framework update 4/29/2020
This commit is contained in:
parent
21fc655237
commit
60103dd1ce
62 changed files with 2931 additions and 2743 deletions
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@ -76,12 +76,15 @@ Next, we update the buffer that describes the scene, which is used by the raster
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memcpy(gInst, m_objInstance.data(), bufferSize);
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m_alloc.unmap(stagingBuffer);
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// Copy staging buffer to the Scene Description buffer
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nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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cmdBuf.copyBuffer(stagingBuffer.buffer, m_sceneDesc.buffer, vk::BufferCopy(0, 0, bufferSize));
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m_debug.endLabel(cmdBuf);
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genCmdBuf.flushCommandBuffer(cmdBuf);
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genCmdBuf.submitAndWait(cmdBuf);
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m_alloc.destroy(stagingBuffer);
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m_rtBuilder.updateTlasMatrices(m_tlas);
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m_rtBuilder.updateBlas(2);
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}
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~~~~
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<script type="preformatted">
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@ -114,10 +117,10 @@ they will still be at their original positions in the ray traced version. We wil
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Since we want to update the transformation matrices in the TLAS, we need to keep some of the objects used to create it.
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First, move the vector of `nvvkpp::RaytracingBuilder::Instance` objects from `HelloVulkan::createTopLevelAS()` to the
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First, move the vector of `nvvk::RaytracingBuilder::Instance` objects from `HelloVulkan::createTopLevelAS()` to the
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`HelloVulkan` class.
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~~~~ C++
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std::vector<nvvkpp::RaytracingBuilder::Instance> m_tlas;
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std::vector<nvvk::RaytracingBuilder::Instance> m_tlas;
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~~~~
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Make sure to rename it to `m_tlas`, instead of `tlas`.
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@ -131,12 +134,12 @@ void HelloVulkan::createTopLevelAS()
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m_tlas.reserve(m_objInstance.size());
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for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
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{
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nvvkpp::RaytracingBuilder::Instance rayInst;
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nvvk::RaytracingBuilder::Instance rayInst;
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rayInst.transform = m_objInstance[i].transform; // Position of the instance
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rayInst.instanceId = i; // gl_InstanceID
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rayInst.blasId = m_objInstance[i].objIndex;
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rayInst.hitGroupId = m_objInstance[i].hitgroup;
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rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
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rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV;
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m_tlas.emplace_back(rayInst);
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}
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m_rtBuilder.buildTlas(m_tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
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@ -145,12 +148,12 @@ void HelloVulkan::createTopLevelAS()
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~~~~
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Back in `HelloVulkan::animationInstances()`, we need to copy the new computed transformation
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matrices to the vector of `nvvkpp::RaytracingBuilder::Instance` objects.
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matrices to the vector of `nvvk::RaytracingBuilder::Instance` objects.
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In the `for` loop, add at the end
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~~~~ C++
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nvvkpp::RaytracingBuilder::Instance& tinst = m_tlas[wusonIdx];
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nvvk::RaytracingBuilder::Instance& tinst = m_tlas[wusonIdx];
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tinst.transform = inst.transform;
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~~~~
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@ -162,12 +165,12 @@ m_rtBuilder.updateTlasMatrices(m_tlas);
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## nvvkpp::RaytracingBuilder::updateTlasMatrices (Implementation)
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## nvvk::RaytracingBuilder::updateTlasMatrices (Implementation)
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We currently use `nvvkpp::RaytracingBuilder` to update the matrices for convenience, but
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We currently use `nvvk::RaytracingBuilder` to update the matrices for convenience, but
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this could be done more efficiently if one kept some of the buffer and memory references. Using a
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memory allocator, such as the one described in the [Many Objects Tutorial](vkrt_tuto_instances.md.htm),
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could also be an alternative for avoiding multiple reallocations. Here's the implementation of `nvvkpp::RaytracingBuilder::updateTlasMatrices`.
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could also be an alternative for avoiding multiple reallocations. Here's the implementation of `nvvk::RaytracingBuilder::updateTlasMatrices`.
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### Staging Buffer
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@ -177,18 +180,18 @@ building the TLAS.
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~~~~ C++
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void updateTlasMatrices(const std::vector<Instance>& instances)
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{
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VkDeviceSize bufferSize = instances.size() * sizeof(vk::AccelerationStructureInstanceKHR);
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VkDeviceSize bufferSize = instances.size() * sizeof(VkAccelerationStructureInstanceKHR);
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// Create a staging buffer on the host to upload the new instance data
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nvvkBuffer stagingBuffer = m_alloc.createBuffer(bufferSize, vk::BufferUsageFlagBits::eTransferSrc,
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nvvkBuffer stagingBuffer = m_alloc.createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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#if defined(ALLOC_VMA)
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VmaMemoryUsage::VMA_MEMORY_USAGE_CPU_TO_GPU
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#else
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vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
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#endif
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);
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// Copy the instance data into the staging buffer
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auto* gInst = reinterpret_cast<vk::AccelerationStructureInstanceKHR*>(m_alloc.map(stagingBuffer));
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auto* gInst = reinterpret_cast<VkAccelerationStructureInstanceKHR*>(m_alloc.map(stagingBuffer));
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for(int i = 0; i < instances.size(); i++)
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{
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gInst[i] = instanceToVkGeometryInstanceKHR(instances[i]);
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@ -201,16 +204,23 @@ Building the TLAS always needs scratch memory, and so we need to request it. If
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we hadn't set the `eAllowUpdate` flag, the returned size would be zero and the rest of the code
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would fail.
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~~~~ C++
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// Compute the amount of scratch memory required by the AS builder to update the TLAS
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vk::AccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
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vk::AccelerationStructureMemoryRequirementsTypeKHR::eUpdateScratch,
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vk::AccelerationStructureBuildTypeKHR::eDevice, m_tlas.as.accel};
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vk::DeviceSize scratchSize =
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m_device.getAccelerationStructureMemoryRequirementsKHR(memoryRequirementsInfo).memoryRequirements.size;
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// Allocate the scratch buffer
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nvvkBuffer scratchBuffer = m_alloc.createBuffer(scratchSize, vk::BufferUsageFlagBits::eRayTracingKHR
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| vk::BufferUsageFlagBits::eShaderDeviceAddress);
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vk::DeviceAddress scratchAddress = m_device.getBufferAddress({scratchBuffer.buffer});
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// Compute the amount of scratch memory required by the AS builder to update
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VkAccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
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VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR};
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memoryRequirementsInfo.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR;
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memoryRequirementsInfo.accelerationStructure = m_tlas.as.accel;
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memoryRequirementsInfo.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
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VkMemoryRequirements2 reqMem{VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
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vkGetAccelerationStructureMemoryRequirementsKHR(m_device, &memoryRequirementsInfo, &reqMem);
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VkDeviceSize scratchSize = reqMem.memoryRequirements.size;
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// Allocate the scratch buffer
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nvvkBuffer scratchBuffer =
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m_alloc.createBuffer(scratchSize, VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
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bufferInfo.buffer = scratchBuffer.buffer;
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VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
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~~~~
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### Update the Buffer
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@ -218,19 +228,25 @@ In a new command buffer, we copy the staging buffer to the device buffer and
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add a barrier to make sure the memory finishes copying before updating the TLAS.
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~~~~ C++
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// Update the instance buffer on the device side and build the TLAS
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nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_queueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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// Update the instance buffer on the device side and build the TLAS
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nvvk::CommandPool genCmdBuf(m_device, m_queueIndex);
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VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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cmdBuf.copyBuffer(stagingBuffer.buffer, m_instBuffer.buffer, vk::BufferCopy(0, 0, bufferSize));
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VkBufferCopy region{0, 0, bufferSize};
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vkCmdCopyBuffer(cmdBuf, stagingBuffer.buffer, m_instBuffer.buffer, 1, ®ion);
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vk::DeviceAddress instanceAddress = m_device.getBufferAddress(m_instBuffer.buffer);
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//VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
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bufferInfo.buffer = m_instBuffer.buffer;
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VkDeviceAddress instanceAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
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// Make sure the copy of the instance buffer are copied before triggering the
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// acceleration structure build
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vk::MemoryBarrier barrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eAccelerationStructureWriteKHR);
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cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR,
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vk::DependencyFlags(), {barrier}, {}, {});
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// Make sure the copy of the instance buffer are copied before triggering the
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// acceleration structure build
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VkMemoryBarrier barrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
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vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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0, 1, &barrier, 0, nullptr, 0, nullptr);
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~~~~
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### Update Acceleration Structure
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@ -239,30 +255,36 @@ We update the TLAS using the same acceleration structure for source and
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destination to update it in place, and using the VK_TRUE parameter to trigger the update.
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~~~~ C++
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vk::AccelerationStructureGeometryKHR topASGeometry{vk::GeometryTypeKHR::eInstances};
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topASGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
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topASGeometry.geometry.instances.data = instanceAddress;
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const vk::AccelerationStructureGeometryKHR* pGeometry = &topASGeometry;
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VkAccelerationStructureGeometryDataKHR geometry{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR};
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geometry.instances.arrayOfPointers = VK_FALSE;
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geometry.instances.data.deviceAddress = instanceAddress;
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VkAccelerationStructureGeometryKHR topASGeometry{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
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topASGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
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topASGeometry.geometry = geometry;
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const VkAccelerationStructureGeometryKHR* pGeometry = &topASGeometry;
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vk::AccelerationStructureBuildGeometryInfoKHR topASInfo;
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topASInfo.setFlags(m_tlas.flags);
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topASInfo.setUpdate(VK_TRUE);
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topASInfo.setSrcAccelerationStructure(m_tlas.as.accel);
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topASInfo.setDstAccelerationStructure(m_tlas.as.accel);
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topASInfo.setGeometryArrayOfPointers(VK_FALSE);
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topASInfo.setGeometryCount(1);
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topASInfo.setPpGeometries(&pGeometry);
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topASInfo.setScratchData(scratchAddress);
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VkAccelerationStructureBuildGeometryInfoKHR topASInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
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topASInfo.flags = m_tlas.flags;
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topASInfo.update = VK_TRUE;
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topASInfo.srcAccelerationStructure = m_tlas.as.accel;
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topASInfo.dstAccelerationStructure = m_tlas.as.accel;
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topASInfo.geometryArrayOfPointers = VK_FALSE;
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topASInfo.geometryCount = 1;
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topASInfo.ppGeometries = &pGeometry;
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topASInfo.scratchData.deviceAddress = scratchAddress;
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uint32_t nbInstances = (uint32_t)instances.size();
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vk::AccelerationStructureBuildOffsetInfoKHR buildOffsetInfo = {nbInstances, 0, 0, 0};
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const vk::AccelerationStructureBuildOffsetInfoKHR* pBuildOffsetInfo = &buildOffsetInfo;
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uint32_t nbInstances = (uint32_t)instances.size();
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VkAccelerationStructureBuildOffsetInfoKHR buildOffsetInfo = {nbInstances, 0, 0, 0};
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const VkAccelerationStructureBuildOffsetInfoKHR* pBuildOffsetInfo = &buildOffsetInfo;
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// Update the acceleration structure. Note the VK_TRUE parameter to trigger the update,
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// and the existing TLAS being passed and updated in place
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cmdBuf.buildAccelerationStructureKHR(1, &topASInfo, &pBuildOffsetInfo);
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genCmdBuf.flushCommandBuffer(cmdBuf);
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// Build the TLAS
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// Update the acceleration structure. Note the VK_TRUE parameter to trigger the update,
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// and the existing TLAS being passed and updated in place
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vkCmdBuildAccelerationStructureKHR(cmdBuf, 1, &topASInfo, &pBuildOffsetInfo);
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genCmdBuf.submitAndWait(cmdBuf);
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~~~~
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### Cleanup
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@ -310,12 +332,12 @@ Add all of the following members to the `HelloVulkan` class:
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void updateCompDescriptors(nvvkBuffer& vertex);
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void createCompPipelines();
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std::vector<vk::DescriptorSetLayoutBinding> m_compDescSetLayoutBind;
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vk::DescriptorPool m_compDescPool;
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vk::DescriptorSetLayout m_compDescSetLayout;
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vk::DescriptorSet m_compDescSet;
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vk::Pipeline m_compPipeline;
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vk::PipelineLayout m_compPipelineLayout;
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nvvk::DescriptorSetBindings m_compDescSetLayoutBind;
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vk::DescriptorPool m_compDescPool;
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vk::DescriptorSetLayout m_compDescSetLayout;
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vk::DescriptorSet m_compDescSet;
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vk::Pipeline m_compPipeline;
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vk::PipelineLayout m_compPipelineLayout;
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~~~~
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The compute shader will work on a single `VertexObj` buffer.
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@ -323,12 +345,12 @@ The compute shader will work on a single `VertexObj` buffer.
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~~~~ C++
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void HelloVulkan::createCompDescriptors()
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{
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m_compDescSetLayoutBind.emplace_back(vk::DescriptorSetLayoutBinding(
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m_compDescSetLayoutBind.addBinding(vk::DescriptorSetLayoutBinding(
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0, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute));
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m_compDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_compDescSetLayoutBind);
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m_compDescPool = nvvkpp::util::createDescriptorPool(m_device, m_compDescSetLayoutBind, 1);
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m_compDescSet = nvvkpp::util::createDescriptorSet(m_device, m_compDescPool, m_compDescSetLayout);
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m_compDescSetLayout = m_compDescSetLayoutBind.createLayout(m_device);
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m_compDescPool = m_compDescSetLayoutBind.createPool(m_device, 1);
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m_compDescSet = nvvk::allocateDescriptorSet(m_device, m_compDescPool, m_compDescSetLayout);
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}
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~~~~
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@ -339,8 +361,7 @@ void HelloVulkan::updateCompDescriptors(nvvkBuffer& vertex)
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{
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std::vector<vk::WriteDescriptorSet> writes;
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vk::DescriptorBufferInfo dbiUnif{vertex.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(
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nvvkpp::util::createWrite(m_compDescSet, m_compDescSetLayoutBind[0], &dbiUnif));
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writes.emplace_back(m_compDescSetLayoutBind.makeWrite(m_compDescSet, 0, dbiUnif));
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m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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}
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~~~~
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@ -358,10 +379,10 @@ void HelloVulkan::createCompPipelines()
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vk::ComputePipelineCreateInfo computePipelineCreateInfo{{}, {}, m_compPipelineLayout};
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computePipelineCreateInfo.stage =
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nvvkpp::util::loadShader(m_device,
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nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
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vk::ShaderStageFlagBits::eCompute);
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m_compPipeline = m_device.createComputePipelines({}, computePipelineCreateInfo, nullptr)[0];
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nvvk::createShaderStageInfo(m_device,
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nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
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VK_SHADER_STAGE_COMPUTE_BIT);
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m_compPipeline = m_device.createComputePipeline({}, computePipelineCreateInfo, nullptr);
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m_device.destroy(computePipelineCreateInfo.stage.module);
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}
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~~~~
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@ -445,8 +466,8 @@ void HelloVulkan::animationObject(float time)
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updateCompDescriptors(model.vertexBuffer);
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nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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cmdBuf.bindPipeline(vk::PipelineBindPoint::eCompute, m_compPipeline);
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cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, m_compPipelineLayout, 0,
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@ -454,7 +475,7 @@ void HelloVulkan::animationObject(float time)
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cmdBuf.pushConstants(m_compPipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(float),
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&time);
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cmdBuf.dispatch(model.nbVertices, 1, 1);
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genCmdBuf.flushCommandBuffer(cmdBuf);
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genCmdBuf.submitAndWait(cmdBuf);
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}
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~~~~
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@ -478,7 +499,7 @@ In the rendering loop, after the call to `animationInstances`, call the object a
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## Update BLAS
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In `nvvkpp::RaytracingBuilder` in `raytrace_vkpp.hpp`, we can add a function to update a BLAS whose vertex buffer was previously updated. This function is very similar to the one used for instances, but in this case, there is no buffer transfer to do.
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In `nvvk::RaytracingBuilder` in `raytrace_vkpp.hpp`, we can add a function to update a BLAS whose vertex buffer was previously updated. This function is very similar to the one used for instances, but in this case, there is no buffer transfer to do.
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~~~~ C++
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//--------------------------------------------------------------------------------------------------
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@ -488,57 +509,63 @@ In `nvvkpp::RaytracingBuilder` in `raytrace_vkpp.hpp`, we can add a function to
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{
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Blas& blas = m_blas[blasIdx];
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// Compute the amount of scratch memory required by the AS builder to update the TLAS
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vk::AccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
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vk::AccelerationStructureMemoryRequirementsTypeKHR::eUpdateScratch,
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vk::AccelerationStructureBuildTypeKHR::eDevice, blas.as.accel};
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vk::DeviceSize scratchSize =
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m_device.getAccelerationStructureMemoryRequirementsKHR(memoryRequirementsInfo).memoryRequirements.size;
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// Compute the amount of scratch memory required by the AS builder to update the BLAS
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VkAccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
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VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR};
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memoryRequirementsInfo.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR;
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memoryRequirementsInfo.accelerationStructure = blas.as.accel;
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memoryRequirementsInfo.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
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VkMemoryRequirements2 reqMem{VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
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vkGetAccelerationStructureMemoryRequirementsKHR(m_device, &memoryRequirementsInfo, &reqMem);
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VkDeviceSize scratchSize = reqMem.memoryRequirements.size;
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// Allocate the scratch buffer
|
||||
nvvkBuffer scratchBuffer = m_alloc.createBuffer(scratchSize, vk::BufferUsageFlagBits::eRayTracingKHR
|
||||
| vk::BufferUsageFlagBits::eShaderDeviceAddress);
|
||||
vk::DeviceAddress scratchAddress = m_device.getBufferAddress({scratchBuffer.buffer});
|
||||
nvvkBuffer scratchBuffer =
|
||||
m_alloc.createBuffer(scratchSize, VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
|
||||
bufferInfo.buffer = scratchBuffer.buffer;
|
||||
VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
|
||||
|
||||
|
||||
const vk::AccelerationStructureGeometryKHR* pGeometry = blas.asGeometry.data();
|
||||
vk::AccelerationStructureBuildGeometryInfoKHR asInfo{vk::AccelerationStructureTypeKHR::eBottomLevel};
|
||||
asInfo.setFlags(blas.flags);
|
||||
asInfo.setUpdate(VK_TRUE);
|
||||
asInfo.setSrcAccelerationStructure(blas.as.accel);
|
||||
asInfo.setDstAccelerationStructure(blas.as.accel);
|
||||
asInfo.setGeometryArrayOfPointers(VK_FALSE);
|
||||
asInfo.setGeometryCount((uint32_t)blas.asGeometry.size());
|
||||
asInfo.setPpGeometries(&pGeometry);
|
||||
asInfo.setScratchData(scratchAddress);
|
||||
const VkAccelerationStructureGeometryKHR* pGeometry = blas.asGeometry.data();
|
||||
VkAccelerationStructureBuildGeometryInfoKHR asInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
|
||||
asInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
asInfo.flags = blas.flags;
|
||||
asInfo.update = VK_TRUE;
|
||||
asInfo.srcAccelerationStructure = blas.as.accel;
|
||||
asInfo.dstAccelerationStructure = blas.as.accel;
|
||||
asInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
asInfo.geometryCount = (uint32_t)blas.asGeometry.size();
|
||||
asInfo.ppGeometries = &pGeometry;
|
||||
asInfo.scratchData.deviceAddress = scratchAddress;
|
||||
|
||||
|
||||
std::vector<const vk::AccelerationStructureBuildOffsetInfoKHR*> pBuildOffset(blas.asBuildOffsetInfo.size());
|
||||
std::vector<const VkAccelerationStructureBuildOffsetInfoKHR*> pBuildOffset(blas.asBuildOffsetInfo.size());
|
||||
for(size_t i = 0; i < blas.asBuildOffsetInfo.size(); i++)
|
||||
pBuildOffset[i] = &blas.asBuildOffsetInfo[i];
|
||||
|
||||
|
||||
// Update the instance buffer on the device side and build the TLAS
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_queueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_queueIndex);
|
||||
VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
|
||||
// Update the acceleration structure. Note the VK_TRUE parameter to trigger the update,
|
||||
// and the existing BLAS being passed and updated in place
|
||||
cmdBuf.buildAccelerationStructureKHR(asInfo, pBuildOffset);
|
||||
vkCmdBuildAccelerationStructureKHR(cmdBuf, 1, &asInfo, pBuildOffset.data());
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
m_alloc.destroy(scratchBuffer);
|
||||
}
|
||||
~~~~
|
||||
|
||||
The previous function (`updateBlas`) uses geometry information stored in `m_blas`.
|
||||
To be able to re-use this information, we need to keep the structure of `nvvkpp::RaytracingBuilderKHR::Blas` objects
|
||||
To be able to re-use this information, we need to keep the structure of `nvvk::RaytracingBuilderKHR::Blas` objects
|
||||
used for its creation.
|
||||
|
||||
Move the `nvvkpp::RaytracingBuilderKHR::Blas` vector from `HelloVulkan::createBottomLevelAS()` to the `HelloVulkan` class, renaming it to `m_blas`.
|
||||
Move the `nvvk::RaytracingBuilderKHR::Blas` vector from `HelloVulkan::createBottomLevelAS()` to the `HelloVulkan` class, renaming it to `m_blas`.
|
||||
|
||||
~~~~ C++
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> m_blas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> m_blas;
|
||||
~~~~
|
||||
|
||||
As with the TLAS, the BLAS needs to allow updates. We will also enable the
|
||||
|
|
|
|||
|
|
@ -111,8 +111,8 @@ In `createRtPipeline()`, after loading `raytrace.rchit.spv`, load `raytrace.rahi
|
|||
|
||||
~~~~ C++
|
||||
vk::ShaderModule ahitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
~~~~
|
||||
|
||||
add the any hit shader to the hit group
|
||||
|
|
|
|||
|
|
@ -65,30 +65,29 @@ In `HelloVulkan::createRtPipeline()`, immediately after adding the closest-hit s
|
|||
3 callable shaders, for each type of light.
|
||||
|
||||
~~~~ C++
|
||||
// Callable shaders
|
||||
vk::RayTracingShaderGroupCreateInfoKHR callGroup{vk::RayTracingShaderGroupTypeKHR::eGeneral,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
// Callable shaders
|
||||
vk::RayTracingShaderGroupCreateInfoKHR callGroup{vk::RayTracingShaderGroupTypeKHR::eGeneral,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
|
||||
vk::ShaderModule call0 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
vk::ShaderModule call1 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
vk::ShaderModule call2 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
vk::ShaderModule call0 =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
vk::ShaderModule call1 =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
vk::ShaderModule call2 =
|
||||
nvvk::createShaderModule(m_device, nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call0, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(callGroup);
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call1, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(callGroup);
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call2, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(callGroup);
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call0, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(callGroup);
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call1, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(callGroup);
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call2, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(callGroup);
|
||||
~~~~
|
||||
|
||||
And at the end of the function, delete the shaders.
|
||||
|
|
|
|||
|
|
@ -117,13 +117,13 @@ Replace the definition of buffers and textures and include the right allocator.
|
|||
|
||||
~~~~ C++
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/allocator_dedicated_vk.hpp"
|
||||
using nvvkBuffer = nvvk::BufferDedicated;
|
||||
using nvvkTexture = nvvk::TextureDedicated;
|
||||
#elif defined(ALLOC_DMA)
|
||||
#include "nvvkpp/allocator_dma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDma;
|
||||
using nvvkTexture = nvvkpp::TextureDma;
|
||||
#include "nvvk/allocator_dma_vk.hpp"
|
||||
using nvvkBuffer = nvvk::BufferDma;
|
||||
using nvvkTexture = nvvk::TextureDma;
|
||||
#endif
|
||||
~~~~
|
||||
|
||||
|
|
@ -131,10 +131,11 @@ And do the same for the allocator
|
|||
|
||||
~~~~ C++
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
#elif defined(ALLOC_DMA)
|
||||
nvvkpp::AllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DeviceMemoryAllocator m_dmaAllocator;
|
||||
nvvk::AllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DeviceMemoryAllocator m_memAllocator;
|
||||
nvvk::StagingMemoryManagerDma m_staging;
|
||||
#endif
|
||||
~~~~
|
||||
|
||||
|
|
@ -148,34 +149,24 @@ DMA needs to be initialized, which will be done in the `setup()` function:
|
|||
#if defined(ALLOC_DEDICATED)
|
||||
m_alloc.init(device, physicalDevice);
|
||||
#elif defined(ALLOC_DMA)
|
||||
m_dmaAllocator.init(device, physicalDevice);
|
||||
m_alloc.init(device, &m_dmaAllocator);
|
||||
m_memAllocator.init(device, physicalDevice);
|
||||
m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR, true);
|
||||
m_staging.init(m_memAllocator);
|
||||
m_alloc.init(device, m_memAllocator, m_staging);
|
||||
#endif
|
||||
~~~~
|
||||
|
||||
When using DMA, memory buffer mapping is done through the DMA interface (instead of the VKDevice). Therefore, change the lines at the end of `updateUniformBuffer()` to
|
||||
When using DMA, memory buffer mapping is done through the DMA interface (instead of the VKDevice).
|
||||
Therefore, change the lines at the end of `updateUniformBuffer()` to use the common allocator interface.
|
||||
|
||||
~~~~ C++
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
void* data = m_device.mapMemory(m_cameraMat.allocation, 0, sizeof(CameraMatrices));
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_device.unmapMemory(m_cameraMat.allocation);
|
||||
#elif defined(ALLOC_DMA)
|
||||
void* data = m_dmaAllocator.map(m_cameraMat.allocation);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_dmaAllocator.unmap(m_cameraMat.allocation);
|
||||
#endif
|
||||
void* data = m_alloc.map(m_cameraMat);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_alloc.unmap(m_cameraMat);
|
||||
~~~~
|
||||
|
||||
The RaytracerBuilder was made to allow various allocators, but we still need to pass the right one in its setup function. Change the last line of `initRayTracing()` to
|
||||
The RaytracerBuilder was made to allow various allocators, therefore nothing to change in the call to `m_rtBuilder.setup()`
|
||||
|
||||
~~~~ C++
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_DMA)
|
||||
m_rtBuilder.setup(m_device, m_dmaAllocator, m_graphicsQueueIndex);
|
||||
#endif
|
||||
~~~~
|
||||
|
||||
## Destruction
|
||||
|
||||
|
|
@ -204,7 +195,7 @@ We can also modify the code to use the [Vulkan Memory Allocator](https://github.
|
|||
|
||||
Download [vk_mem_alloc.h](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/blob/master/src/vk_mem_alloc.h) from GitHub and add this to the `shared_sources` folder.
|
||||
|
||||
There is already a variation of the allocator for VMA, which is located under [nvpro-samples](https://github.com/nvpro-samples/shared_sources/tree/master/nvvkpp). This allocator has the same simple interface as the `AllocatorDedicated` class in `allocator_dedicated_vkpp.hpp`, but will use VMA for memory management.
|
||||
There is already a variation of the allocator for VMA, which is located under [nvpro-samples](https://github.com/nvpro-samples/shared_sources/tree/master/nvvk). This allocator has the same simple interface as the `AllocatorDedicated` class in `allocator_dedicated_vkpp.hpp`, but will use VMA for memory management.
|
||||
|
||||
VMA might use dedicated memory, which we do, so you need to add the following extension to the
|
||||
creation of the context in `main.cpp`.
|
||||
|
|
@ -223,15 +214,16 @@ Follow the changes done before and add the following
|
|||
|
||||
~~~~ C++
|
||||
#elif defined(ALLOC_VMA)
|
||||
#include "nvvkpp/allocator_vma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferVma;
|
||||
using nvvkTexture = nvvkpp::TextureVma;
|
||||
#include "nvvk/allocator_vma_vk.hpp"
|
||||
using nvvkBuffer = nvvk::BufferVma;
|
||||
using nvvkTexture = nvvk::TextureVma;
|
||||
~~~~
|
||||
|
||||
~~~~ C++
|
||||
#elif defined(ALLOC_VMA)
|
||||
nvvkpp::AllocatorVma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
VmaAllocator m_vmaAllocator;
|
||||
nvvk::AllocatorVma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::StagingMemoryManagerVma m_staging;
|
||||
VmaAllocator m_memAllocator;
|
||||
~~~~
|
||||
|
||||
|
||||
|
|
@ -247,21 +239,13 @@ In `setup()`
|
|||
~~~~ C++
|
||||
#elif defined(ALLOC_VMA)
|
||||
VmaAllocatorCreateInfo allocatorInfo = {};
|
||||
allocatorInfo.instance = instance;
|
||||
allocatorInfo.physicalDevice = physicalDevice;
|
||||
allocatorInfo.device = device;
|
||||
allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
|
||||
vmaCreateAllocator(&allocatorInfo, &m_vmaAllocator);
|
||||
m_alloc.init(device, m_vmaAllocator);
|
||||
~~~~
|
||||
|
||||
In `updateUniformBuffer()`
|
||||
|
||||
~~~~ C++
|
||||
#elif defined(ALLOC_VMA)
|
||||
void* data;
|
||||
vmaMapMemory(m_vmaAllocator, m_cameraMat.allocation, &data);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
vmaUnmapMemory(m_vmaAllocator, m_cameraMat.allocation);
|
||||
vmaCreateAllocator(&allocatorInfo, &m_memAllocator);
|
||||
m_staging.init(device, physicalDevice, m_memAllocator);
|
||||
m_alloc.init(device, m_memAllocator, m_staging);
|
||||
~~~~
|
||||
|
||||
In `destroyResources()`
|
||||
|
|
@ -271,25 +255,6 @@ In `destroyResources()`
|
|||
vmaDestroyAllocator(m_vmaAllocator);
|
||||
~~~~
|
||||
|
||||
In `initRayTracing()`
|
||||
|
||||
~~~~ C++
|
||||
#elif defined(ALLOC_VMA)
|
||||
m_rtBuilder.setup(m_device, m_vmaAllocator, m_graphicsQueueIndex);
|
||||
~~~~
|
||||
|
||||
Additionally, VMA has its own usage flags, so since `VMA_MEMORY_USAGE_CPU_TO_GPU` maps to `vkMP::eHostVisible` and `vkMP::eHostCoherent`, change the call to `m_alloc.createBuffer` in `HelloVulkan::createUniformBuffer()` to
|
||||
|
||||
~~~~ C++
|
||||
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
|
||||
#if defined(ALLOC_DEDICATED) || defined(ALLOC_DMA)
|
||||
vkMP::eHostVisible | vkMP::eHostCoherent
|
||||
#elif defined(ALLOC_VMA)
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU
|
||||
#endif
|
||||
);
|
||||
~~~~
|
||||
|
||||
|
||||
# Final Code
|
||||
|
||||
|
|
|
|||
|
|
@ -65,8 +65,8 @@ All the information will need to be hold in buffers, which will be available to
|
|||
Finally, there are two functions, one to create the spheres, and one that will create the intermediate structure for the BLAS.
|
||||
|
||||
~~~~ C++
|
||||
void createSpheres();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas sphereToVkGeometryKHR();
|
||||
void createSpheres();
|
||||
nvvk::RaytracingBuilderKHR::Blas sphereToVkGeometryKHR();
|
||||
~~~~
|
||||
|
||||
The following implementation will create 2.000.000 spheres at random positions and radius. It will create the Aabb from the sphere definition, two materials which will be assigned alternatively to each object. All the created information will be moved to Vulkan buffers to be accessed by the intersection and closest shaders.
|
||||
|
|
@ -120,13 +120,13 @@ void HelloVulkan::createSpheres()
|
|||
|
||||
// Creating all buffers
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, vkBU::eStorageBuffer);
|
||||
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs);
|
||||
m_spheresMatIndexBuffer = m_alloc.createBuffer(cmdBuf, matIdx, vkBU::eStorageBuffer);
|
||||
m_spheresMatColorBuffer = m_alloc.createBuffer(cmdBuf, materials, vkBU::eStorageBuffer);
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, vkBU::eStorageBuffer);
|
||||
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs, vkBU::eShaderDeviceAddress);
|
||||
m_spheresMatIndexBuffer = m_alloc.createBuffer(cmdBuf, matIdx, vkBU::eStorageBuffer);
|
||||
m_spheresMatColorBuffer = m_alloc.createBuffer(cmdBuf, materials, vkBU::eStorageBuffer);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
// Debug information
|
||||
m_debug.setObjectName(m_spheresBuffer.buffer, "spheres");
|
||||
|
|
@ -153,7 +153,7 @@ What is changing compare to triangle primitive is the Aabb data (see Aabb struct
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Returning the ray tracing geometry used for the BLAS, containing all spheres
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eAabbs);
|
||||
|
|
@ -181,7 +181,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -217,7 +217,7 @@ The function `createBottomLevelAS()` is creating a BLAS per OBJ, the following m
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -248,7 +248,7 @@ Just before building the TLAS, we need to add the following
|
|||
~~~~ C++
|
||||
// Add the blas containing all spheres
|
||||
{
|
||||
nvvkpp::RaytracingBuilder::Instance rayInst;
|
||||
nvvk::RaytracingBuilder::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[0].transform; // Position of the instance
|
||||
rayInst.instanceId = static_cast<uint32_t>(tlas.size()); // gl_InstanceID
|
||||
rayInst.blasId = static_cast<uint32_t>(m_objModel.size());
|
||||
|
|
@ -301,7 +301,7 @@ Then write the buffer for the spheres
|
|||
|
||||
~~~~ C++
|
||||
vk::DescriptorBufferInfo dbiSpheres{m_spheresBuffer.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[7], &dbiSpheres));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, dbiSpheres));
|
||||
~~~~
|
||||
|
||||
## Intersection Shader
|
||||
|
|
@ -313,13 +313,13 @@ Here is how the two hit group looks like:
|
|||
~~~~ C++
|
||||
// Hit Group0 - Closest Hit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
{
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chitSM, "main"});
|
||||
hg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
m_rtShaderGroups.push_back(hg);
|
||||
|
|
@ -327,15 +327,15 @@ Here is how the two hit group looks like:
|
|||
|
||||
// Hit Group1 - Closest Hit + Intersection (procedural)
|
||||
vk::ShaderModule chit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
vk::ShaderModule rintSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
{
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eProceduralHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chit2SM, "main"});
|
||||
hg.setClosestHitShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eIntersectionKHR, rintSM, "main"});
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@ This new shader needs to be added to the raytracing pipeline. So, in `createRtPi
|
|||
|
||||
~~~~ C++
|
||||
vk::ShaderModule chit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
~~~~
|
||||
|
||||
Then add a new hit group group immediately after adding the first hit group:
|
||||
|
|
|
|||
|
|
@ -30,13 +30,13 @@ Remove most functions and members to keep only what is need to create the accele
|
|||
|
||||
~~~~ C++
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
~~~~
|
||||
|
||||
## hello_vulkan (source)
|
||||
|
|
@ -61,10 +61,11 @@ m_descSetLayoutBind.emplace_back( //
|
|||
In `HelloVulkan::updateDescriptorSet`, write the value to the descriptor set.
|
||||
|
||||
~~~~ C++
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[7], &descASInfo));
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, descASInfo));
|
||||
~~~~
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -14,11 +14,14 @@ methods and functions. The sections are organized by components, with subsection
|
|||
|
||||

|
||||
|
||||
!!! Note GitHub repository
|
||||
https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR
|
||||
|
||||
# Introduction
|
||||
<script type="preformatted">
|
||||
This tutorial highlights the steps to add ray tracing to an existing Vulkan application, and assumes a working knowledge
|
||||
of Vulkan in general. The code verbosity of classical components such as swapchain management, render passes etc. is
|
||||
reduced using [C++ API helpers](https://github.com/nvpro-samples/shared_sources/tree/master/nvvkpp) and
|
||||
reduced using [C++ API helpers](https://github.com/nvpro-samples/shared_sources/tree/master/nvvk) and
|
||||
NVIDIA's [nvpro-samples](https://github.com/nvpro-samples/build_all) framework. This framework contains many advanced
|
||||
examples and best practices for Vulkan and OpenGL. We also use a helper for the creation of the ray tracing acceleration
|
||||
structures, but we will document its contents extensively in this tutorial. The code is further simplified by using the
|
||||
|
|
@ -36,17 +39,15 @@ verbosity and its potential for errors.
|
|||
|
||||
## Beta Installation
|
||||
|
||||
If you are in the Beta period, install and compile all of the following
|
||||
The SDK 1.2.135 and up which can be found under https://vulkan.lunarg.com/sdk/home will work with this project.
|
||||
|
||||
Nevertheless, if you are in the Beta period, it is suggested to install and compile all of the following and replace
|
||||
with the current environment.
|
||||
|
||||
* Latest driver: https://developer.nvidia.com/vulkan-driver
|
||||
* Latest Vulkan headers: https://github.com/KhronosGroup/Vulkan-Headers
|
||||
* Latest glslangValidator: https://github.com/KhronosGroup/glslang
|
||||
|
||||
!!! Warning Beta
|
||||
Copy/replace `glslangValidator.exe` in the VulkanSDK bin directory.<br>
|
||||
Ex: `C:\VulkanSDK\1.2.131.1\Bin`
|
||||
|
||||
|
||||
## Structure
|
||||
|
||||
This tutorial is a modification of [`ray_tracing__before`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__before), which loads are render OBJ scenes with Vulkan rasterizer.
|
||||
|
|
@ -83,6 +84,10 @@ The directory structure should be looking like:
|
|||
!!! Warning Beta
|
||||
Modify `VULKAN > VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR` to the path to beta vulkan headers.
|
||||
|
||||
!!! Tip Visual Assist
|
||||
To get auto-completion, edit vulkan.hpp and change two places from:<br>
|
||||
`namespace VULKAN_HPP_NAMESPACE` to `namespace vk`
|
||||
|
||||
The starting project is a simple framework allowing us to load OBJ files and rasterize them
|
||||
using Vulkan.
|
||||
|
||||
|
|
@ -93,7 +98,7 @@ using Vulkan.
|
|||
# Ray Tracing Setup
|
||||
|
||||
Go to the `main` function of the `main.cpp` file, and find where we request Vulkan extensions with
|
||||
`nvvkpp::ContextCreateInfo`.
|
||||
`nvvk::ContextCreateInfo`.
|
||||
To request ray tracing capabilities, we need to explicitly
|
||||
add the
|
||||
[VK_KHR_ray_tracing](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_ray_tracing)
|
||||
|
|
@ -183,32 +188,32 @@ In the header file, include the`raytrace_vkpp` helper
|
|||
```` C
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytrace_vkpp.hpp"
|
||||
#include "nvvk/raytrace_vk.hpp"
|
||||
````
|
||||
|
||||
so that we can add that helper as a member in the `HelloVulkan` class,
|
||||
|
||||
```` C
|
||||
nvvkpp::RaytracingBuilder m_rtBuilder;
|
||||
nvvk::RaytracingBuilder m_rtBuilder;
|
||||
````
|
||||
|
||||
and initialize it at the end of `initRaytracing()`:
|
||||
|
||||
```` C
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, m_alloc, m_graphicsQueueIndex);
|
||||
````
|
||||
|
||||
## Bottom-Level Acceleration Structure
|
||||
|
||||
The first step of building a BLAS object consists in converting the geometry data of an `ObjModel` into a
|
||||
multiple structures than can be used by the AS builder. We are holding all those structure under
|
||||
`nvvkpp::RaytracingBuilderKHR::Blas`
|
||||
`nvvk::RaytracingBuilderKHR::Blas`
|
||||
|
||||
Add a new method to the `HelloVulkan`
|
||||
class:
|
||||
|
||||
```` C
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
````
|
||||
|
||||
Its implementation will fill three structures
|
||||
|
|
@ -226,7 +231,7 @@ potential optimization.
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
// Setting up the creation info of acceleration structure
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
|
|
@ -263,7 +268,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
offset.setTransformOffset(0);
|
||||
|
||||
// Our blas is only one geometry, but could be made of many geometries
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -273,13 +278,13 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
````
|
||||
|
||||
In the `HelloVulkan` class declaration, we can now add the `createBottomLevelAS()` method that will generate a
|
||||
`nvvkpp::RaytracingBuilderKHR::Blas` for each object, and trigger a BLAS build:
|
||||
`nvvk::RaytracingBuilderKHR::Blas` for each object, and trigger a BLAS build:
|
||||
|
||||
```` C
|
||||
void createBottomLevelAS();
|
||||
````
|
||||
|
||||
The implementation loops over all the loaded models and fills in an array of `nvvkpp::RaytracingBuilderKHR::Blas` before
|
||||
The implementation loops over all the loaded models and fills in an array of `nvvk::RaytracingBuilderKHR::Blas` before
|
||||
triggering a build of all BLAS's in a batch. The resulting acceleration structures will be stored
|
||||
within the helper in the order of construction, so that they can be directly referenced by index later.
|
||||
|
||||
|
|
@ -287,7 +292,7 @@ within the helper in the order of construction, so that they can be directly ref
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -308,27 +313,34 @@ part of the set of helpers provided by the [nvpro-samples](https://github.com/nv
|
|||
will generate one BLAS for each `RaytracingBuilderKHR::Blas`:
|
||||
|
||||
```` C
|
||||
void buildBlas(const std::vector<RaytracingBuilderKHR::Blas>& blas_,
|
||||
vk::BuildAccelerationStructureFlagsKHR flags = vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace)
|
||||
{
|
||||
m_blas = blas_; // Keeping a copy
|
||||
|
||||
vk::DeviceSize maxScratch{0};
|
||||
|
||||
// Iterate over the groups of geometries, creating one BLAS for each group
|
||||
int idx{0};
|
||||
for(auto& blas : m_blas)
|
||||
void buildBlas(const std::vector<RaytracingBuilderKHR::Blas>& blas_,
|
||||
VkBuildAccelerationStructureFlagsKHR flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR)
|
||||
{
|
||||
m_blas = blas_; // Keeping a copy
|
||||
|
||||
VkDeviceSize maxScratch{0}; // Largest scratch buffer for our BLAS
|
||||
|
||||
// Is compaction requested?
|
||||
bool doCompaction = (flags & VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR)
|
||||
== VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR;
|
||||
std::vector<VkDeviceSize> originalSizes;
|
||||
originalSizes.resize(m_blas.size());
|
||||
|
||||
// Iterate over the groups of geometries, creating one BLAS for each group
|
||||
int idx{0};
|
||||
for(auto& blas : m_blas)
|
||||
{
|
||||
````
|
||||
|
||||
The creation of the acceleration structure needs all `vk::AccelerationStructureCreateGeometryTypeInfoKHR` previously set and
|
||||
set into `vk::AccelerationStructureCreateInfoKHR`.
|
||||
|
||||
```` C
|
||||
vk::AccelerationStructureCreateInfoKHR asCreateInfo{{}, vk::AccelerationStructureTypeKHR::eBottomLevel};
|
||||
asCreateInfo.setFlags(flags);
|
||||
asCreateInfo.setMaxGeometryCount((uint32_t)blas.asCreateGeometryInfo.size());
|
||||
asCreateInfo.setPGeometryInfos(blas.asCreateGeometryInfo.data());
|
||||
VkAccelerationStructureCreateInfoKHR asCreateInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR};
|
||||
asCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
asCreateInfo.flags = flags;
|
||||
asCreateInfo.maxGeometryCount = (uint32_t)blas.asCreateGeometryInfo.size();
|
||||
asCreateInfo.pGeometryInfos = blas.asCreateGeometryInfo.data();
|
||||
````
|
||||
|
||||
The creation information is then passed to the allocator, that will internally create an acceleration structure handle.
|
||||
|
|
@ -336,37 +348,62 @@ It will also query `vk::Device::getAccelerationStructureMemoryRequirementsKHR` t
|
|||
and allocate memory accordingly.
|
||||
|
||||
```` C
|
||||
// Create an acceleration structure identifier and allocate memory to store the
|
||||
// resulting structure data
|
||||
blas.as = m_alloc.createAcceleration(createinfo);
|
||||
m_debug.setObjectName(blas.as.accel, (std::string("Blas" + std::to_string(idx)).c_str()));
|
||||
// Create an acceleration structure identifier and allocate memory to
|
||||
// store the resulting structure data
|
||||
blas.as = m_alloc.createAcceleration(asCreateInfo);
|
||||
m_debug.setObjectName(blas.as.accel, (std::string("Blas" + std::to_string(idx)).c_str()));
|
||||
````
|
||||
|
||||
The acceleration structure builder requires some scratch memory to generate the BLAS. Since we generate all the
|
||||
BLAS's in a batch, we query the scratch memory requirements for each BLAS, and find the maximum such requirement.
|
||||
|
||||
```` C
|
||||
// Estimate the amount of scratch memory required to build the BLAS, and update the
|
||||
// size of the scratch buffer that will be allocated to sequentially build all BLASes
|
||||
vk::AccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
|
||||
vk::AccelerationStructureMemoryRequirementsTypeKHR::eBuildScratch,
|
||||
vk::AccelerationStructureBuildTypeKHR::eDevice, blas.as.accel};
|
||||
vk::DeviceSize scratchSize =
|
||||
m_device.getAccelerationStructureMemoryRequirementsKHR(memoryRequirementsInfo).memoryRequirements.size;
|
||||
// Estimate the amount of scratch memory required to build the BLAS, and
|
||||
// update the size of the scratch buffer that will be allocated to
|
||||
// sequentially build all BLASes
|
||||
VkAccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
|
||||
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR};
|
||||
memoryRequirementsInfo.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR;
|
||||
memoryRequirementsInfo.accelerationStructure = blas.as.accel;
|
||||
memoryRequirementsInfo.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
|
||||
|
||||
blas.flags = flags;
|
||||
maxScratch = std::max(maxScratch, scratchSize);
|
||||
idx++;
|
||||
}
|
||||
VkMemoryRequirements2 reqMem{VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR(m_device, &memoryRequirementsInfo, &reqMem);
|
||||
VkDeviceSize scratchSize = reqMem.memoryRequirements.size;
|
||||
|
||||
|
||||
blas.flags = flags;
|
||||
maxScratch = std::max(maxScratch, scratchSize);
|
||||
|
||||
// Original size
|
||||
memoryRequirementsInfo.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR;
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR(m_device, &memoryRequirementsInfo, &reqMem);
|
||||
originalSizes[idx] = reqMem.memoryRequirements.size;
|
||||
|
||||
idx++;
|
||||
}
|
||||
````
|
||||
|
||||
Once that maximum has been found, we allocate a scratch buffer.
|
||||
|
||||
```` C
|
||||
// Allocate the scratch buffers holding the temporary data of the acceleration structure builder
|
||||
nvvkBuffer scratchBuffer = m_alloc.createBuffer(maxScratch, vk::BufferUsageFlagBits::eRayTracingKHR
|
||||
| vk::BufferUsageFlagBits::eShaderDeviceAddress);
|
||||
vk::DeviceAddress scratchAddress = m_device.getBufferAddress({scratchBuffer.buffer});
|
||||
nvvkBuffer scratchBuffer =
|
||||
m_alloc.createBuffer(maxScratch, VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
|
||||
bufferInfo.buffer = scratchBuffer.buffer;
|
||||
VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
|
||||
````
|
||||
|
||||
To know the size that the BLAS is really taking, we use queries.
|
||||
|
||||
```` C
|
||||
// Query size of compact BLAS
|
||||
VkQueryPoolCreateInfo qpci{VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO};
|
||||
qpci.queryCount = (uint32_t)m_blas.size();
|
||||
qpci.queryType = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR;
|
||||
VkQueryPool queryPool;
|
||||
vkCreateQueryPool(m_device, &qpci, nullptr, &queryPool);
|
||||
````
|
||||
|
||||
We then use a one-time command buffer to launch all the BLAS builds. Note the barrier after each
|
||||
|
|
@ -374,50 +411,123 @@ build call: this is required as we reuse the scratch space across builds, and he
|
|||
the previous build has completed before starting the next.
