From 2f69c4f48b30e911fe8b505df9df1e197167b5a6 Mon Sep 17 00:00:00 2001 From: mklefrancois Date: Tue, 6 Jul 2021 09:13:47 +0200 Subject: [PATCH] Fixing code block indentation --- docs/vkrt_tutorial.md.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/vkrt_tutorial.md.html b/docs/vkrt_tutorial.md.html index 4245909..afcfc20 100644 --- a/docs/vkrt_tutorial.md.html +++ b/docs/vkrt_tutorial.md.html @@ -1239,7 +1239,7 @@ type is `VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR`, and only the `generalSha `VK_SHADER_UNUSED_KHR`. This is also the case for the callable shaders, not used in this tutorial. In our layout the ray generation comes first (0), followed by the miss shader (1). - ````C +```` C // Shader groups VkRayTracingShaderGroupCreateInfoKHR group{VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR}; group.anyHitShader = VK_SHADER_UNUSED_KHR;