framework update 4/29/2020
This commit is contained in:
parent
21fc655237
commit
60103dd1ce
62 changed files with 2931 additions and 2743 deletions
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@ -30,19 +30,22 @@
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extern std::vector<std::string> defaultSearchPaths;
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#define VMA_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#include "fileformats/stb_image.h"
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#include "obj_loader.h"
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#include "hello_vulkan.h"
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#include "nvh//cameramanipulator.hpp"
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#include "nvvkpp/descriptorsets_vkpp.hpp"
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#include "nvvkpp/pipeline_vkpp.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/pipeline_vk.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvvkpp/commands_vkpp.hpp"
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#include "nvvkpp/renderpass_vkpp.hpp"
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#include "nvvkpp/utilities_vkpp.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/renderpasses_vk.hpp"
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// Holding the camera matrices
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struct CameraMatrices
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@ -58,31 +61,32 @@ struct CameraMatrices
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// Keep the handle on the device
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// Initialize the tool to do all our allocations: buffers, images
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//
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void HelloVulkan::setup(const vk::Device& device,
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void HelloVulkan::setup(const vk::Instance& instance,
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const vk::Device& device,
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const vk::PhysicalDevice& physicalDevice,
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uint32_t queueFamily)
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{
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AppBase::setup(device, physicalDevice, queueFamily);
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#if defined(ALLOC_DEDICATED)
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AppBase::setup(instance, device, physicalDevice, queueFamily);
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#if defined(NVVK_ALLOC_DEDICATED)
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m_alloc.init(device, physicalDevice);
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#elif defined(ALLOC_DMA)
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#elif defined(NVVK_ALLOC_DMA)
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m_memAllocator.init(device, physicalDevice);
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m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR, true);
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m_alloc.init(device, &m_memAllocator);
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#elif defined(ALLOC_VMA)
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m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, true);
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m_alloc.init(device, physicalDevice, &m_memAllocator);
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#elif defined(NVVK_ALLOC_VMA)
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VmaAllocatorCreateInfo allocatorInfo = {};
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allocatorInfo.physicalDevice = physicalDevice;
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allocatorInfo.instance = instance;
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allocatorInfo.device = device;
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allocatorInfo.flags |=
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VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT | VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT;
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allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
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vmaCreateAllocator(&allocatorInfo, &m_memAllocator);
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m_alloc.init(device, m_memAllocator);
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m_alloc.init(device, physicalDevice, m_memAllocator);
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#endif
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m_debug.setup(m_device);
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m_offscreen.setup(device, m_memAllocator, queueFamily);
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m_raytrace.setup(device, physicalDevice, m_memAllocator, queueFamily);
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m_offscreen.setup(device, &m_alloc, queueFamily);
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m_raytrace.setup(device, physicalDevice, &m_alloc, queueFamily);
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}
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//--------------------------------------------------------------------------------------------------
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@ -100,15 +104,15 @@ void HelloVulkan::updateUniformBuffer()
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// #VKRay
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ubo.projInverse = nvmath::invert(ubo.proj);
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#if defined(ALLOC_DEDICATED)
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#if defined(NVVK_ALLOC_DEDICATED)
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void* data = m_device.mapMemory(m_cameraMat.allocation, 0, sizeof(CameraMatrices));
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memcpy(data, &ubo, sizeof(ubo));
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m_device.unmapMemory(m_cameraMat.allocation);
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#elif defined(ALLOC_DMA)
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#elif defined(NVVK_ALLOC_DMA)
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void* data = m_memAllocator.map(m_cameraMat.allocation);
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memcpy(data, &ubo, sizeof(ubo));
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m_memAllocator.unmap(m_cameraMat.allocation);
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#elif defined(ALLOC_VMA)
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#elif defined(NVVK_ALLOC_VMA)
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void* data;
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vmaMapMemory(m_memAllocator, m_cameraMat.allocation, &data);
