framework update 4/29/2020

This commit is contained in:
Christoph Kubisch 2020-04-29 13:59:03 +02:00
parent 21fc655237
commit 60103dd1ce
62 changed files with 2931 additions and 2743 deletions

View file

@ -31,6 +31,7 @@
#include <array>
#include <vulkan/vulkan.hpp>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
#include "imgui.h"
#include "imgui_impl_glfw.h"
@ -39,10 +40,10 @@
#include "nvh/cameramanipulator.hpp"
#include "nvh/fileoperations.hpp"
#include "nvpsystem.hpp"
#include "nvvkpp/appbase_vkpp.hpp"
#include "nvvkpp/commands_vkpp.hpp"
#include "nvvkpp/context_vkpp.hpp"
#include "nvvkpp/utilities_vkpp.hpp"
#include "nvvk/appbase_vkpp.hpp"
#include "nvvk/commands_vk.hpp"
#include "nvvk/context_vk.hpp"
//////////////////////////////////////////////////////////////////////////
#define UNUSED(x) (void)(x)
@ -97,12 +98,14 @@ int main(int argc, char** argv)
return 1;
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, "NVIDIA Vulkan Raytracing Tutorial", nullptr, nullptr);
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT,
"NVIDIA Vulkan Raytracing Tutorial", nullptr, nullptr);
// Setup camera
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
CameraManip.setLookat(nvmath::vec3f(2.0f, 2.0f, 2.0f), nvmath::vec3f(0, 0, 0), nvmath::vec3f(0, 1, 0));
CameraManip.setLookat(nvmath::vec3f(2.0f, 2.0f, 2.0f), nvmath::vec3f(0, 0, 0),
nvmath::vec3f(0, 1, 0));
// Setup Vulkan
if(!glfwVulkanSupported())
@ -127,7 +130,7 @@ int main(int argc, char** argv)
vk::PhysicalDeviceScalarBlockLayoutFeaturesEXT scalarFeature;
// Requesting Vulkan extensions and layers
nvvkpp::ContextCreateInfo contextInfo;
nvvk::ContextCreateInfo contextInfo;
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
#ifdef _WIN32
@ -144,7 +147,7 @@ int main(int argc, char** argv)
contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME, false, &scalarFeature);
// Creating Vulkan base application
nvvkpp::Context vkctx{};
nvvk::Context vkctx{};
vkctx.initInstance(contextInfo);
// Find all compatible devices
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
@ -159,7 +162,8 @@ int main(int argc, char** argv)
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
vkctx.setGCTQueueWithPresent(surface);
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
vkctx.m_queueGCT.familyIndex);
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
helloVk.createDepthBuffer();
helloVk.createRenderPass();
@ -206,7 +210,8 @@ int main(int argc, char** argv)
{
ImGui::ColorEdit3("Clear color", reinterpret_cast<float*>(&clearColor));
renderUI(helloVk);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Render();
}
@ -221,7 +226,8 @@ int main(int argc, char** argv)
// Clearing screen
vk::ClearValue clearValues[2];
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
clearValues[0].setColor(
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
clearValues[1].setDepthStencil({1.0f, 0});
// Offscreen render pass
@ -266,8 +272,6 @@ int main(int argc, char** argv)
helloVk.getDevice().waitIdle();
helloVk.destroyResources();
helloVk.destroy();
vkctx.m_instance.destroySurfaceKHR(surface);
vkctx.deinit();
glfwDestroyWindow(window);