moving pointsets to the GPU via Uniform buffer
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74457d1a9c
commit
1114f4c8ff
6 changed files with 61 additions and 51 deletions
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@ -20,6 +20,8 @@
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#include <sstream>
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#include <iostream>
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#include <utk/samplers/SamplerStep_Custom.hpp>
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#include <utk/utils/PointsetIO.hpp>
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#define TINYGLTF_IMPLEMENTATION
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@ -116,11 +118,11 @@ void HelloVulkan::createDescriptorSetLayout()
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bind.addBinding(SceneBindings::eTextures, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTextures,
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
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// Scene buffers
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bind.addBinding(eSceneDesc, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
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bind.addBinding(SceneBindings::eSceneDesc, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
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| VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
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//Primary Raygen texture
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bind.addBinding(SceneBindings::ePointsetTexture, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
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bind.addBinding(SceneBindings::ePointset, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
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m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
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m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
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@ -137,17 +139,20 @@ void HelloVulkan::updateDescriptorSet()
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// Camera matrices and scene description
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VkDescriptorBufferInfo dbiUnif{m_bGlobals.buffer, 0, VK_WHOLE_SIZE};
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VkDescriptorBufferInfo sceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
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VkDescriptorBufferInfo pointsetDesc{m_pointsetBuffer.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eGlobals, &dbiUnif));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, eSceneDesc, &sceneDesc));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::eSceneDesc, &sceneDesc));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::ePointset, &pointsetDesc));
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// All texture samplers
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std::vector<VkDescriptorImageInfo> diit;
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for(auto& texture : m_textures)
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{
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diit.emplace_back(texture.descriptor);
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}
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, SceneBindings::eTextures, diit.data()));
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//add the pointset texture
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::ePointsetTexture, &m_pointset.descriptor));
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// Writing the information
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vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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@ -256,7 +261,7 @@ void HelloVulkan::loadScene(const std::string& filename)
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// Creates all textures found
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createTextureImages(cmdBuf, tmodel);
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//generate and submit pointset
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createPointsetTexture(cmdBuf);
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createPointsetImage(cmdBuf);
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cmdBufGet.submitAndWait(cmdBuf);
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m_alloc.finalizeAndReleaseStaging();
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@ -268,6 +273,7 @@ void HelloVulkan::loadScene(const std::string& filename)
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NAME_VK(m_materialBuffer.buffer);
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NAME_VK(m_primInfo.buffer);
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NAME_VK(m_sceneDesc.buffer);
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NAME_VK(m_pointsetBuffer.buffer);
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}
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@ -336,41 +342,43 @@ void HelloVulkan::createTextureImages(const VkCommandBuffer& cmdBuf, tinygltf::M
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}
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}
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void HelloVulkan::createPointsetTexture(const VkCommandBuffer& cmdBuf)
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void HelloVulkan::createPointsetImage(const VkCommandBuffer& cmdBuf)
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{
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VkSamplerCreateInfo samplerCreateInfo{VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
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samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerCreateInfo.maxLod = FLT_MAX;
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samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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std::vector<vec2> points(m_size.height * m_size.width, vec2(0.f));
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auto swapchainExtent = this->m_swapChain.getExtent();
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// TODO: generate and parse pointset here
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std::vector<float_t> points{};
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points.reserve(swapchainExtent.height * swapchainExtent.width * 2 * 4);
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//generate blue noise points
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const int npoints = 256; //points.size() / NCHANNELS;
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utk::CustomHeckSampler sampler(0.606f, 8.f, 0.5);
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auto pointset = utk::Pointset<float>{};
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std::cout << std::endl << "generating " << npoints << " blue noise points…" << std::endl;
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sampler.generateSamples(pointset, npoints);
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for(int y = 0; y < swapchainExtent.height * 4; ++y)
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utk::write_text_pointset("biig_pointset.txt", pointset);
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/*
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//iterate pointset and fill texture
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for(int i = 0; i < pointset.Npts(); ++i)
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{
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for(int x = 0; x < swapchainExtent.width; ++x)
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auto point = std::make_pair(pointset[i][0] * (m_size.width - 1), pointset[i][1] * ((m_size.height) - 1));
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float_t wholex, wholey, fractionalx, fractionaly;
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fractionalx = std::modf(point.first, &wholex);
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fractionaly = std::modf(point.second, &wholey);
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points[wholex + wholey * m_size.width] = vec2{fractionalx, fractionaly};
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}
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*/
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for(int y = 0; y < m_size.height; ++y)
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{
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for(int x = 0; x < m_size.width; ++x)
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{
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float rand_x = static_cast<float>(rand()) / static_cast<float_t>(RAND_MAX);
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float rand_y = static_cast<float>(rand()) / static_cast<float_t>(RAND_MAX);
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points.push_back(rand_x);
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points.push_back(rand_y);
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points[x + y * m_size.width] = vec2{static_cast<float_t>(x) / static_cast<float_t>(m_size.width), static_cast<float_t>(y) / static_cast<float_t>(m_size.height)};
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}
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}
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VkImageCreateInfo imageCreateInfo =
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nvvk::makeImage2DCreateInfo(swapchainExtent, VK_FORMAT_R32G32_SFLOAT, VK_IMAGE_USAGE_SAMPLED_BIT, false);
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nvvk::Image image = m_alloc.createImage(cmdBuf, points.size(), points.data(), imageCreateInfo);
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VkImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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m_pointset = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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m_debug.setObjectName(m_pointset.image, "pointset");
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m_pointsetBuffer = m_alloc.createBuffer(cmdBuf, sizeof(glm::vec2) * points.size(), points.data(),
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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}
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@ -393,13 +401,13 @@ void HelloVulkan::destroyResources()
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m_alloc.destroy(m_materialBuffer);
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m_alloc.destroy(m_primInfo);
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m_alloc.destroy(m_sceneDesc);
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m_alloc.destroy(m_pointsetBuffer);
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for(auto& t : m_textures)
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{
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m_alloc.destroy(t);
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}
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m_alloc.destroy(m_pointset);
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//#Post
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m_alloc.destroy(m_offscreenColor);
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