Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
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96 changed files with 927 additions and 922 deletions
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@ -61,12 +61,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
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const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
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GlobalUniforms hostUBO = {};
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const auto& view = CameraManip.getMatrix();
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const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
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// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
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proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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hostUBO.viewProj = proj * view;
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hostUBO.viewInverse = nvmath::invert(view);
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hostUBO.projInverse = nvmath::invert(proj);
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hostUBO.viewInverse = glm::inverse(view);
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hostUBO.projInverse = glm::inverse(proj);
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// UBO on the device, and what stages access it.
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VkBuffer deviceUBO = m_bGlobals.buffer;
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@ -185,7 +185,7 @@ void HelloVulkan::createGraphicsPipeline()
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//--------------------------------------------------------------------------------------------------
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// Loading the OBJ file and setting up all buffers
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//
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void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
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void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
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{
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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@ -194,9 +194,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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// Converting from Srgb to linear
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for(auto& m : loader.m_materials)
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{
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m.ambient = nvmath::pow(m.ambient, 2.2f);
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m.diffuse = nvmath::pow(m.diffuse, 2.2f);
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m.specular = nvmath::pow(m.specular, 2.2f);
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m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
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m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
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m.specular = glm::pow(m.specular, glm::vec3(2.2f));
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}
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ObjModel model;
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@ -701,7 +701,7 @@ void HelloVulkan::createRtDescriptorSet()
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vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
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VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
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VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
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VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
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descASInfo.accelerationStructureCount = 1;
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descASInfo.pAccelerationStructures = &tlas;
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@ -853,9 +853,9 @@ void HelloVulkan::createRtShaderBindingTable()
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// The SBT (buffer) need to have starting groups to be aligned and handles in the group to be aligned.
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uint32_t handleSizeAligned = nvh::align_up(handleSize, m_rtProperties.shaderGroupHandleAlignment);
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m_rgenRegion.stride = nvh::align_up(handleSizeAligned, m_rtProperties.shaderGroupBaseAlignment);
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m_rgenRegion.size = m_rgenRegion.stride; // The size member of pRayGenShaderBindingTable must be equal to its stride member
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m_rgenRegion.size = m_rgenRegion.stride; // The size member of pRayGenShaderBindingTable must be equal to its stride member
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m_missRegion.stride = handleSizeAligned;
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m_missRegion.size = nvh::align_up(missCount * handleSizeAligned, m_rtProperties.shaderGroupBaseAlignment);
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m_hitRegion.stride = handleSizeAligned;
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@ -870,9 +870,9 @@ void HelloVulkan::createRtShaderBindingTable()
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// Allocate a buffer for storing the SBT.
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VkDeviceSize sbtSize = m_rgenRegion.size + m_missRegion.size + m_hitRegion.size + m_callRegion.size;
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m_rtSBTBuffer = m_alloc.createBuffer(sbtSize,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT")); // Give it a debug name for NSight.
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// Find the SBT addresses of each group
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@ -914,7 +914,7 @@ void HelloVulkan::createRtShaderBindingTable()
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//--------------------------------------------------------------------------------------------------
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// Ray Tracing the scene
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//
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void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
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void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
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{
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updateFrame();
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if(m_pcRay.frame >= m_maxFrames)
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@ -950,13 +950,13 @@ void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& c
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//
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void HelloVulkan::updateFrame()
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{
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static nvmath::mat4f refCamMatrix;
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static float refFov{CameraManip.getFov()};
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static glm::mat4 refCamMatrix;
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static float refFov{CameraManip.getFov()};
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const auto& m = CameraManip.getMatrix();
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const auto fov = CameraManip.getFov();
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if(memcmp(&refCamMatrix.a00, &m.a00, sizeof(nvmath::mat4f)) != 0 || refFov != fov)
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if(refCamMatrix != m || refFov != fov)
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{
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resetFrame();
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refCamMatrix = m;
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