Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
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96 changed files with 927 additions and 922 deletions
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@ -13,14 +13,14 @@ First, we will create a scene with two reflective planes and a multicolored cube
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~~~~ C++
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// Creation of the example
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helloVk.loadModel(nvh::findFile("media/scenes/cube.obj", defaultSearchPaths, true),
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nvmath::translation_mat4(nvmath::vec3f(-2, 0, 0))
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* nvmath::scale_mat4(nvmath::vec3f(.1f, 5.f, 5.f)));
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glm::translate(glm::mat4(1),glm::vec3(-2, 0, 0))
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* glm::scale(glm::mat4(1.f),glm::vec3(.1f, 5.f, 5.f)));
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helloVk.loadModel(nvh::findFile("media/scenes/cube.obj", defaultSearchPaths, true),
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nvmath::translation_mat4(nvmath::vec3f(2, 0, 0))
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* nvmath::scale_mat4(nvmath::vec3f(.1f, 5.f, 5.f)));
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glm::translate(glm::mat4(1),glm::vec3(2, 0, 0))
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* glm::scale(glm::mat4(1.f),glm::vec3(.1f, 5.f, 5.f)));
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helloVk.loadModel(nvh::findFile("media/scenes/cube_multi.obj", defaultSearchPaths, true));
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helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true),
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nvmath::translation_mat4(nvmath::vec3f(0, -1, 0)));
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glm::translate(glm::mat4(1),glm::vec3(0, -1, 0)));
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~~~~
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Then find `cube.mtl` in `media/scenes` and modify the material to be 95% reflective, without any diffuse
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