framework update 4/29/2020
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62 changed files with 2931 additions and 2743 deletions
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@ -111,8 +111,8 @@ In `createRtPipeline()`, after loading `raytrace.rchit.spv`, load `raytrace.rahi
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~~~~ C++
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vk::ShaderModule ahitSM =
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nvvkpp::util::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
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~~~~
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add the any hit shader to the hit group
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