framework update 4/29/2020
This commit is contained in:
parent
21fc655237
commit
60103dd1ce
62 changed files with 2931 additions and 2743 deletions
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@ -36,13 +36,13 @@ extern std::vector<std::string> defaultSearchPaths;
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#include "hello_vulkan.h"
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#include "nvh//cameramanipulator.hpp"
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#include "nvvkpp/descriptorsets_vkpp.hpp"
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#include "nvvkpp/pipeline_vkpp.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/pipeline_vk.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvvkpp/commands_vkpp.hpp"
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#include "nvvkpp/renderpass_vkpp.hpp"
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#include "nvvkpp/utilities_vkpp.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/renderpasses_vk.hpp"
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// Holding the camera matrices
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struct CameraMatrices
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@ -56,9 +56,12 @@ struct CameraMatrices
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// Keep the handle on the device
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// Initialize the tool to do all our allocations: buffers, images
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//
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void HelloVulkan::setup(const vk::Device& device, const vk::PhysicalDevice& physicalDevice, uint32_t queueFamily)
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void HelloVulkan::setup(const vk::Instance& instance,
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const vk::Device& device,
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const vk::PhysicalDevice& physicalDevice,
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uint32_t queueFamily)
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{
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AppBase::setup(device, physicalDevice, queueFamily);
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AppBase::setup(instance, device, physicalDevice, queueFamily);
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m_alloc.init(device, physicalDevice);
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m_debug.setup(m_device);
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}
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@ -92,22 +95,23 @@ void HelloVulkan::createDescriptorSetLayout()
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uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
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// Camera matrices (binding = 0)
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m_descSetLayoutBind.emplace_back(vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex));
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m_descSetLayoutBind.addBinding(vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex));
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// Materials (binding = 1)
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m_descSetLayoutBind.emplace_back(vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment));
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m_descSetLayoutBind.addBinding(
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vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment));
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// Scene description (binding = 2)
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m_descSetLayoutBind.emplace_back( //
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m_descSetLayoutBind.addBinding( //
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vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment));
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// Textures (binding = 3)
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m_descSetLayoutBind.emplace_back(vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment));
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m_descSetLayoutBind.addBinding(vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment));
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// Materials (binding = 4)
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m_descSetLayoutBind.emplace_back(vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment));
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m_descSetLayoutBind.addBinding(vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment));
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m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
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m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
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m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
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m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
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m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
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m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
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}
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//--------------------------------------------------------------------------------------------------
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@ -119,9 +123,9 @@ void HelloVulkan::updateDescriptorSet()
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// Camera matrices and scene description
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vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
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vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
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// All material buffers, 1 buffer per OBJ
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std::vector<vk::DescriptorBufferInfo> dbiMat;
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@ -131,8 +135,8 @@ void HelloVulkan::updateDescriptorSet()
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dbiMat.push_back({m_objModel[i].matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMatIdx.push_back({m_objModel[i].matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
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}
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
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// All texture samplers
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std::vector<vk::DescriptorImageInfo> diit;
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@ -140,7 +144,7 @@ void HelloVulkan::updateDescriptorSet()
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{
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diit.push_back(m_textures[i].descriptor);
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}
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writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
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// Writing the information
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m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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@ -154,7 +158,8 @@ void HelloVulkan::createGraphicsPipeline()
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{
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using vkSS = vk::ShaderStageFlagBits;
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vk::PushConstantRange pushConstantRanges = {vkSS::eVertex | vkSS::eFragment, 0, sizeof(ObjPushConstant)};
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vk::PushConstantRange pushConstantRanges = {vkSS::eVertex | vkSS::eFragment, 0,
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sizeof(ObjPushConstant)};
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// Creating the Pipeline Layout
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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@ -166,18 +171,19 @@ void HelloVulkan::createGraphicsPipeline()
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m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
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// Creating the Pipeline
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std::vector<std::string> paths = defaultSearchPaths;
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nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState = {true};
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std::vector<std::string> paths = defaultSearchPaths;
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nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
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gpb.depthStencilState.depthTestEnable = true;
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gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
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gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
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gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
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gpb.vertexInputState.attributeDescriptions = {{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
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{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
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gpb.addBindingDescription({0, sizeof(VertexObj)});
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gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
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{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
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{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
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{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
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m_graphicsPipeline = gpb.create();
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m_graphicsPipeline = gpb.createPipeline();
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m_debug.setObjectName(m_graphicsPipeline, "Graphics");
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}
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@ -210,16 +216,16 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
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model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
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// Create the buffers on Device and copy vertices, indices and materials
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nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, vkBU::eVertexBuffer);
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model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, vkBU::eIndexBuffer);
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model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
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model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
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nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
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model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, vkBU::eVertexBuffer);
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model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, vkBU::eIndexBuffer);
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model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
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model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
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// Creates all textures found
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createTextureImages(cmdBuf, loader.m_textures);
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cmdBufGet.flushCommandBuffer(cmdBuf);
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m_alloc.flushStaging();
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cmdBufGet.submitAndWait(cmdBuf);
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m_alloc.finalizeAndReleaseStaging();
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std::string objNb = std::to_string(instance.objIndex);
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m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
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@ -241,7 +247,8 @@ void HelloVulkan::createUniformBuffer()
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using vkBU = vk::BufferUsageFlagBits;
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using vkMP = vk::MemoryPropertyFlagBits;
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m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer, vkMP::eHostVisible | vkMP::eHostCoherent);
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m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
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vkMP::eHostVisible | vkMP::eHostCoherent);
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m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
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}
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@ -254,42 +261,46 @@ void HelloVulkan::createUniformBuffer()
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void HelloVulkan::createSceneDescriptionBuffer()
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{
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using vkBU = vk::BufferUsageFlagBits;
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nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
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nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
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auto cmdBuf = cmdGen.createCommandBuffer();
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m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
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cmdGen.flushCommandBuffer(cmdBuf);
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m_alloc.flushStaging();
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cmdGen.submitAndWait(cmdBuf);
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m_alloc.finalizeAndReleaseStaging();
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m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
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}
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//--------------------------------------------------------------------------------------------------
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// Creating all textures and samplers
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//
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void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf, const std::vector<std::string>& textures)
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void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
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const std::vector<std::string>& textures)
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{
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using vkIU = vk::ImageUsageFlagBits;
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vk::SamplerCreateInfo samplerCreateInfo{{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear};
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vk::SamplerCreateInfo samplerCreateInfo{
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{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear};
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samplerCreateInfo.setMaxLod(FLT_MAX);
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vk::Format format = vk::Format::eR8G8B8A8Srgb;
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// If no textures are present, create a dummy one to accommodate the pipeline layout
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if(textures.empty() && m_textures.empty())
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{
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nvvkTexture texture;
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nvvk::Texture texture;
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std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
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vk::DeviceSize bufferSize = sizeof(color);
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auto imgSize = vk::Extent2D(1, 1);
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auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
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auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
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// Creating the dummy texure
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nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
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vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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// Creating the VKImage
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texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
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// Setting up the descriptor used by the shader
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texture.descriptor = nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
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// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined, vk::ImageLayout::eShaderReadOnlyOptimal);
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nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
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vk::ImageLayout::eShaderReadOnlyOptimal);
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m_textures.push_back(texture);
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}
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else
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@ -302,7 +313,8 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf, const std
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o << "media/textures/" << texture;
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std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths);
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stbi_uc* pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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stbi_uc* pixels =