|
||||
|
||||
```` C
|
||||
// Create a command buffer containing all the BLAS builds
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_queueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
// Query size of compact BLAS
|
||||
VkQueryPoolCreateInfo qpci{VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO};
|
||||
qpci.queryCount = (uint32_t)m_blas.size();
|
||||
qpci.queryType = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR;
|
||||
VkQueryPool queryPool;
|
||||
vkCreateQueryPool(m_device, &qpci, nullptr, &queryPool);
|
||||
|
||||
|
||||
// Create a command buffer containing all the BLAS builds
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_queueIndex);
|
||||
VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
int ctr{0};
|
||||
for(auto& blas : m_blas)
|
||||
{
|
||||
const vk::AccelerationStructureGeometryKHR* pGeometry = blas.asGeometry.data();
|
||||
vk::AccelerationStructureBuildGeometryInfoKHR bottomASInfo{vk::AccelerationStructureTypeKHR::eBottomLevel};
|
||||
bottomASInfo.setFlags(flags);
|
||||
bottomASInfo.setUpdate(VK_FALSE);
|
||||
bottomASInfo.setSrcAccelerationStructure({});
|
||||
bottomASInfo.setDstAccelerationStructure(blas.as.accel);
|
||||
bottomASInfo.setGeometryArrayOfPointers(VK_FALSE);
|
||||
bottomASInfo.setGeometryCount((uint32_t)blas.asGeometry.size());
|
||||
bottomASInfo.setPpGeometries(&pGeometry);
|
||||
bottomASInfo.setScratchData(scratchAddress);
|
||||
const VkAccelerationStructureGeometryKHR* pGeometry = blas.asGeometry.data();
|
||||
VkAccelerationStructureBuildGeometryInfoKHR bottomASInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
|
||||
bottomASInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
bottomASInfo.flags = flags;
|
||||
bottomASInfo.update = VK_FALSE;
|
||||
bottomASInfo.srcAccelerationStructure = VK_NULL_HANDLE;
|
||||
bottomASInfo.dstAccelerationStructure = blas.as.accel;
|
||||
bottomASInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
bottomASInfo.geometryCount = (uint32_t)blas.asGeometry.size();
|
||||
bottomASInfo.ppGeometries = &pGeometry;
|
||||
bottomASInfo.scratchData.deviceAddress = scratchAddress;
|
||||
|
||||
// Pointers of offset
|
||||
std::vector<const vk::AccelerationStructureBuildOffsetInfoKHR*> pBuildOffset(blas.asBuildOffsetInfo.size());
|
||||
std::vector<const VkAccelerationStructureBuildOffsetInfoKHR*> pBuildOffset(blas.asBuildOffsetInfo.size());
|
||||
for(size_t i = 0; i < blas.asBuildOffsetInfo.size(); i++)
|
||||
pBuildOffset[i] = &blas.asBuildOffsetInfo[i];
|
||||
|
||||
// Building the AS
|
||||
cmdBuf.buildAccelerationStructureKHR(bottomASInfo, pBuildOffset);
|
||||
vkCmdBuildAccelerationStructureKHR(cmdBuf, 1, &bottomASInfo, pBuildOffset.data());
|
||||
|
||||
// Since the scratch buffer is reused across builds, we need a barrier to ensure one build
|
||||
// is finished before starting the next one
|
||||
vk::MemoryBarrier barrier(vk::AccessFlagBits::eAccelerationStructureWriteKHR, vk::AccessFlagBits::eAccelerationStructureWriteKHR);
|
||||
cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR,
|
||||
vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR, {}, {barrier}, {}, {});
|
||||
VkMemoryBarrier barrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
|
||||
barrier.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
|
||||
barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR;
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
|
||||
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, 0, 1, &barrier, 0, nullptr, 0, nullptr);
|
||||
|
||||
// Query the compact size
|
||||
if(doCompaction)
|
||||
{
|
||||
vkCmdWriteAccelerationStructuresPropertiesKHR(cmdBuf, 1, &blas.as.accel,
|
||||
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR, queryPool, ctr++);
|
||||
}
|
||||
}
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
````
|
||||
|
||||
While this approach has the advantage of keeping all BLAS's independent, building many BLAS's efficiently would
|
||||
require allocating a larger scratch buffer, and launch several builds simultaneously. This tutorial also
|
||||
does not use compaction, which could reduce significantly the memory footprint of the acceleration structures. Both
|
||||
of those aspects will be part of a future advanced tutorial.
|
||||
We finally execute the command buffer and clean up the allocator's scratch memory and staging buffer:
|
||||
|
||||
This part, which is optional, will compact the BLAS in the memory that it is really using. It needs to wait that all BLASes
|
||||
are constructred, to make a copy in the more fitted memory space.
|
||||
|
||||
```` C
|
||||
|
||||
// Compacting all BLAS
|
||||
if(doCompaction)
|
||||
{
|
||||
cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
// Get the size result back
|
||||
std::vector<VkDeviceSize> compactSizes(m_blas.size());
|
||||
vkGetQueryPoolResults(m_device, queryPool, 0, (uint32_t)compactSizes.size(), compactSizes.size() * sizeof(VkDeviceSize),
|
||||
compactSizes.data(), sizeof(VkDeviceSize), VK_QUERY_RESULT_WAIT_BIT);
|
||||
|
||||
|
||||
// Compacting
|
||||
std::vector<nvvkAccel> cleanupAS(m_blas.size());
|
||||
uint32_t totOriginalSize{0}, totCompactSize{0};
|
||||
for(int i = 0; i < m_blas.size(); i++)
|
||||
{
|
||||
LOGI("Reducing %i, from %d to %d \n", i, originalSizes[i], compactSizes[i]);
|
||||
totOriginalSize += (uint32_t)originalSizes[i];
|
||||
totCompactSize += (uint32_t)compactSizes[i];
|
||||
|
||||
// Creating a compact version of the AS
|
||||
VkAccelerationStructureCreateInfoKHR asCreateInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR};
|
||||
asCreateInfo.compactedSize = compactSizes[i];
|
||||
asCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
asCreateInfo.flags = flags;
|
||||
auto as = m_alloc.createAcceleration(asCreateInfo);
|
||||
|
||||
// Copy the original BLAS to a compact version
|
||||
VkCopyAccelerationStructureInfoKHR copyInfo{VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR};
|
||||
copyInfo.src = m_blas[i].as.accel;
|
||||
copyInfo.dst = as.accel;
|
||||
copyInfo.mode = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR;
|
||||
vkCmdCopyAccelerationStructureKHR(cmdBuf, ©Info);
|
||||
cleanupAS[i] = m_blas[i].as;
|
||||
m_blas[i].as = as;
|
||||
}
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
// Destroying the previous version
|
||||
for(auto as : cleanupAS)
|
||||
m_alloc.destroy(as);
|
||||
|
||||
LOGI("------------------\n");
|
||||
LOGI("Total: %d -> %d = %d (%2.2f%s smaller) \n", totOriginalSize, totCompactSize,
|
||||
totOriginalSize - totCompactSize, (totOriginalSize - totCompactSize) / float(totOriginalSize) * 100.f, "%%");
|
||||
}
|
||||
````
|
||||
|
||||
While this approach has the advantage of keeping all BLAS's independent, building many BLAS's efficiently would
|
||||
require allocating a larger scratch buffer, and launch several builds simultaneously. This tutorial also
|
||||
does not use compaction, which could reduce significantly the memory footprint of the acceleration structures. Both
|
||||
of those aspects will be part of a future advanced tutorial.
|
||||
|
||||
We finally execute the command buffer and clean up the allocator's scratch memory and staging buffer:
|
||||
Finally, destroying what was allocated.
|
||||
|
||||
```` C
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
vkDestroyQueryPool(m_device, queryPool, nullptr);
|
||||
m_alloc.destroy(scratchBuffer);
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
````
|
||||
|
||||
|
|
@ -430,7 +540,7 @@ to the `HelloVulkan` class:
|
|||
void createTopLevelAS();
|
||||
````
|
||||
|
||||
An instance is represented by a `nvvkpp::RaytracingBuilder::Instance`, which stores its transform matrix (`transform`)
|
||||
An instance is represented by a `nvvk::RaytracingBuilder::Instance`, which stores its transform matrix (`transform`)
|
||||
and the identifier of its corresponding BLAS (`blasId`). It also contains an instance identifier that will be available
|
||||
during shading as `gl_InstanceCustomIndex`, as well as the index of the hit group that represents the shaders that will be
|
||||
invoked upon hitting the object (`hitGroupId`).
|
||||
|
|
@ -447,16 +557,16 @@ optimized for tracing performance (rather than AS size, for example).
|
|||
```` C
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -480,21 +590,21 @@ the number of instances it will hold, and flags indicating preferences for the b
|
|||
builds or better performance.
|
||||
|
||||
```` C
|
||||
void buildTlas(const std::vector<Instance>& instances,
|
||||
vk::BuildAccelerationStructureFlagsKHR flags =
|
||||
vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace)
|
||||
{
|
||||
m_tlas.flags = flags;
|
||||
|
||||
void buildTlas(const std::vector<Instance>& instances,
|
||||
VkBuildAccelerationStructureFlagsKHR flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR)
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR geometryCreate{vk::GeometryTypeKHR::eInstances};
|
||||
geometryCreate.setMaxPrimitiveCount(static_cast<uint32_t>(instances.size()));
|
||||
geometryCreate.setAllowsTransforms(VK_TRUE);
|
||||
m_tlas.flags = flags;
|
||||
|
||||
vk::AccelerationStructureCreateInfoKHR asCreateInfo{{}, vk::AccelerationStructureTypeKHR::eTopLevel};
|
||||
asCreateInfo.setFlags(flags);
|
||||
asCreateInfo.setMaxGeometryCount(1);
|
||||
asCreateInfo.setPGeometryInfos(&geometryCreate);
|
||||
VkAccelerationStructureCreateGeometryTypeInfoKHR geometryCreate{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR};
|
||||
geometryCreate.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
geometryCreate.maxPrimitiveCount = (static_cast<uint32_t>(instances.size()));
|
||||
geometryCreate.allowsTransforms = (VK_TRUE);
|
||||
|
||||
VkAccelerationStructureCreateInfoKHR asCreateInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR};
|
||||
asCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
asCreateInfo.flags = flags;
|
||||
asCreateInfo.maxGeometryCount = 1;
|
||||
asCreateInfo.pGeometryInfos = &geometryCreate;
|
||||
````
|
||||
|
||||
We then call the allocator, which will create an acceleration structure handle for the TLAS. It will also query the
|
||||
|
|
@ -502,10 +612,10 @@ resulting size of the TLAS using `vk::Device::getAccelerationStructureMemoryRequ
|
|||
amount of memory:
|
||||
|
||||
```` C
|
||||
// Create the acceleration structure object and allocate the memory required to hold the TLAS data
|
||||
m_tlas.as = m_alloc.createAcceleration(asCreateInfo);
|
||||
m_debug.setObjectName(m_tlas.as.accel, "Tlas");
|
||||
}
|
||||
// Create the acceleration structure object and allocate the memory
|
||||
// required to hold the TLAS data
|
||||
m_tlas.as = m_alloc.createAcceleration(asCreateInfo);
|
||||
m_debug.setObjectName(m_tlas.as.accel, "Tlas");
|
||||
````
|
||||
|
||||
As with the BLAS, we also query the amount of scratch memory required by the builder to generate the TLAS,
|
||||
|
|
@ -514,18 +624,23 @@ one buffer and thus saved an allocation. However, for the purpose of this tutori
|
|||
independent.
|
||||
|
||||
```` C
|
||||
// Compute the amount of scratch memory required by the acceleration structure builder
|
||||
vk::AccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
|
||||
vk::AccelerationStructureMemoryRequirementsTypeKHR::eBuildScratch,
|
||||
vk::AccelerationStructureBuildTypeKHR::eDevice, m_tlas.as.accel};
|
||||
vk::DeviceSize scratchSize =
|
||||
m_device.getAccelerationStructureMemoryRequirementsKHR(memoryRequirementsInfo).memoryRequirements.size;
|
||||
// Compute the amount of scratch memory required by the acceleration structure builder
|
||||
VkAccelerationStructureMemoryRequirementsInfoKHR memoryRequirementsInfo{
|
||||
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR};
|
||||
memoryRequirementsInfo.type = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR;
|
||||
memoryRequirementsInfo.accelerationStructure = m_tlas.as.accel;
|
||||
memoryRequirementsInfo.buildType = VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR;
|
||||
|
||||
// Allocate the scratch memory
|
||||
nvvkBuffer scratchBuffer = m_alloc.createBuffer(scratchSize, vk::BufferUsageFlagBits::eRayTracingKHR
|
||||
| vk::BufferUsageFlagBits::eShaderDeviceAddress);
|
||||
vk::DeviceAddress scratchAddress = m_device.getBufferAddress({scratchBuffer.buffer});
|
||||
VkMemoryRequirements2 reqMem{VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
|
||||
vkGetAccelerationStructureMemoryRequirementsKHR(m_device, &memoryRequirementsInfo, &reqMem);
|
||||
VkDeviceSize scratchSize = reqMem.memoryRequirements.size;
|
||||
|
||||
// Allocate the scratch memory
|
||||
nvvkBuffer scratchBuffer =
|
||||
m_alloc.createBuffer(scratchSize, VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
|
||||
bufferInfo.buffer = scratchBuffer.buffer;
|
||||
VkDeviceAddress scratchAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
|
||||
````
|
||||
|
||||
An `Instance` object is nearly identical to a `VkGeometryInstanceKHR` object: the only difference is the transform
|
||||
|
|
@ -535,13 +650,13 @@ application side allows us to use the more intuitive $4\times4$ matrices, making
|
|||
TLAS we then convert all the `Instance` objects to `VkGeometryInstanceKHR`:
|
||||
|
||||
```` C
|
||||
// For each instance, build the corresponding instance descriptor
|
||||
std::vector<vk::AccelerationStructureInstanceKHR> geometryInstances;
|
||||
geometryInstances.reserve(instances.size());
|
||||
for(const auto& inst : instances)
|
||||
{
|
||||
geometryInstances.push_back(instanceToVkGeometryInstanceKHR(inst));
|
||||
}
|
||||
// For each instance, build the corresponding instance descriptor
|
||||
std::vector<VkAccelerationStructureInstanceKHR> geometryInstances;
|
||||
geometryInstances.reserve(instances.size());
|
||||
for(const auto& inst : instances)
|
||||
{
|
||||
geometryInstances.push_back(instanceToVkGeometryInstanceKHR(inst));
|
||||
}
|
||||
````
|
||||
|
||||
We then upload the instance descriptions to the device using a one-time command buffer. This command buffer will also be
|
||||
|
|
@ -549,54 +664,65 @@ used to generate the TLAS itself, and so we add a barrier after the copy to ensu
|
|||
TLAS build.
|
||||
|
||||
```` C
|
||||
// Building the TLAS
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_queueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
// Building the TLAS
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_queueIndex);
|
||||
VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
// Create a buffer holding the actual instance data for use by the AS builder
|
||||
VkDeviceSize instanceDescsSizeInBytes = instances.size() * sizeof(vk::AccelerationStructureInstanceKHR);
|
||||
// Create a buffer holding the actual instance data for use by the AS
|
||||
// builder
|
||||
VkDeviceSize instanceDescsSizeInBytes = instances.size() * sizeof(VkAccelerationStructureInstanceKHR);
|
||||
|
||||
// Allocate the instance buffer and copy its contents from host to device memory
|
||||
m_instBuffer = m_alloc.createBuffer(cmdBuf, geometryInstances,
|
||||
vk::BufferUsageFlagBits::eRayTracingKHR | vk::BufferUsageFlagBits::eShaderDeviceAddress);
|
||||
m_debug.setObjectName(m_instBuffer.buffer, "TLASInstances");
|
||||
vk::DeviceAddress instanceAddress = m_device.getBufferAddress(m_instBuffer.buffer);
|
||||
// Allocate the instance buffer and copy its contents from host to device
|
||||
// memory
|
||||
m_instBuffer = m_alloc.createBuffer(cmdBuf, geometryInstances,
|
||||
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
|
||||
m_debug.setObjectName(m_instBuffer.buffer, "TLASInstances");
|
||||
//VkBufferDeviceAddressInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
|
||||
bufferInfo.buffer = m_instBuffer.buffer;
|
||||
VkDeviceAddress instanceAddress = vkGetBufferDeviceAddress(m_device, &bufferInfo);
|
||||
|
||||
// Make sure the copy of the instance buffer are copied before triggering the
|
||||
// acceleration structure build
|
||||
vk::MemoryBarrier barrier(vk::AccessFlagBits::eTransferWrite, vk::AccessFlagBits::eAccelerationStructureWriteKHR);
|
||||
cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eAccelerationStructureBuildKHR,
|
||||
vk::DependencyFlags(), {barrier}, {}, {});
|
||||
// Make sure the copy of the instance buffer are copied before triggering the
|
||||
// acceleration structure build
|
||||
VkMemoryBarrier barrier{VK_STRUCTURE_TYPE_MEMORY_BARRIER};
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR;
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
|
||||
0, 1, &barrier, 0, nullptr, 0, nullptr);
|
||||
````
|
||||
|
||||
The build is then triggered, and we execute the command buffer before destroying the temporary buffers.
|
||||
|
||||
```` C
|
||||
// Build the TLAS
|
||||
vk::AccelerationStructureGeometryKHR topASGeometry{vk::GeometryTypeKHR::eInstances};
|
||||
topASGeometry.geometry.instances.setArrayOfPointers(VK_FALSE);
|
||||
topASGeometry.geometry.instances.setData(instanceAddress);
|
||||
VkAccelerationStructureGeometryDataKHR geometry{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR};
|
||||
geometry.instances.arrayOfPointers = VK_FALSE;
|
||||
geometry.instances.data.deviceAddress = instanceAddress;
|
||||
VkAccelerationStructureGeometryKHR topASGeometry{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
|
||||
topASGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
topASGeometry.geometry = geometry;
|
||||
|
||||
const vk::AccelerationStructureGeometryKHR* pGeometry = &topASGeometry;
|
||||
vk::AccelerationStructureBuildGeometryInfoKHR topASInfo;
|
||||
topASInfo.setFlags(flags);
|
||||
topASInfo.setUpdate(VK_FALSE);
|
||||
topASInfo.setSrcAccelerationStructure({});
|
||||
topASInfo.setDstAccelerationStructure(m_tlas.as.accel);
|
||||
topASInfo.setGeometryArrayOfPointers(VK_FALSE);
|
||||
topASInfo.setGeometryCount(1);
|
||||
topASInfo.setPpGeometries(&pGeometry);
|
||||
topASInfo.setScratchData(scratchAddress);
|
||||
|
||||
const VkAccelerationStructureGeometryKHR* pGeometry = &topASGeometry;
|
||||
VkAccelerationStructureBuildGeometryInfoKHR topASInfo{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
|
||||
topASInfo.flags = flags;
|
||||
topASInfo.update = VK_FALSE;
|
||||
topASInfo.srcAccelerationStructure = VK_NULL_HANDLE;
|
||||
topASInfo.dstAccelerationStructure = m_tlas.as.accel;
|
||||
topASInfo.geometryArrayOfPointers = VK_FALSE;
|
||||
topASInfo.geometryCount = 1;
|
||||
topASInfo.ppGeometries = &pGeometry;
|
||||
topASInfo.scratchData.deviceAddress = scratchAddress;
|
||||
|
||||
// Build Offsets info: n instances
|
||||
vk::AccelerationStructureBuildOffsetInfoKHR buildOffsetInfo{static_cast<uint32_t>(instances.size()), 0, 0, 0};
|
||||
const vk::AccelerationStructureBuildOffsetInfoKHR* pBuildOffsetInfo = &buildOffsetInfo;
|
||||
VkAccelerationStructureBuildOffsetInfoKHR buildOffsetInfo{static_cast<uint32_t>(instances.size()), 0, 0, 0};
|
||||
const VkAccelerationStructureBuildOffsetInfoKHR* pBuildOffsetInfo = &buildOffsetInfo;
|
||||
|
||||
// Build the TLAS
|
||||
cmdBuf.buildAccelerationStructureKHR(1, &topASInfo, &pBuildOffsetInfo);
|
||||
vkCmdBuildAccelerationStructureKHR(cmdBuf, 1, &topASInfo, &pBuildOffsetInfo);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_alloc.destroy(scratchBuffer);
|
||||
}
|
||||
````
|
||||
|
|
@ -633,7 +759,7 @@ In the header, we declare the objects related to this additional descriptor set:
|
|||
```` C
|
||||
void createRtDescriptorSet();
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
|
|
@ -654,25 +780,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
vkDSLB(0, vkDT::eAccelerationStructureKHR, 1, vkSS::eRaygenKHR )); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
````
|
||||
|
|
@ -687,25 +813,25 @@ descriptor set as they semantically fit the Scene descriptor set.
