framework update 4/29/2020

This commit is contained in:
Christoph Kubisch 2020-04-29 13:59:03 +02:00
parent 21fc655237
commit 60103dd1ce
62 changed files with 2931 additions and 2743 deletions

View file

@ -60,8 +60,8 @@ This new shader needs to be added to the raytracing pipeline. So, in `createRtPi
~~~~ C++
vk::ShaderModule chit2SM =
nvvkpp::util::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
nvvk::createShaderModule(m_device, //
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
~~~~
Then add a new hit group group immediately after adding the first hit group: