diff --git a/README.md b/README.md index d129289..6d6a346 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ To be able to compile and run those examples, please follow the [setup](docs/set The [first tutorial](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/) starts from a very simple Vulkan application. It loads a OBJ file and use the rasterizer to render it. The tutorial is adding, **step-by-step**, all what is needed to be able to ray traced the scene. ------- -### Ray Tracing Tutorial -> **[Start](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/)** <- +### Ray Tracing Tutorial: :arrow_forward: **[Start Here](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/)** :arrow_backward: ------- diff --git a/docs/vkrt_tutorial.md.htm b/docs/vkrt_tutorial.md.htm index d4fa7f0..5bfdfce 100644 --- a/docs/vkrt_tutorial.md.htm +++ b/docs/vkrt_tutorial.md.htm @@ -1465,6 +1465,9 @@ struct CameraMatrices }; ```` +Since the camera matrices will be used by the RayGen, see next sub section, the descriptorSet need to also have +the usage flag to include that stage. This was done in section Additions to the Scene Descriptor Set + ## updateUniformBuffer The computation of the matrix inverses is done in `updateUniformBuffer`, after setting the `ubo.proj` matrix: