diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html
index 4245909..afcfc20 100644
--- a/docs/vkrt_tutorial.md.html
+++ b/docs/vkrt_tutorial.md.html
@@ -1239,7 +1239,7 @@ type is `VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR`, and only the `generalSha
`VK_SHADER_UNUSED_KHR`. This is also the case for the callable shaders, not used in this tutorial. In our layout the ray
generation comes first (0), followed by the miss shader (1).
- ````C
+```` C
// Shader groups
VkRayTracingShaderGroupCreateInfoKHR group{VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR};
group.anyHitShader = VK_SHADER_UNUSED_KHR;