Fix case
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1 changed files with 2 additions and 2 deletions
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@ -1448,7 +1448,7 @@ The SBT is a collection of up to four arrays containing the handles of the shade
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The buffer will have the following structure, which will be used later when calling `vkCmdTraceRaysKHR`:
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We will ensure that all starting groups start with an address aligned to `shaderGroupBaseAlignment` and that each entry in the group is aligned to `shaderGroupHandleAlignment` bytes.
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All group entries are aligned with `shaderGroupHandleAlignment`.
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@ -2223,7 +2223,7 @@ The pipeline now has to allow shooting rays from the closest hit program, which
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The addition of the new miss shader group has modified our shader binding table, which now looks like:
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Therefore, we have to change `HelloVulkan::createRtShaderBindingTable` to indicate that there are two miss shaders.
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