Adapting to buildTlas changes, fix validation warnings, members initializations

This commit is contained in:
mklefrancois 2021-08-23 13:45:20 +02:00
parent d66243800c
commit 1c9be00cec
26 changed files with 197 additions and 176 deletions

View file

@ -689,7 +689,7 @@ void HelloVulkan::fillLanternVerts(std::vector<nvmath::vec3f>& vertices, std::ve
for(int recursions = 0; recursions < 3; ++recursions)
{
std::vector<Triangle> new_triangles;
for(Triangle t : triangles)
for(const Triangle& t : triangles)
{
// Split each of three edges in half, then fixup the
// length of the midpoint to match m_lanternModelRadius.
@ -712,8 +712,8 @@ void HelloVulkan::fillLanternVerts(std::vector<nvmath::vec3f>& vertices, std::ve
indices.reserve(triangles.size() * 3);
// Write out the vertices to the vertices vector, and
// connect the tesselated triangles with indices in the indices vector.
for(Triangle t : triangles)
// connect the tessellated triangles with indices in the indices vector.
for(const Triangle& t : triangles)
{
vertices[t.vert0.index] = t.vert0.vertex;
vertices[t.vert1.index] = t.vert1.vertex;
@ -829,30 +829,32 @@ void HelloVulkan::createTopLevelAS()
assert(m_lanternCount == 0);
m_lanternCount = m_lanterns.size();
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
std::vector<VkAccelerationStructureInstanceKHR> tlas;
tlas.reserve(m_objInstance.size() + m_lanternCount);
// Add the OBJ instances.
for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
{
nvvk::RaytracingBuilderKHR::Instance rayInst;
rayInst.transform = m_objInstance[i].transform; // Position of the instance
rayInst.instanceCustomId = i; // gl_InstanceCustomIndexEXT
rayInst.blasId = m_objInstance[i].objIndex;
rayInst.hitGroupId = 0; // We will use the same hit group for all OBJ
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
VkAccelerationStructureInstanceKHR rayInst;
rayInst.transform = nvvk::toTransformMatrixKHR(m_objInstance[i].transform); // Position of the instance
rayInst.instanceCustomIndex = i; // gl_InstanceCustomIndexEXT
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(m_objInstance[i].objIndex);
rayInst.instanceShaderBindingTableRecordOffset = 0; // We will use the same hit group for all objects
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF;
tlas.emplace_back(rayInst);
}
// Add lantern instances.
for(int i = 0; i < static_cast<int>(m_lanterns.size()); ++i)
{
nvvk::RaytracingBuilderKHR::Instance lanternInstance;
lanternInstance.transform = nvmath::translation_mat4(m_lanterns[i].position);
lanternInstance.instanceCustomId = i;
lanternInstance.blasId = uint32_t(m_lanternBlasId);
lanternInstance.hitGroupId = 1; // Next hit group is for lanterns.
lanternInstance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
VkAccelerationStructureInstanceKHR lanternInstance;
lanternInstance.transform = nvvk::toTransformMatrixKHR(nvmath::translation_mat4(m_lanterns[i].position));
lanternInstance.instanceCustomIndex = i;
lanternInstance.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(uint32_t(m_lanternBlasId));
lanternInstance.instanceShaderBindingTableRecordOffset = 1; // Next hit group is for lanterns.
lanternInstance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
lanternInstance.mask = 0xFF;
tlas.emplace_back(lanternInstance);
}