framework update 4/29/2020

This commit is contained in:
Christoph Kubisch 2020-04-29 13:59:03 +02:00
parent 21fc655237
commit 60103dd1ce
62 changed files with 2931 additions and 2743 deletions

View file

@ -25,17 +25,16 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <vulkan/vulkan.hpp>
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
#include "nvvkpp/appbase_vkpp.hpp"
#include "nvvkpp/debug_util_vkpp.hpp"
#define NVVK_ALLOC_DEDICATED
#include "nvvk/allocator_vk.hpp"
#include "nvvk/appbase_vkpp.hpp"
#include "nvvk/debug_util_vk.hpp"
#include "nvvk/descriptorsets_vk.hpp"
// #VKRay
#define ALLOC_DEDICATED
#include "nvvkpp/raytraceKHR_vkpp.hpp"
using nvvkBuffer = nvvkpp::BufferDedicated;
using nvvkTexture = nvvkpp::TextureDedicated;
#include "nvvk/raytraceKHR_vk.hpp"
//--------------------------------------------------------------------------------------------------
// Simple rasterizer of OBJ objects
@ -44,10 +43,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
// - Rendering is done in an offscreen framebuffer
// - The image of the framebuffer is displayed in post-process in a full-screen quad
//
class HelloVulkan : public nvvkpp::AppBase
class HelloVulkan : public nvvk::AppBase
{
public:
void setup(const vk::Device& device,
void setup(const vk::Instance& instance,
const vk::Device& device,
const vk::PhysicalDevice& physicalDevice,
uint32_t queueFamily) override;
void createDescriptorSetLayout();
@ -66,12 +66,12 @@ public:
// The OBJ model
struct ObjModel
{
uint32_t nbIndices{0};
uint32_t nbVertices{0};
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
uint32_t nbIndices{0};
uint32_t nbVertices{0};
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
};
// Instance of the OBJ
@ -98,19 +98,19 @@ public:
std::vector<ObjInstance> m_objInstance;
// Graphic pipeline
vk::PipelineLayout m_pipelineLayout;
vk::Pipeline m_graphicsPipeline;
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
vk::DescriptorPool m_descPool;
vk::DescriptorSetLayout m_descSetLayout;
vk::DescriptorSet m_descSet;
vk::PipelineLayout m_pipelineLayout;
vk::Pipeline m_graphicsPipeline;
nvvk::DescriptorSetBindings m_descSetLayoutBind;
vk::DescriptorPool m_descPool;
vk::DescriptorSetLayout m_descSetLayout;
vk::DescriptorSet m_descSet;
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
nvvkpp::DebugUtil m_debug; // Utility to name objects
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
nvvk::DebugUtil m_debug; // Utility to name objects
// #Post
void createOffscreenRender();
@ -119,41 +119,41 @@ public:
void updatePostDescriptorSet();
void drawPost(vk::CommandBuffer cmdBuf);
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
vk::DescriptorPool m_postDescPool;
vk::DescriptorSetLayout m_postDescSetLayout;
vk::DescriptorSet m_postDescSet;
vk::Pipeline m_postPipeline;
vk::PipelineLayout m_postPipelineLayout;
vk::RenderPass m_offscreenRenderPass;
vk::Framebuffer m_offscreenFramebuffer;
nvvkTexture m_offscreenColor;
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
nvvkTexture m_offscreenDepth;
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
vk::DescriptorPool m_postDescPool;
vk::DescriptorSetLayout m_postDescSetLayout;
vk::DescriptorSet m_postDescSet;
vk::Pipeline m_postPipeline;
vk::PipelineLayout m_postPipelineLayout;
vk::RenderPass m_offscreenRenderPass;
vk::Framebuffer m_offscreenFramebuffer;
nvvk::Texture m_offscreenColor;
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
nvvk::Texture m_offscreenDepth;
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
// #VKRay
void initRayTracing();
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
void createBottomLevelAS();
void createTopLevelAS();
void createRtDescriptorSet();
void updateRtDescriptorSet();
void createRtPipeline();
void createRtShaderBindingTable();
void initRayTracing();
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
void createBottomLevelAS();
void createTopLevelAS();
void createRtDescriptorSet();
void updateRtDescriptorSet();
void createRtPipeline();
void createRtShaderBindingTable();
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
nvvk::RaytracingBuilderKHR m_rtBuilder;
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
vk::DescriptorPool m_rtDescPool;
vk::DescriptorSetLayout m_rtDescSetLayout;
vk::DescriptorSet m_rtDescSet;
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
vk::PipelineLayout m_rtPipelineLayout;
vk::Pipeline m_rtPipeline;
nvvkBuffer m_rtSBTBuffer;
nvvk::Buffer m_rtSBTBuffer;
struct RtPushConstant
{