Adding barriers to updateUniformBuffer
This commit is contained in:
parent
a6690f149a
commit
3f38eb2cd6
13 changed files with 487 additions and 179 deletions
|
|
@ -91,25 +91,48 @@ void HelloVulkan::setup(const vk::Instance& instance,
|
|||
//
|
||||
void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
|
||||
{
|
||||
// Prepare new UBO contents on host.
|
||||
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
|
||||
|
||||
CameraMatrices ubo = {};
|
||||
ubo.view = CameraManip.getMatrix();
|
||||
ubo.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
|
||||
// ubo.proj[1][1] *= -1; // Inverting Y for Vulkan
|
||||
ubo.viewInverse = nvmath::invert(ubo.view);
|
||||
CameraMatrices hostUBO = {};
|
||||
hostUBO.view = CameraManip.getMatrix();
|
||||
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
|
||||
// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
|
||||
hostUBO.viewInverse = nvmath::invert(hostUBO.view);
|
||||
// #VKRay
|
||||
ubo.projInverse = nvmath::invert(ubo.proj);
|
||||
hostUBO.projInverse = nvmath::invert(hostUBO.proj);
|
||||
|
||||
// UBO on the device, and what stages access it.
|
||||
vk::Buffer deviceUBO = m_cameraMat.buffer;
|
||||
auto uboUsageStages = vk::PipelineStageFlagBits::eVertexShader
|
||||
| vk::PipelineStageFlagBits::eRayTracingShaderKHR;
|
||||
|
||||
cmdBuf.updateBuffer<CameraMatrices>(m_cameraMat.buffer, 0, ubo);
|
||||
// Ensure that the modified UBO is not visible to previous frames.
|
||||
vk::BufferMemoryBarrier beforeBarrier;
|
||||
beforeBarrier.setSrcAccessMask(vk::AccessFlagBits::eShaderRead);
|
||||
beforeBarrier.setDstAccessMask(vk::AccessFlagBits::eTransferWrite);
|
||||
beforeBarrier.setBuffer(deviceUBO);
|
||||
beforeBarrier.setOffset(0);
|
||||
beforeBarrier.setSize(sizeof hostUBO);
|
||||
cmdBuf.pipelineBarrier(
|
||||
uboUsageStages,
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::DependencyFlagBits::eDeviceGroup, {}, {beforeBarrier}, {});
|
||||
|
||||
// Making sure the matrix buffer will be available
|
||||
vk::MemoryBarrier mb{vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eShaderRead};
|
||||
cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::PipelineStageFlagBits::eVertexShader
|
||||
| vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR,
|
||||
vk::DependencyFlagBits::eDeviceGroup, {mb}, {}, {});
|
||||
// Schedule the host-to-device upload. (hostUBO is copied into the cmd
|
||||
// buffer so it is okay to deallocate when the function returns).
|
||||
cmdBuf.updateBuffer<CameraMatrices>(m_cameraMat.buffer, 0, hostUBO);
|
||||
|
||||
// Making sure the updated UBO will be visible.
|
||||
vk::BufferMemoryBarrier afterBarrier;
|
||||
afterBarrier.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite);
|
||||
afterBarrier.setDstAccessMask(vk::AccessFlagBits::eShaderRead);
|
||||
afterBarrier.setBuffer(deviceUBO);
|
||||
afterBarrier.setOffset(0);
|
||||
afterBarrier.setSize(sizeof hostUBO);
|
||||
cmdBuf.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
uboUsageStages,
|
||||
vk::DependencyFlagBits::eDeviceGroup, {}, {afterBarrier}, {});
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue