New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.

This commit is contained in:
mklefrancois 2020-06-22 15:41:27 +02:00
parent 813f392fdf
commit 2eb9b6e522
25 changed files with 4410 additions and 2 deletions

View file

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#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) rayPayloadInEXT hitPayload prd;
layout(push_constant) uniform Constants
{
vec4 clearColor;
};
void main()
{
if(prd.depth == 0)
prd.hitValue = clearColor.xyz * 0.8;
else
prd.hitValue = vec3(0.01); // No contribution from environment
prd.depth = 100; // Ending trace
}