New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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25 changed files with 4410 additions and 2 deletions
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ray_tracing_gltf/shaders/raytrace.rmiss
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ray_tracing_gltf/shaders/raytrace.rmiss
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#version 460
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#extension GL_EXT_ray_tracing : require
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#extension GL_GOOGLE_include_directive : enable
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#include "raycommon.glsl"
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layout(location = 0) rayPayloadInEXT hitPayload prd;
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layout(push_constant) uniform Constants
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{
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vec4 clearColor;
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};
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void main()
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{
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prd.hitValue = clearColor.xyz * 0.8;
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}
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