New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.

This commit is contained in:
mklefrancois 2020-06-22 15:41:27 +02:00
parent 813f392fdf
commit 2eb9b6e522
25 changed files with 4410 additions and 2 deletions

View file

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#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 1) rayPayloadInEXT bool isShadowed;
void main()
{
isShadowed = false;
}