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stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
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// Handle failure
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if(!pixels)
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@ -313,16 +325,18 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf, const std
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pixels = reinterpret_cast<stbi_uc*>(color.data());
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}
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vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
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auto imgSize = vk::Extent2D(texWidth, texHeight);
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auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
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vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
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auto imgSize = vk::Extent2D(texWidth, texHeight);
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auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
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{
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nvvkTexture texture;
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texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
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nvvk::ImageDedicated image =
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m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
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nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
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vk::ImageViewCreateInfo ivInfo =
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nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize, imageCreateInfo.mipLevels);
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texture.descriptor = nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
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m_textures.push_back(texture);
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}
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}
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@ -389,9 +403,10 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
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auto& inst = m_objInstance[i];
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auto& model = m_objModel[inst.objIndex];
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m_pushConstant.instanceId = i; // Telling which instance is drawn
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cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0, m_pushConstant);
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cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
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m_pushConstant);
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cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
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cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
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cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
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cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
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}
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@ -422,48 +437,60 @@ void HelloVulkan::createOffscreenRender()
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m_alloc.destroy(m_offscreenDepth);
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// Creating the color image
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auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
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vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled
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| vk::ImageUsageFlagBits::eStorage);
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m_offscreenColor = m_alloc.createImage(colorCreateInfo);
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{
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auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
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vk::ImageUsageFlagBits::eColorAttachment
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| vk::ImageUsageFlagBits::eSampled
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| vk::ImageUsageFlagBits::eStorage);
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m_offscreenColor.descriptor = nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
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m_offscreenColorFormat, vk::ImageLayout::eGeneral);
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nvvk::ImageDedicated image = m_alloc.createImage(colorCreateInfo);
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vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
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m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
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m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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}
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// Creating the depth buffer
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auto depthCreateInfo =
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nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat, vk::ImageUsageFlagBits::eDepthStencilAttachment);
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m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
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nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
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vk::ImageUsageFlagBits::eDepthStencilAttachment);
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{
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nvvk::Image image = m_alloc.createImage(depthCreateInfo);
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vk::ImageViewCreateInfo depthStencilView;
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depthStencilView.setViewType(vk::ImageViewType::e2D);
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depthStencilView.setFormat(m_offscreenDepthFormat);
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depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
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depthStencilView.setImage(m_offscreenDepth.image);
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m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
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vk::ImageViewCreateInfo depthStencilView;
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depthStencilView.setViewType(vk::ImageViewType::e2D);
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depthStencilView.setFormat(m_offscreenDepthFormat);
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depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
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depthStencilView.setImage(image.image);
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m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
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}
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// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass = nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1,
|
||||
true, true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
m_offscreenRenderPass =
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
std::vector<vk::ImageView> attachments = {m_offscreenColor.descriptor.imageView, m_offscreenDepth.descriptor.imageView};
|
||||
std::vector<vk::ImageView> attachments = {m_offscreenColor.descriptor.imageView,
|
||||
m_offscreenDepth.descriptor.imageView};
|
||||
|
||||
m_device.destroy(m_offscreenFramebuffer);
|
||||
vk::FramebufferCreateInfo info;
|
||||
|
|
@ -495,11 +522,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths), vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths), vk::ShaderStageFlagBits::eFragment);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -513,10 +543,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -526,7 +556,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0], &m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -541,9 +571,11 @@ void HelloVulkan::drawPost(vk::CommandBuffer cmdBuf)
|
|||
cmdBuf.setScissor(0, {{{0, 0}, {m_size.width, m_size.height}}});
|
||||
|
||||
auto aspectRatio = static_cast<float>(m_size.width) / static_cast<float>(m_size.height);
|
||||
cmdBuf.pushConstants<float>(m_postPipelineLayout, vk::ShaderStageFlagBits::eFragment, 0, aspectRatio);
|
||||
cmdBuf.pushConstants<float>(m_postPipelineLayout, vk::ShaderStageFlagBits::eFragment, 0,
|
||||
aspectRatio);
|
||||
cmdBuf.bindPipeline(vk::PipelineBindPoint::eGraphics, m_postPipeline);
|
||||
cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, m_postPipelineLayout, 0, m_postDescSet, {});
|
||||
cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, m_postPipelineLayout, 0,
|
||||
m_postDescSet, {});
|
||||
cmdBuf.draw(3, 1, 0, 0);
|
||||
|
||||
m_debug.endLabel(cmdBuf);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue