Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
This commit is contained in:
parent
debd0d5e33
commit
0c73e8ec1b
96 changed files with 927 additions and 922 deletions
|
|
@ -92,7 +92,7 @@ void HelloVulkan::createSpheres(uint32_t nbSpheres)
|
|||
for(uint32_t i = 0; i < nbSpheres; i++)
|
||||
{
|
||||
Sphere s;
|
||||
s.center = nvmath::vec3f(xzd(gen), yd(gen), xzd(gen));
|
||||
s.center = glm::vec3(xzd(gen), yd(gen), xzd(gen));
|
||||
s.radius = radd(gen);
|
||||
m_spheres[i] = std::move(s);
|
||||
}
|
||||
|
|
@ -103,18 +103,18 @@ void HelloVulkan::createSpheres(uint32_t nbSpheres)
|
|||
for(const auto& s : m_spheres)
|
||||
{
|
||||
Aabb aabb;
|
||||
aabb.minimum = s.center - nvmath::vec3f(s.radius);
|
||||
aabb.maximum = s.center + nvmath::vec3f(s.radius);
|
||||
aabb.minimum = s.center - glm::vec3(s.radius);
|
||||
aabb.maximum = s.center + glm::vec3(s.radius);
|
||||
aabbs.emplace_back(aabb);
|
||||
}
|
||||
|
||||
// Creating two materials
|
||||
MaterialObj mat;
|
||||
mat.diffuse = nvmath::vec3f(0, 1, 1);
|
||||
mat.diffuse = glm::vec3(0, 1, 1);
|
||||
std::vector<MaterialObj> materials;
|
||||
std::vector<int> matIdx(nbSpheres);
|
||||
materials.emplace_back(mat);
|
||||
mat.diffuse = nvmath::vec3f(1, 1, 0);
|
||||
mat.diffuse = glm::vec3(1, 1, 0);
|
||||
materials.emplace_back(mat);
|
||||
|
||||
// Assign a material to each sphere
|
||||
|
|
@ -214,7 +214,7 @@ In `main.cpp`, where we are loading the OBJ model, we can replace it with
|
|||
The scene will be large, better to move the camera out
|
||||
|
||||
~~~~ C++
|
||||
CameraManip.setLookat(nvmath::vec3f(20, 20, 20), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
|
||||
CameraManip.setLookat(glm::vec3(20, 20, 20), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
|
||||
~~~~
|
||||
|
||||
## Acceleration Structures
|
||||
|
|
@ -272,7 +272,7 @@ Just after the loop and before building the TLAS, we need to add the following.
|
|||
// Add the blas containing all implicit objects
|
||||
{
|
||||
VkAccelerationStructureInstanceKHR rayInst{};
|
||||
rayInst.transform = nvvk::toTransformMatrixKHR(nvmath::mat4f(1)); // Position of the instance (identity)
|
||||
rayInst.transform = nvvk::toTransformMatrixKHR(glm::mat4(1)); // Position of the instance (identity)
|
||||
rayInst.instanceCustomIndex = nbObj; // nbObj == last object == implicit
|
||||
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(static_cast<uint32_t>(m_objModel.size()));
|
||||
rayInst.instanceShaderBindingTableRecordOffset = 1; // We will use the same hit group for all objects
|
||||
|
|
|
|||
|
|
@ -62,12 +62,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
|
|||
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
|
||||
GlobalUniforms hostUBO = {};
|
||||
const auto& view = CameraManip.getMatrix();
|
||||
const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
|
||||
// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
|
||||
glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
|
||||
proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
|
||||
|
||||
hostUBO.viewProj = proj * view;
|
||||
hostUBO.viewInverse = nvmath::invert(view);
|
||||
hostUBO.projInverse = nvmath::invert(proj);
|
||||
hostUBO.viewInverse = glm::inverse(view);
|
||||
hostUBO.projInverse = glm::inverse(proj);
|
||||
|
||||
// UBO on the device, and what stages access it.
|
||||
VkBuffer deviceUBO = m_bGlobals.buffer;
|
||||
|
|
@ -192,7 +192,7 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Loading the OBJ file and setting up all buffers
|
||||
//
|
||||
void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
|
||||
void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
|
||||
{
|
||||
LOGI("Loading File: %s \n", filename.c_str());
|
||||
ObjLoader loader;
|
||||
|
|
@ -201,9 +201,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
// Converting from Srgb to linear
|
||||
for(auto& m : loader.m_materials)
|
||||
{
|
||||
m.ambient = nvmath::pow(m.ambient, 2.2f);
|
||||
m.diffuse = nvmath::pow(m.diffuse, 2.2f);
|
||||
m.specular = nvmath::pow(m.specular, 2.2f);
|
||||
m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
|
||||
m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
|
||||
m.specular = glm::pow(m.specular, glm::vec3(2.2f));
|
||||
}
|
||||
|
||||
ObjModel model;
|
||||
|
|
@ -698,7 +698,7 @@ void HelloVulkan::createSpheres(uint32_t nbSpheres)
|
|||
for(uint32_t i = 0; i < nbSpheres; i++)
|
||||
{
|
||||
Sphere s;
|
||||
s.center = nvmath::vec3f(xzd(gen), yd(gen), xzd(gen));
|
||||
s.center = glm::vec3(xzd(gen), yd(gen), xzd(gen));
|
||||
s.radius = radd(gen);
|
||||
m_spheres[i] = std::move(s);
|
||||
}
|
||||
|
|
@ -709,18 +709,18 @@ void HelloVulkan::createSpheres(uint32_t nbSpheres)
|
|||
for(const auto& s : m_spheres)
|
||||
{
|
||||
Aabb aabb;
|
||||
aabb.minimum = s.center - nvmath::vec3f(s.radius);
|
||||
aabb.maximum = s.center + nvmath::vec3f(s.radius);
|
||||
aabb.minimum = s.center - glm::vec3(s.radius);
|
||||
aabb.maximum = s.center + glm::vec3(s.radius);
|
||||
aabbs.emplace_back(aabb);
|
||||
}
|
||||
|
||||
// Creating two materials
|
||||
MaterialObj mat;
|
||||
mat.diffuse = nvmath::vec3f(0, 1, 1);
|
||||
mat.diffuse = glm::vec3(0, 1, 1);
|
||||
std::vector<MaterialObj> materials;
|
||||
std::vector<int> matIdx(nbSpheres);
|
||||
materials.emplace_back(mat);
|
||||
mat.diffuse = nvmath::vec3f(1, 1, 0);
|
||||
mat.diffuse = glm::vec3(1, 1, 0);
|
||||
materials.emplace_back(mat);
|
||||
|
||||
// Assign a material to each sphere
|
||||
|
|
@ -735,8 +735,8 @@ void HelloVulkan::createSpheres(uint32_t nbSpheres)
|
|||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
|
||||
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs,
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
|
||||
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
|
||||
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
|
||||
m_spheresMatIndexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, matIdx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
m_spheresMatColorBuffer =
|
||||
|
|
@ -812,7 +812,7 @@ void HelloVulkan::createTopLevelAS()
|
|||
// Add the blas containing all implicit objects
|
||||
{
|
||||
VkAccelerationStructureInstanceKHR rayInst{};
|
||||
rayInst.transform = nvvk::toTransformMatrixKHR(nvmath::mat4f(1)); // (identity)
|
||||
rayInst.transform = nvvk::toTransformMatrixKHR(glm::mat4(1)); // (identity)
|
||||
rayInst.instanceCustomIndex = nbObj; // nbObj == last object == implicit
|
||||
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(static_cast<uint32_t>(m_objModel.size()));
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
|
|
@ -846,7 +846,7 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
|
||||
|
||||
|
||||
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
|
||||
descASInfo.accelerationStructureCount = 1;
|
||||
descASInfo.pAccelerationStructures = &tlas;
|
||||
|
|
@ -1025,9 +1025,9 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
// Allocate a buffer for storing the SBT.
|
||||
VkDeviceSize sbtSize = m_rgenRegion.size + m_missRegion.size + m_hitRegion.size + m_callRegion.size;
|
||||
m_rtSBTBuffer = m_alloc.createBuffer(sbtSize,
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
|
||||
| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
|
||||
| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT")); // Give it a debug name for NSight.
|
||||
|
||||
// Find the SBT addresses of each group
|
||||
|
|
@ -1069,7 +1069,7 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Ray Tracing the scene
|
||||
//
|
||||
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
|
||||
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
|
||||
{
|
||||
m_debug.beginLabel(cmdBuf, "Ray trace");
|
||||
// Initializing push constant values
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ public:
|
|||
void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
void createGraphicsPipeline();
|
||||
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
|
||||
void loadModel(const std::string& filename, glm::mat4 transform = glm::mat4(1));
|
||||
void updateDescriptorSet();
|
||||
void createUniformBuffer();
|
||||
void createObjDescriptionBuffer();
|
||||
|
|
@ -65,18 +65,18 @@ public:
|
|||
|
||||
struct ObjInstance
|
||||
{
|
||||
nvmath::mat4f transform; // Matrix of the instance
|
||||
uint32_t objIndex{0}; // Model index reference
|
||||
glm::mat4 transform; // Matrix of the instance
|
||||
uint32_t objIndex{0}; // Model index reference
|
||||
};
|
||||
|
||||
|
||||
// Information pushed at each draw call
|
||||
PushConstantRaster m_pcRaster{
|
||||
{1}, // Identity matrix
|
||||
{10.f, 55.f, 8.f}, // light position
|
||||
0, // instance Id
|
||||
1000.f, // light intensity
|
||||
0 // light type
|
||||
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
|
||||
{10.f, 55.f, 8.f}, // light position
|
||||
0, // instance Id
|
||||
1000.f, // light intensity
|
||||
0 // light type
|
||||
};
|
||||
|
||||
// Array of objects and instances in the scene
|
||||
|
|
@ -132,15 +132,15 @@ public:
|
|||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor);
|
||||
|
||||
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
VkDescriptorPool m_rtDescPool;
|
||||
VkDescriptorSetLayout m_rtDescSetLayout;
|
||||
VkDescriptorSet m_rtDescSet;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
VkDescriptorPool m_rtDescPool;
|
||||
VkDescriptorSetLayout m_rtDescSetLayout;
|
||||
VkDescriptorSet m_rtDescSet;
|
||||
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
VkPipelineLayout m_rtPipelineLayout;
|
||||
VkPipeline m_rtPipeline;
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ int main(int argc, char** argv)
|
|||
|
||||
// Setup camera
|
||||
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
CameraManip.setLookat(nvmath::vec3f(20, 20, 20), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
|
||||
CameraManip.setLookat(glm::vec3(20, 20, 20), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
|
||||
|
||||
// Setup Vulkan
|
||||
if(!glfwVulkanSupported())
|
||||
|
|
@ -186,8 +186,8 @@ int main(int argc, char** argv)
|
|||
helloVk.updatePostDescriptorSet();
|
||||
|
||||
|
||||
nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
|
||||
bool useRaytracer = true;
|
||||
glm::vec4 clearColor = glm::vec4(1, 1, 1, 1.00f);
|
||||
bool useRaytracer = true;
|
||||
|
||||
|
||||
helloVk.setupGlfwCallbacks(window);
|
||||
|
|
|
|||
|
|
@ -22,12 +22,12 @@
|
|||
#define COMMON_HOST_DEVICE
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "nvmath/nvmath.h"
|
||||
#include <glm/glm.hpp>
|
||||
// GLSL Type
|
||||
using vec2 = nvmath::vec2f;
|
||||
using vec3 = nvmath::vec3f;
|
||||
using vec4 = nvmath::vec4f;
|
||||
using mat4 = nvmath::mat4f;
|
||||
using vec2 = glm::vec2;
|
||||
using vec3 = glm::vec3;
|
||||
using vec4 = glm::vec4;
|
||||
using mat4 = glm::mat4;
|
||||
using uint = unsigned int;
|
||||
#endif
|
||||
|
||||
|
|
|
|||
|
|
@ -69,7 +69,8 @@ void main()
|
|||
vec3 absN = abs(worldNrm);
|
||||
float maxC = max(max(absN.x, absN.y), absN.z);
|
||||
worldNrm = (maxC == absN.x) ? vec3(sign(worldNrm.x), 0, 0) :
|
||||
(maxC == absN.y) ? vec3(0, sign(worldNrm.y), 0) : vec3(0, 0, sign(worldNrm.z));
|
||||
(maxC == absN.y) ? vec3(0, sign(worldNrm.y), 0) :
|
||||
vec3(0, 0, sign(worldNrm.z));
|
||||
}
|
||||
|
||||
// Vector toward the light
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue