Fixing typos and adding more details
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5 changed files with 12 additions and 4 deletions
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@ -185,6 +185,10 @@ void main()
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}
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~~~~
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!!! Note
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Adding a new shader requires to rerun CMake to added to the project compilation system.
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## `main.cpp`
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In `main`, after we set which hit group an instance will use, we can add the data we want to set through the shader record.
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