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memcpy(data, &ubo, sizeof(ubo));
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@ -128,37 +132,37 @@ void HelloVulkan::createDescriptorSetLayout()
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uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
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// Camera matrices (binding = 0)
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m_descSetLayoutBind.emplace_back(
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m_descSetLayoutBind.addBinding(
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vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
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// Materials (binding = 1)
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m_descSetLayoutBind.emplace_back(
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m_descSetLayoutBind.addBinding(
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vkDS(1, vkDT::eStorageBuffer, nbObj + 1, // Adding Implicit mat too
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vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
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// Scene description (binding = 2)
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m_descSetLayoutBind.emplace_back( //
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m_descSetLayoutBind.addBinding( //
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vkDS(2, vkDT::eStorageBuffer, 1,
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vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
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// Textures (binding = 3)
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m_descSetLayoutBind.emplace_back(
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m_descSetLayoutBind.addBinding(
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vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
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// Materials (binding = 4)
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m_descSetLayoutBind.emplace_back(vkDS(4, vkDT::eStorageBuffer, nbObj,
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vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
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m_descSetLayoutBind.addBinding(vkDS(4, vkDT::eStorageBuffer, nbObj,
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vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
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// Storing vertices (binding = 5)
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m_descSetLayoutBind.emplace_back( //
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m_descSetLayoutBind.addBinding( //
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vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
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// Storing indices (binding = 6)
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m_descSetLayoutBind.emplace_back( //
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m_descSetLayoutBind.addBinding( //
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vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
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// Storing implicit obj (binding = 7)
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m_descSetLayoutBind.emplace_back( //
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m_descSetLayoutBind.addBinding( //
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vkDS(7, vkDT::eStorageBuffer, 1,
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vkSS::eClosestHitKHR | vkSS::eIntersectionKHR | vkSS::eAnyHitKHR));
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m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
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m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
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m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
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m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
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m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
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m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
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}
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//--------------------------------------------------------------------------------------------------
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@ -170,9 +174,9 @@ void HelloVulkan::updateDescriptorSet()
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// Camera matrices and scene description
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vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
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vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
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// All material buffers, 1 buffer per OBJ
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std::vector<vk::DescriptorBufferInfo> dbiMat;
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@ -187,11 +191,10 @@ void HelloVulkan::updateDescriptorSet()
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dbiIdx.emplace_back(model.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
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}
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dbiMat.emplace_back(m_implObjects.implMatBuf.buffer, 0, VK_WHOLE_SIZE); // Adding implicit mat
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
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writes.emplace_back(
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nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
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// All texture samplers
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std::vector<vk::DescriptorImageInfo> diit;
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@ -199,10 +202,10 @@ void HelloVulkan::updateDescriptorSet()
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{
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diit.push_back(texture.descriptor);
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}
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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vk::DescriptorBufferInfo dbiImplDesc{m_implObjects.implBuf.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[7], &dbiImplDesc));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &dbiImplDesc));
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// Writing the information
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m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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@ -228,19 +231,19 @@ void HelloVulkan::createGraphicsPipeline()
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m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
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// Creating the Pipeline
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std::vector<std::string> paths = defaultSearchPaths;
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nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreen.renderPass());
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gpb.depthStencilState = {true};
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreen.renderPass());
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
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gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
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gpb.vertexInputState.attributeDescriptions = {
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
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{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
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{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
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{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
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m_graphicsPipeline = gpb.create();
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m_graphicsPipeline = gpb.createPipeline();
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m_debug.setObjectName(m_graphicsPipeline, "Graphics");
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}
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@ -273,8 +276,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
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// Create the buffers on Device and copy vertices, indices and materials
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nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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model.vertexBuffer =
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m_alloc.createBuffer(cmdBuf, loader.m_vertices,
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vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
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@ -285,8 +288,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
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// Creates all textures found
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createTextureImages(cmdBuf, loader.m_textures);
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cmdBufGet.flushCommandBuffer(cmdBuf);
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m_alloc.flushStaging();
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cmdBufGet.submitAndWait(cmdBuf);
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m_alloc.finalizeAndReleaseStaging();
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std::string objNb = std::to_string(instance.objIndex);
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m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
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@ -308,7 +311,11 @@ void HelloVulkan::createUniformBuffer()
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using vkMP = vk::MemoryPropertyFlagBits;
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m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
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#ifndef NVVK_ALLOC_VMA
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vkMP::eHostVisible | vkMP::eHostCoherent);
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#else
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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#endif // _DEBUG
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m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
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}
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@ -321,12 +328,12 @@ void HelloVulkan::createUniformBuffer()
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void HelloVulkan::createSceneDescriptionBuffer()
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{
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using vkBU = vk::BufferUsageFlagBits;
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nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
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nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
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auto cmdBuf = cmdGen.createCommandBuffer();
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m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
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cmdGen.flushCommandBuffer(cmdBuf);
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m_alloc.flushStaging();
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cmdGen.submitAndWait(cmdBuf);
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m_alloc.finalizeAndReleaseStaging();
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m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
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}
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@ -346,21 +353,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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// If no textures are present, create a dummy one to accommodate the pipeline layout
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if(textures.empty() && m_textures.empty())
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{
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nvvkTexture texture;
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nvvk::Texture texture;
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std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
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vk::DeviceSize bufferSize = sizeof(color);
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auto imgSize = vk::Extent2D(1, 1);
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auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
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auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
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// Creating the VKImage
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texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
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// Setting up the descriptor used by the shader
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texture.descriptor =
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nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
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nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
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vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
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vk::ImageLayout::eShaderReadOnlyOptimal);
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nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
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vk::ImageLayout::eShaderReadOnlyOptimal);
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m_textures.push_back(texture);
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}
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else
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@ -387,16 +394,15 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
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auto imgSize = vk::Extent2D(texWidth, texHeight);
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auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
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auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
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{
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nvvkTexture texture;
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texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
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nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
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nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
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vk::ImageViewCreateInfo ivInfo =
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nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
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imageCreateInfo.mipLevels);
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texture.descriptor =
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nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
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m_textures.push_back(texture);
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}
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}
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@ -436,7 +442,12 @@ void HelloVulkan::destroyResources()
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// #VKRay
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m_raytrace.destroy();
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m_alloc.deinit();
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#ifdef NVVK_ALLOC_DMA
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m_memAllocator.deinit();
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#elif defined(NVVK_ALLOC_VMA)
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vmaDestroyAllocator(m_memAllocator);
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#endif // NVVK_ALLOC_DMA
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}
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//--------------------------------------------------------------------------------------------------
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@ -465,7 +476,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
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cmdBuf.pushConstants<ObjPushConstants>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
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m_pushConstants);
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cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
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cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
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cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
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cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
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}
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@ -574,7 +585,7 @@ void HelloVulkan::addImplMaterial(const MaterialObj& mat)
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void HelloVulkan::createImplictBuffers()
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{
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using vkBU = vk::BufferUsageFlagBits;
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nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
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nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
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||||
|
||||
// Not allowing empty buffers
|
||||
if(m_implObjects.objImpl.empty())
|
||||
|
|
@ -587,8 +598,8 @@ void HelloVulkan::createImplictBuffers()
|
|||
vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
m_implObjects.implMatBuf =
|
||||
m_alloc.createBuffer(cmdBuf, m_implObjects.implMat, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_implObjects.implBuf.buffer, "implicitObj");
|
||||
m_debug.setObjectName(m_implObjects.implMatBuf.buffer, "implicitMat");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,12 +28,12 @@
|
|||
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#include "nvvk/allocator_dedicated_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
#include "offscreen.hpp"
|
||||
|
||||
#include "obj.hpp"
|
||||
|
|
@ -46,10 +46,11 @@
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -76,26 +77,25 @@ public:
|
|||
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
int m_maxFrames{10};
|
||||
void resetFrame();
|
||||
void updateFrame();
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkMemAllocator m_memAllocator;
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
nvvk::Allocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::MemAllocator m_memAllocator;
|
||||
|
||||
// #Post
|
||||
Offscreen m_offscreen;
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
#include <random>
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -157,7 +158,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -181,7 +182,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -196,7 +197,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -316,7 +318,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -368,7 +371,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ struct ObjModel
|
|||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -54,8 +54,8 @@ struct ImplInst
|
|||
{
|
||||
std::vector<ObjImplicit> objImpl; // All objects
|
||||
std::vector<MaterialObj> implMat; // All materials used by implicit obj
|
||||
nvvkBuffer implBuf; // Buffer of objects
|
||||
nvvkBuffer implMatBuf; // Buffer of material
|
||||
nvvk::Buffer implBuf; // Buffer of objects
|
||||
nvvk::Buffer implMatBuf; // Buffer of material
|
||||
int blasId;
|
||||
nvmath::mat4f transform{1};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -28,10 +28,10 @@
|
|||
|
||||
#include "offscreen.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
|
||||
extern std::vector<std::string> defaultSearchPaths;
|
||||
|
||||
|
|
@ -39,10 +39,10 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
// Post-processing
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Offscreen::setup(const vk::Device& device, nvvkMemAllocator& memAlloc, uint32_t queueFamily)
|
||||
void Offscreen::setup(const vk::Device& device, nvvk::Allocator* allocator, uint32_t queueFamily)
|
||||
{
|
||||
m_device = device;
|
||||
m_alloc.init(device, &memAlloc);
|
||||
m_device = device;
|
||||
m_alloc = allocator;
|
||||
m_graphicsQueueIndex = queueFamily;
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -53,8 +53,8 @@ void Offscreen::destroy()
|
|||
m_device.destroy(m_pipelineLayout);
|
||||
m_device.destroy(m_descPool);
|
||||
m_device.destroy(m_dsetLayout);
|
||||
m_alloc.destroy(m_colorTexture);
|
||||
m_alloc.destroy(m_depthTexture);
|
||||
m_alloc->destroy(m_colorTexture);
|
||||
m_alloc->destroy(m_depthTexture);
|
||||
m_device.destroy(m_renderPass);
|
||||
m_device.destroy(m_framebuffer);
|
||||
}
|
||||
|
|
@ -64,52 +64,57 @@ void Offscreen::destroy()
|
|||
//
|
||||
void Offscreen::createFramebuffer(VkExtent2D& size)
|
||||
{
|
||||
m_alloc.destroy(m_colorTexture);
|
||||
m_alloc.destroy(m_depthTexture);
|
||||
m_alloc->destroy(m_colorTexture);
|
||||
m_alloc->destroy(m_depthTexture);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(size, m_colorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_colorTexture = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(size, m_colorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
nvvk::Image image = m_alloc->createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_colorTexture = m_alloc->createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_colorTexture.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
m_colorTexture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_colorTexture.image, vk::SamplerCreateInfo{},
|
||||
m_colorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(size, m_depthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_depthTexture = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
auto depthCreateInfo =
|
||||
nvvk::makeImage2DCreateInfo(size, m_depthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
nvvk::Image image = m_alloc->createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_depthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_depthTexture.image);
|
||||
m_depthTexture.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_depthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_depthTexture = m_alloc->createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_colorTexture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_depthTexture.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_colorTexture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_depthTexture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_renderPass)
|
||||
{
|
||||
m_renderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_colorFormat}, m_depthFormat, 1, true, true,
|
||||
vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
m_renderPass = nvvk::createRenderPass(m_device, {m_colorFormat}, m_depthFormat, 1, true, true,
|
||||
vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -147,13 +152,13 @@ void Offscreen::createPipeline(vk::RenderPass& renderPass)
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_pipelineLayout, renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_pipelineLayout, renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_pipeline = pipelineGenerator.create();
|
||||
m_pipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_pipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -167,10 +172,10 @@ void Offscreen::createDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_dsetLayoutBinding.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_dsetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_dsetLayoutBinding);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_dsetLayoutBinding);
|
||||
m_dset = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_dsetLayout);
|
||||
m_dsetLayoutBinding.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_dsetLayout = m_dsetLayoutBinding.createLayout(m_device);
|
||||
m_descPool = m_dsetLayoutBinding.createPool(m_device);
|
||||
m_dset = nvvk::allocateDescriptorSet(m_device, m_descPool, m_dsetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -179,7 +184,7 @@ void Offscreen::createDescriptor()
|
|||
void Offscreen::updateDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_dset, m_dsetLayoutBinding[0], &m_colorTexture.descriptor);
|
||||
m_dsetLayoutBinding.makeWrite(m_dset, 0, &m_colorTexture.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,7 +27,8 @@
|
|||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -39,7 +40,7 @@
|
|||
class Offscreen
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device, nvvkMemAllocator& memAlloc, uint32_t queueFamily);
|
||||
void setup(const vk::Device& device, nvvk::Allocator* allocator, uint32_t queueFamily);
|
||||
void destroy();
|
||||
|
||||
void createFramebuffer(VkExtent2D& size);
|
||||
|
|
@ -50,25 +51,25 @@ public:
|
|||
|
||||
const vk::RenderPass& renderPass() { return m_renderPass; }
|
||||
const vk::Framebuffer& frameBuffer() { return m_framebuffer; }
|
||||
const nvvkTexture& colorTexture() { return m_colorTexture; }
|
||||
const nvvk::Texture& colorTexture() { return m_colorTexture; }
|
||||
|
||||
private:
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_dsetLayoutBinding;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_dsetLayout;
|
||||
vk::DescriptorSet m_dset;
|
||||
vk::Pipeline m_pipeline;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::RenderPass m_renderPass;
|
||||
vk::Framebuffer m_framebuffer;
|
||||
nvvk::DescriptorSetBindings m_dsetLayoutBinding;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_dsetLayout;
|
||||
vk::DescriptorSet m_dset;
|
||||
vk::Pipeline m_pipeline;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::RenderPass m_renderPass;
|
||||
vk::Framebuffer m_framebuffer;
|
||||
|
||||
nvvkTexture m_colorTexture;
|
||||
nvvk::Texture m_colorTexture;
|
||||
vk::Format m_colorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_depthTexture;
|
||||
nvvk::Texture m_depthTexture;
|
||||
vk::Format m_depthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::Allocator* m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
};
|
||||
|
|
|
|||
|
|
@ -28,8 +28,9 @@
|
|||
|
||||
#include "raytrace.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
#include "obj_loader.h"
|
||||
|
||||
extern std::vector<std::string> defaultSearchPaths;
|
||||
|
|
@ -37,25 +38,19 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
void Raytracer::setup(const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
nvvkMemAllocator& memAlloc,
|
||||
nvvk::Allocator* allocator,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
m_device = device;
|
||||
m_physicalDevice = physicalDevice;
|
||||
m_alloc.init(device, &memAlloc);
|
||||
m_device = device;
|
||||
m_physicalDevice = physicalDevice;
|
||||
m_alloc = allocator;
|
||||
m_graphicsQueueIndex = queueFamily;
|
||||
|
||||
// Requesting ray tracing properties
|
||||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_DMA)
|
