10.f, // light intensity
0, // light type
0 // material id
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
{0.f, 4.5f, 0.f}, // light position
0, // instance Id
10.f, // light intensity
0, // light type
0 // material id
};
// Graphic pipeline
@ -117,16 +117,16 @@ public:
void createRtDescriptorSet();
void updateRtDescriptorSet();
void createRtPipeline();
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor);
void updateFrame();
void resetFrame();
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
VkDescriptorPool m_rtDescPool;
VkDescriptorSetLayout m_rtDescSetLayout;
VkDescriptorSet m_rtDescSet;
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
VkPipelineLayout m_rtPipelineLayout;
VkPipeline m_rtPipeline;

View file

@ -93,7 +93,7 @@ int main(int argc, char** argv)
// Setup camera
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
CameraManip.setLookat(nvmath::vec3f(0, 0, 15), nvmath::vec3f(0, 0, 0), nvmath::vec3f(0, 1, 0));
CameraManip.setLookat(glm::vec3(0, 0, 15), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0));
// Setup Vulkan
if(!glfwVulkanSupported())
@ -183,8 +183,8 @@ int main(int argc, char** argv)
helloVk.updatePostDescriptorSet();
nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
bool useRaytracer = true;
glm::vec4 clearColor = glm::vec4(1, 1, 1, 1.00f);
bool useRaytracer = true;
helloVk.setupGlfwCallbacks(window);

View file

@ -22,13 +22,13 @@
#define COMMON_HOST_DEVICE
#ifdef __cplusplus
#include "nvmath/nvmath.h"
#include <glm/glm.hpp>
#include <stdint.h> /* for uint64_t */
// GLSL Type
using vec2 = nvmath::vec2f;
using vec3 = nvmath::vec3f;
using vec4 = nvmath::vec4f;
using mat4 = nvmath::mat4f;
using vec2 = glm::vec2;
using vec3 = glm::vec3;
using vec4 = glm::vec4;
using mat4 = glm::mat4;
using uint = unsigned int;
#endif