Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
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96 changed files with 927 additions and 922 deletions
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@ -19,9 +19,9 @@ Then you can change the `helloVk.loadModel` calls to the following:
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~~~~ C++
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// Creation of the example
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helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true),
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nvmath::translation_mat4(nvmath::vec3f(-1, 0, 0)));
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glm::translate(glm::mat4(1),glm::vec3(-1, 0, 0)));
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helloVk.m_instances.push_back({nvmath::translation_mat4(nvmath::vec3f(1, 0, 0)), 0}); // Adding an instance of the Wuson
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helloVk.m_instances.push_back({glm::translate(glm::mat4(1),glm::vec3(1, 0, 0)), 0}); // Adding an instance of the Wuson
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helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
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~~~~
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@ -98,7 +98,7 @@ In the `ObjInstance` structure, we will add a new member `hitgroup` variable tha
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~~~~ C++
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struct ObjInstance
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{
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nvmath::mat4f transform; // Matrix of the instance
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glm::mat4 transform; // Matrix of the instance
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uint32_t objIndex{0}; // Model index reference
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int hitgroup{0}; // Hit group of the instance
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};
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@ -145,7 +145,7 @@ In the HelloVulkan class, we will add a structure to hold the hit group data.
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~~~~ C++
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struct HitRecordBuffer
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{
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nvmath::vec4f color;
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glm::vec4 color;
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};
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std::vector<HitRecordBuffer> m_hitShaderRecord;
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~~~~
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@ -176,7 +176,7 @@ In `main`, after we set which hit group an instance will use, we can add the dat
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~~~~ C++
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helloVk.m_hitShaderRecord.resize(1);
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helloVk.m_hitShaderRecord[0].color = nvmath::vec4f(1, 1, 0, 0); // Yellow
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helloVk.m_hitShaderRecord[0].color = glm::vec4(1, 1, 0, 0); // Yellow
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~~~~
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### `HelloVulkan::createRtShaderBindingTable`
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@ -244,8 +244,8 @@ In the description of the scene in `main`, we will tell the `wuson` models to us
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~~~~ C++
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// Hit shader record info
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helloVk.m_hitShaderRecord.resize(2);
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helloVk.m_hitShaderRecord[0].color = nvmath::vec4f(0, 1, 0, 0); // Green
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helloVk.m_hitShaderRecord[1].color = nvmath::vec4f(0, 1, 1, 0); // Cyan
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helloVk.m_hitShaderRecord[0].color = glm::vec4(0, 1, 0, 0); // Green
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helloVk.m_hitShaderRecord[1].color = glm::vec4(0, 1, 1, 0); // Cyan
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helloVk.m_instances[0].hitgroup = 1; // wuson 0
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helloVk.m_instances[1].hitgroup = 2; // wuson 1
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~~~~
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@ -61,12 +61,12 @@ void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
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const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
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GlobalUniforms hostUBO = {};
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const auto& view = CameraManip.getMatrix();
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const auto& proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
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// proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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glm::mat4 proj = glm::perspectiveRH_ZO(glm::radians(CameraManip.getFov()), aspectRatio, 0.1f, 1000.0f);
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proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
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hostUBO.viewProj = proj * view;
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hostUBO.viewInverse = nvmath::invert(view);
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hostUBO.projInverse = nvmath::invert(proj);
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hostUBO.viewInverse = glm::inverse(view);
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hostUBO.projInverse = glm::inverse(proj);
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// UBO on the device, and what stages access it.
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VkBuffer deviceUBO = m_bGlobals.buffer;
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@ -185,7 +185,7 @@ void HelloVulkan::createGraphicsPipeline()
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//--------------------------------------------------------------------------------------------------
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// Loading the OBJ file and setting up all buffers
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//
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void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
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void HelloVulkan::loadModel(const std::string& filename, glm::mat4 transform)
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{
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LOGI("Loading File: %s \n", filename.c_str());
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ObjLoader loader;
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@ -194,9 +194,9 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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// Converting from Srgb to linear
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for(auto& m : loader.m_materials)
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{
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m.ambient = nvmath::pow(m.ambient, 2.2f);
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m.diffuse = nvmath::pow(m.diffuse, 2.2f);
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m.specular = nvmath::pow(m.specular, 2.2f);
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m.ambient = glm::pow(m.ambient, glm::vec3(2.2f));
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m.diffuse = glm::pow(m.diffuse, glm::vec3(2.2f));
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m.specular = glm::pow(m.specular, glm::vec3(2.2f));
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}
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ObjModel model;
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@ -708,7 +708,7 @@ void HelloVulkan::createRtDescriptorSet()
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vkAllocateDescriptorSets(m_device, &allocateInfo, &m_rtDescSet);
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VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
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VkAccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
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VkWriteDescriptorSetAccelerationStructureKHR descASInfo{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR};
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descASInfo.accelerationStructureCount = 1;
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descASInfo.pAccelerationStructures = &tlas;
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@ -901,9 +901,9 @@ void HelloVulkan::createRtShaderBindingTable()
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// Allocate a buffer for storing the SBT.
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VkDeviceSize sbtSize = m_rgenRegion.size + m_missRegion.size + m_hitRegion.size + m_callRegion.size;
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m_rtSBTBuffer = m_alloc.createBuffer(sbtSize,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
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| VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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m_debug.setObjectName(m_rtSBTBuffer.buffer, std::string("SBT")); // Give it a debug name for NSight.
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// Find the SBT addresses of each group
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@ -956,7 +956,7 @@ void HelloVulkan::createRtShaderBindingTable()
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//--------------------------------------------------------------------------------------------------
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// Ray Tracing the scene
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//
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void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
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void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor)
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{
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m_debug.beginLabel(cmdBuf, "Ray trace");
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// Initializing push constant values
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@ -48,7 +48,7 @@ public:
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void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
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void createDescriptorSetLayout();
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void createGraphicsPipeline();
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void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
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void loadModel(const std::string& filename, glm::mat4 transform = glm::mat4(1));
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void updateDescriptorSet();
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void createUniformBuffer();
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void createObjDescriptionBuffer();
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@ -71,19 +71,19 @@ public:
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struct ObjInstance
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{
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nvmath::mat4f transform; // Matrix of the instance
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uint32_t objIndex{0}; // Model index reference
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int hitgroup{0}; // Hit group of the instance
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glm::mat4 transform; // Matrix of the instance
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uint32_t objIndex{0}; // Model index reference
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int hitgroup{0}; // Hit group of the instance
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};
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// Information pushed at each draw call
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PushConstantRaster m_pcRaster{
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{1}, // Identity matrix
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{10.f, 15.f, 8.f}, // light position
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0, // instance Id
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100.f, // light intensity
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0 // light type
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{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, // Identity matrix
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{10.f, 15.f, 8.f}, // light position
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0, // instance Id
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100.f, // light intensity
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0 // light type
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};
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// Array of objects and instances in the scene
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@ -139,15 +139,15 @@ public:
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void updateRtDescriptorSet();
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void createRtPipeline();
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void createRtShaderBindingTable();
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void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
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void raytrace(const VkCommandBuffer& cmdBuf, const glm::vec4& clearColor);
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
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VkDescriptorPool m_rtDescPool;
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VkDescriptorSetLayout m_rtDescSetLayout;
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VkDescriptorSet m_rtDescSet;
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
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VkDescriptorPool m_rtDescPool;
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VkDescriptorSetLayout m_rtDescSetLayout;
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VkDescriptorSet m_rtDescSet;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
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VkPipelineLayout m_rtPipelineLayout;
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VkPipeline m_rtPipeline;
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@ -167,7 +167,7 @@ public:
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struct HitRecordBuffer
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{
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nvmath::vec4f color;
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glm::vec4 color;
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};
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std::vector<HitRecordBuffer> m_hitShaderRecord;
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};
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@ -160,20 +160,20 @@ int main(int argc, char** argv)
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// Creation of the example
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helloVk.loadModel(nvh::findFile("media/scenes/wuson.obj", defaultSearchPaths, true),
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nvmath::translation_mat4(nvmath::vec3f(-1, 0, 0)));
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glm::translate(glm::mat4(1), glm::vec3(-1, 0, 0)));
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helloVk.m_instances.push_back({nvmath::translation_mat4(nvmath::vec3f(1, 0, 0)), 0}); // Adding an instance of the Wuson
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helloVk.m_instances.push_back({glm::translate(glm::mat4(1), glm::vec3(1, 0, 0)), 0}); // Adding an instance of the Wuson
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helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
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// Hit shader record info
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helloVk.m_hitShaderRecord.resize(2);
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helloVk.m_hitShaderRecord[0].color = nvmath::vec4f(0, 1, 0, 0); // Green
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helloVk.m_hitShaderRecord[1].color = nvmath::vec4f(0, 1, 1, 0); // Cyan
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helloVk.m_instances[0].hitgroup = 1; // Wuson 0
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helloVk.m_instances[1].hitgroup = 2; // Wuson 1
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helloVk.m_instances[2].hitgroup = 0; // Plane
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helloVk.m_hitShaderRecord[0].color = glm::vec4(0, 1, 0, 0); // Green
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helloVk.m_hitShaderRecord[1].color = glm::vec4(0, 1, 1, 0); // Cyan
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helloVk.m_instances[0].hitgroup = 1; // Wuson 0
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helloVk.m_instances[1].hitgroup = 2; // Wuson 1
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helloVk.m_instances[2].hitgroup = 0; // Plane
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helloVk.createOffscreenRender();
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helloVk.createDescriptorSetLayout();
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@ -195,8 +195,8 @@ int main(int argc, char** argv)
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helloVk.updatePostDescriptorSet();
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nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
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bool useRaytracer = true;
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glm::vec4 clearColor = glm::vec4(1, 1, 1, 1.00f);
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bool useRaytracer = true;
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helloVk.setupGlfwCallbacks(window);
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@ -22,12 +22,12 @@
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#define COMMON_HOST_DEVICE
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#ifdef __cplusplus
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#include "nvmath/nvmath.h"
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#include <glm/glm.hpp>
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// GLSL Type
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using vec2 = nvmath::vec2f;
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using vec3 = nvmath::vec3f;
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using vec4 = nvmath::vec4f;
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using mat4 = nvmath::mat4f;
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using vec2 = glm::vec2;
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using vec3 = glm::vec3;
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using vec4 = glm::vec4;
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using mat4 = glm::mat4;
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using uint = unsigned int;
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#endif
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