framework update 4/29/2020
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62 changed files with 2931 additions and 2743 deletions
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@ -60,8 +60,8 @@ This new shader needs to be added to the raytracing pipeline. So, in `createRtPi
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~~~~ C++
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vk::ShaderModule chit2SM =
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nvvkpp::util::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
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~~~~
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Then add a new hit group group immediately after adding the first hit group:
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