||||
m_rtBuilder.setup(m_device, memAlloc, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_VMA)
|
||||
m_rtBuilder.setup(m_device, memAlloc, m_graphicsQueueIndex);
|
||||
#endif
|
||||
m_rtBuilder.setup(m_device, allocator, m_graphicsQueueIndex);
|
||||
|
||||
m_debug.setup(device);
|
||||
}
|
||||
|
|
@ -68,13 +63,13 @@ void Raytracer::destroy()
|
|||
m_device.destroy(m_rtDescSetLayout);
|
||||
m_device.destroy(m_rtPipeline);
|
||||
m_device.destroy(m_rtPipelineLayout);
|
||||
m_alloc.destroy(m_rtSBTBuffer);
|
||||
m_alloc->destroy(m_rtSBTBuffer);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
// Setting up the creation info of acceleration structure
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
|
|
@ -110,7 +105,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjMod
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -121,7 +116,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjMod
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Returning the ray tracing geometry used for the BLAS, containing all spheres
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const ImplInst& implicitObj)
|
||||
nvvk::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const ImplInst& implicitObj)
|
||||
{
|
||||
|
||||
// Setting up the creation info of acceleration structure
|
||||
|
|
@ -152,7 +147,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const Impl
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -163,7 +158,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const Impl
|
|||
void Raytracer::createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj)
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(models.size());
|
||||
for(const auto& obj : models)
|
||||
{
|
||||
|
|
@ -182,33 +177,34 @@ void Raytracer::createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& imp
|
|||
}
|
||||
|
||||
|
||||
m_rtBuilder.buildBlas(allBlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
m_rtBuilder.buildBlas(allBlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
|
||||
| vk::BuildAccelerationStructureFlagBitsKHR::eAllowCompaction);
|
||||
}
|
||||
|
||||
void Raytracer::createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj)
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(instances.size());
|
||||
for(int i = 0; i < static_cast<int>(instances.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = instances[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = instances[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
|
||||
// Add the blas containing all implicit
|
||||
if(!implicitObj.objImpl.empty())
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = implicitObj.transform; // Position of the instance
|
||||
rayInst.instanceId = static_cast<uint32_t>(implicitObj.blasId); // Same for material index
|
||||
rayInst.blasId = static_cast<uint32_t>(implicitObj.blasId);
|
||||
rayInst.hitGroupId = 1; // We will use the same hit group for all objects (the second one)
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
|
||||
|
|
@ -224,24 +220,24 @@ void Raytracer::createRtDescriptorSet(const vk::ImageView& outputImage)
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{{}, outputImage, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -269,16 +265,17 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -305,11 +302,11 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
|
||||
// Hit Group0 - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
vk::ShaderModule ahitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -323,14 +320,14 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
|
||||
// Hit Group1 - Closest Hit + Intersection (procedural)
|
||||
vk::ShaderModule chit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
vk::ShaderModule ahit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rahit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rahit.spv", true, paths));
|
||||
vk::ShaderModule rintSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
{
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eProceduralHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -350,14 +347,13 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
|
||||
vk::ShaderModule call0 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
vk::ShaderModule call1 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
vk::ShaderModule call2 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call0, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
|
|
@ -433,17 +429,17 @@ void Raytracer::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_alloc->createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc->finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -27,10 +27,11 @@
|
|||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
#include "nvmath/nvmath.h"
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
#include "obj.hpp"
|
||||
|
||||
class Raytracer
|
||||
|
|
@ -38,12 +39,12 @@ class Raytracer
|
|||
public:
|
||||
void setup(const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
nvvkMemAllocator& memAlloc,
|
||||
nvvk::Allocator* allocator,
|
||||
uint32_t queueFamily);
|
||||
void destroy();
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
nvvkpp::RaytracingBuilderKHR::Blas implicitToVkGeometryKHR(const ImplInst& implicitObj);
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
nvvk::RaytracingBuilderKHR::Blas implicitToVkGeometryKHR(const ImplInst& implicitObj);
|
||||
void createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj);
|
||||
void createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj);
|
||||
void createRtDescriptorSet(const vk::ImageView& outputImage);
|
||||
|
|
@ -57,23 +58,23 @@ public:
|
|||
ObjPushConstants& sceneConstants);
|
||||
|
||||
private:
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::Allocator* m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::PhysicalDevice m_physicalDevice;
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstants
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -1,24 +1,6 @@
|
|||
|
||||
//#define ALLOC_DEDICATED
|
||||
#define ALLOC_DMA
|
||||
//#define ALLOC_VMA
|
||||
//#define NVVK_ALLOC_DEDICATED
|
||||
#define NVVK_ALLOC_DMA
|
||||
//#define NVVK_ALLOC_VMA
|
||||
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
using nvvkAllocator = nvvkpp::AllocatorDedicated;
|
||||
#elif defined(ALLOC_DMA)
|
||||
#include "nvvkpp/allocator_dma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDma;
|
||||
using nvvkTexture = nvvkpp::TextureDma;
|
||||
using nvvkAllocator = nvvkpp::AllocatorDma;
|
||||
using nvvkMemAllocator = nvvk::DeviceMemoryAllocator;
|
||||
|
||||
#elif defined(ALLOC_VMA)
|
||||
#include "nvvkpp/allocator_vma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferVma;
|
||||
using nvvkTexture = nvvkpp::TextureVma;
|
||||
using nvvkAllocator = nvvkpp::AllocatorVma;
|
||||
using nvvkMemAllocator = VmaAllocator;
|
||||
#endif
|
||||
#include <nvvk/allocator_vk.hpp>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue