New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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ray_tracing_gltf/shaders/raytraceShadow.rmiss
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ray_tracing_gltf/shaders/raytraceShadow.rmiss
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#version 460
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#extension GL_EXT_ray_tracing : require
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layout(location = 1) rayPayloadInEXT bool isShadowed;
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void main()
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{
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isShadowed = false;
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}
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