Fixing note

This commit is contained in:
mklefrancois 2020-09-02 15:57:42 +02:00
parent 14d04c94b8
commit 15b30e7bd1
7 changed files with 15 additions and 15 deletions

View file

@ -82,7 +82,7 @@ Next, we update the buffer that describes the scene, which is used by the raster
}
~~~~
**Note**:
:warning: **Note:**
We could have used `cmdBuf.updateBuffer<ObjInstance>(m_sceneDesc.buffer, 0, m_objInstance)` to
update the buffer, but this function only works for buffers with less than 65,536 bytes. If we had 2000 Wuson models, this
call wouldn't work.
@ -490,7 +490,7 @@ In the rendering loop, after the call to `animationInstances`, call the object a
helloVk.animationObject(diff.count());
~~~~
**Note**: At this point, the object should be animated when using the rasterizer, but should still be immobile when using the ray tracer.
:warning: **Note:** At this point, the object should be animated when using the rasterizer, but should still be immobile when using the ray tracer.