Adapting to buildTlas changes, fix validation warnings, members initializations

This commit is contained in:
mklefrancois 2021-08-23 13:45:20 +02:00
parent d66243800c
commit 1c9be00cec
26 changed files with 197 additions and 176 deletions

View file

@ -737,7 +737,9 @@ void HelloVulkan::createSpheres(uint32_t nbSpheres)
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
auto cmdBuf = genCmdBuf.createCommandBuffer();
m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_spheresMatIndexBuffer =
m_alloc.createBuffer(cmdBuf, matIdx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
m_spheresMatColorBuffer =
@ -783,29 +785,31 @@ void HelloVulkan::createBottomLevelAS()
void HelloVulkan::createTopLevelAS()
{
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
std::vector<VkAccelerationStructureInstanceKHR> tlas;
auto nbObj = static_cast<uint32_t>(m_objInstance.size()) - 1;
tlas.reserve(nbObj);
for(uint32_t i = 0; i < nbObj; i++)
{
nvvk::RaytracingBuilderKHR::Instance rayInst;
rayInst.transform = m_objInstance[i].transform; // Position of the instance
rayInst.instanceCustomId = i; // gl_InstanceCustomIndexEXT
rayInst.blasId = m_objInstance[i].objIndex;
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
VkAccelerationStructureInstanceKHR rayInst;
rayInst.transform = nvvk::toTransformMatrixKHR(m_objInstance[i].transform); // Position of the instance
rayInst.instanceCustomIndex = i; // gl_InstanceCustomIndexEXT
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(m_objInstance[i].objIndex);
rayInst.instanceShaderBindingTableRecordOffset = 0; // We will use the same hit group for all objects
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF;
tlas.emplace_back(rayInst);
}
// Add the blas containing all spheres
{
nvvk::RaytracingBuilderKHR::Instance rayInst;
rayInst.transform = m_objInstance[0].transform; // Position of the instance
rayInst.instanceCustomId = nbObj; // gl_InstanceCustomIndexEXT
rayInst.blasId = static_cast<uint32_t>(m_objModel.size());
rayInst.hitGroupId = 1; // We will use the same hit group for all objects
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
VkAccelerationStructureInstanceKHR rayInst;
rayInst.transform = nvvk::toTransformMatrixKHR(m_objInstance[0].transform); // Position of the instance
rayInst.instanceCustomIndex = nbObj; // gl_InstanceCustomIndexEXT
rayInst.accelerationStructureReference = m_rtBuilder.getBlasDeviceAddress(static_cast<uint32_t>(m_objModel.size()));
rayInst.instanceShaderBindingTableRecordOffset = 1; // We will use the same hit group for all objects
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
rayInst.mask = 0xFF;
tlas.emplace_back(rayInst);
}