Initializing variables
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60103dd1ce
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2 changed files with 10 additions and 10 deletions
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@ -68,7 +68,7 @@ private:
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nvvk::Texture m_depthTexture;
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nvvk::Texture m_depthTexture;
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vk::Format m_depthFormat{vk::Format::eD32Sfloat};
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vk::Format m_depthFormat{vk::Format::eD32Sfloat};
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nvvk::Allocator* m_alloc; // Allocator for buffer, images, acceleration structures
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nvvk::Allocator* m_alloc{nullptr}; // Allocator for buffer, images, acceleration structures
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vk::Device m_device;
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vk::Device m_device;
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int m_graphicsQueueIndex{0};
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int m_graphicsQueueIndex{0};
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nvvk::DebugUtil m_debug; // Utility to name objects
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nvvk::DebugUtil m_debug; // Utility to name objects
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@ -58,7 +58,7 @@ public:
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ObjPushConstants& sceneConstants);
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ObjPushConstants& sceneConstants);
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private:
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private:
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nvvk::Allocator* m_alloc; // Allocator for buffer, images, acceleration structures
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nvvk::Allocator* m_alloc{nullptr}; // Allocator for buffer, images, acceleration structures
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vk::PhysicalDevice m_physicalDevice;
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vk::PhysicalDevice m_physicalDevice;
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vk::Device m_device;
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vk::Device m_device;
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int m_graphicsQueueIndex{0};
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int m_graphicsQueueIndex{0};
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