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@ -26,6 +26,7 @@ struct MaterialObj
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int textureID = -1;
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int textureID = -1;
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};
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};
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// OBJ representation of a vertex
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// OBJ representation of a vertex
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// NOTE: BLAS builder depends on pos being the first member
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struct VertexObj
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struct VertexObj
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{
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{
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nvmath::vec3f pos;
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nvmath::vec3f pos;
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