|
|||
|
||||
```` C
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
````
|
||||
|
||||
|
|
@ -724,11 +850,10 @@ We set the actual contents of the descriptor set by adding those buffers in `upd
|
|||
dbiVert.push_back({m_objModel[i].vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiIdx.push_back({m_objModel[i].indexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
````
|
||||
|
||||
Originally the buffers containing the vertices and indices were only used by the rasterization pipeline. The ray tracing
|
||||
|
|
@ -922,11 +1047,11 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
||||
|
|
@ -960,8 +1085,8 @@ shaders.
|
|||
```` C
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -1137,19 +1262,19 @@ copy the handles into the SBT:
|
|||
```` C
|
||||
std::vector<uint8_t> shaderHandleStorage(sbtSize);
|
||||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
````
|
||||
|
||||
|
|
@ -1696,8 +1821,9 @@ In the body of `createRtPipeline`, we need to define the new miss shader right a
|
|||
```` C
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
````
|
||||
|
||||
|
|
|
|||
|
|
@ -30,19 +30,22 @@
|
|||
|
||||
extern std::vector<std::string> defaultSearchPaths;
|
||||
|
||||
#define VMA_IMPLEMENTATION
|
||||
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "fileformats/stb_image.h"
|
||||
#include "obj_loader.h"
|
||||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,31 +61,32 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
#if defined(NVVK_ALLOC_DEDICATED)
|
||||
m_alloc.init(device, physicalDevice);
|
||||
#elif defined(ALLOC_DMA)
|
||||
#elif defined(NVVK_ALLOC_DMA)
|
||||
m_memAllocator.init(device, physicalDevice);
|
||||
m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR, true);
|
||||
m_alloc.init(device, &m_memAllocator);
|
||||
#elif defined(ALLOC_VMA)
|
||||
m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, true);
|
||||
m_alloc.init(device, physicalDevice, &m_memAllocator);
|
||||
#elif defined(NVVK_ALLOC_VMA)
|
||||
VmaAllocatorCreateInfo allocatorInfo = {};
|
||||
allocatorInfo.physicalDevice = physicalDevice;
|
||||
allocatorInfo.instance = instance;
|
||||
allocatorInfo.device = device;
|
||||
allocatorInfo.flags |=
|
||||
VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT | VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT;
|
||||
allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
|
||||
vmaCreateAllocator(&allocatorInfo, &m_memAllocator);
|
||||
m_alloc.init(device, m_memAllocator);
|
||||
m_alloc.init(device, physicalDevice, m_memAllocator);
|
||||
#endif
|
||||
m_debug.setup(m_device);
|
||||
|
||||
|
||||
m_offscreen.setup(device, m_memAllocator, queueFamily);
|
||||
m_raytrace.setup(device, physicalDevice, m_memAllocator, queueFamily);
|
||||
m_offscreen.setup(device, &m_alloc, queueFamily);
|
||||
m_raytrace.setup(device, physicalDevice, &m_alloc, queueFamily);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -100,15 +104,15 @@ void HelloVulkan::updateUniformBuffer()
|
|||
// #VKRay
|
||||
ubo.projInverse = nvmath::invert(ubo.proj);
|
||||
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
#if defined(NVVK_ALLOC_DEDICATED)
|
||||
void* data = m_device.mapMemory(m_cameraMat.allocation, 0, sizeof(CameraMatrices));
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_device.unmapMemory(m_cameraMat.allocation);
|
||||
#elif defined(ALLOC_DMA)
|
||||
#elif defined(NVVK_ALLOC_DMA)
|
||||
void* data = m_memAllocator.map(m_cameraMat.allocation);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_memAllocator.unmap(m_cameraMat.allocation);
|
||||
#elif defined(ALLOC_VMA)
|
||||
#elif defined(NVVK_ALLOC_VMA)
|
||||
void* data;
|
||||
vmaMapMemory(m_memAllocator, m_cameraMat.allocation, &data);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
|
|
@ -128,37 +132,37 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj + 1, // Adding Implicit mat too
|
||||
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1,
|
||||
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(vkDS(4, vkDT::eStorageBuffer, nbObj,
|
||||
vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
m_descSetLayoutBind.addBinding(vkDS(4, vkDT::eStorageBuffer, nbObj,
|
||||
vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Storing implicit obj (binding = 7)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(7, vkDT::eStorageBuffer, 1,
|
||||
vkSS::eClosestHitKHR | vkSS::eIntersectionKHR | vkSS::eAnyHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -170,9 +174,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -187,11 +191,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiIdx.emplace_back(model.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
dbiMat.emplace_back(m_implObjects.implMatBuf.buffer, 0, VK_WHOLE_SIZE); // Adding implicit mat
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -199,10 +202,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
vk::DescriptorBufferInfo dbiImplDesc{m_implObjects.implBuf.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[7], &dbiImplDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &dbiImplDesc));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -228,19 +231,19 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreen.renderPass());
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreen.renderPass());
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -273,8 +276,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -285,8 +288,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -308,7 +311,11 @@ void HelloVulkan::createUniformBuffer()
|
|||
using vkMP = vk::MemoryPropertyFlagBits;
|
||||
|
||||
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
|
||||
#ifndef NVVK_ALLOC_VMA
|
||||
vkMP::eHostVisible | vkMP::eHostCoherent);
|
||||
#else
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
#endif // _DEBUG
|
||||
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
|
||||
}
|
||||
|
||||
|
|
@ -321,12 +328,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -346,21 +353,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -387,16 +394,15 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -436,7 +442,12 @@ void HelloVulkan::destroyResources()
|
|||
// #VKRay
|
||||
m_raytrace.destroy();
|
||||
|
||||
m_alloc.deinit();
|
||||
#ifdef NVVK_ALLOC_DMA
|
||||
m_memAllocator.deinit();
|
||||
#elif defined(NVVK_ALLOC_VMA)
|
||||
vmaDestroyAllocator(m_memAllocator);
|
||||
#endif // NVVK_ALLOC_DMA
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -465,7 +476,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstants>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstants);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -574,7 +585,7 @@ void HelloVulkan::addImplMaterial(const MaterialObj& mat)
|
|||
void HelloVulkan::createImplictBuffers()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
// Not allowing empty buffers
|
||||
if(m_implObjects.objImpl.empty())
|
||||
|
|
@ -587,8 +598,8 @@ void HelloVulkan::createImplictBuffers()
|
|||
vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
m_implObjects.implMatBuf =
|
||||
m_alloc.createBuffer(cmdBuf, m_implObjects.implMat, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_implObjects.implBuf.buffer, "implicitObj");
|
||||
m_debug.setObjectName(m_implObjects.implMatBuf.buffer, "implicitMat");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,12 +28,12 @@
|
|||
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#include "nvvk/allocator_dedicated_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
#include "offscreen.hpp"
|
||||
|
||||
#include "obj.hpp"
|
||||
|
|
@ -46,10 +46,11 @@
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -76,26 +77,25 @@ public:
|
|||
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
int m_maxFrames{10};
|
||||
void resetFrame();
|
||||
void updateFrame();
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkMemAllocator m_memAllocator;
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
nvvk::Allocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::MemAllocator m_memAllocator;
|
||||
|
||||
// #Post
|
||||
Offscreen m_offscreen;
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
#include <random>
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
@ -157,7 +158,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -181,7 +182,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -196,7 +197,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -316,7 +318,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -368,7 +371,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,10 +6,10 @@ struct ObjModel
|
|||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -54,8 +54,8 @@ struct ImplInst
|
|||
{
|
||||
std::vector<ObjImplicit> objImpl; // All objects
|
||||
std::vector<MaterialObj> implMat; // All materials used by implicit obj
|
||||
nvvkBuffer implBuf; // Buffer of objects
|
||||
nvvkBuffer implMatBuf; // Buffer of material
|
||||
nvvk::Buffer implBuf; // Buffer of objects
|
||||
nvvk::Buffer implMatBuf; // Buffer of material
|
||||
int blasId;
|
||||
nvmath::mat4f transform{1};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -28,10 +28,10 @@
|
|||
|
||||
#include "offscreen.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
|
||||
extern std::vector<std::string> defaultSearchPaths;
|
||||
|
||||
|
|
@ -39,10 +39,10 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
// Post-processing
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Offscreen::setup(const vk::Device& device, nvvkMemAllocator& memAlloc, uint32_t queueFamily)
|
||||
void Offscreen::setup(const vk::Device& device, nvvk::Allocator* allocator, uint32_t queueFamily)
|
||||
{
|
||||
m_device = device;
|
||||
m_alloc.init(device, &memAlloc);
|
||||
m_device = device;
|
||||
m_alloc = allocator;
|
||||
m_graphicsQueueIndex = queueFamily;
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -53,8 +53,8 @@ void Offscreen::destroy()
|
|||
m_device.destroy(m_pipelineLayout);
|
||||
m_device.destroy(m_descPool);
|
||||
m_device.destroy(m_dsetLayout);
|
||||
m_alloc.destroy(m_colorTexture);
|
||||
m_alloc.destroy(m_depthTexture);
|
||||
m_alloc->destroy(m_colorTexture);
|
||||
m_alloc->destroy(m_depthTexture);
|
||||
m_device.destroy(m_renderPass);
|
||||
m_device.destroy(m_framebuffer);
|
||||
}
|
||||
|
|
@ -64,52 +64,57 @@ void Offscreen::destroy()
|
|||
//
|
||||
void Offscreen::createFramebuffer(VkExtent2D& size)
|
||||
{
|
||||
m_alloc.destroy(m_colorTexture);
|
||||
m_alloc.destroy(m_depthTexture);
|
||||
m_alloc->destroy(m_colorTexture);
|
||||
m_alloc->destroy(m_depthTexture);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(size, m_colorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_colorTexture = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(size, m_colorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
nvvk::Image image = m_alloc->createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_colorTexture = m_alloc->createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_colorTexture.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
m_colorTexture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_colorTexture.image, vk::SamplerCreateInfo{},
|
||||
m_colorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(size, m_depthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_depthTexture = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
auto depthCreateInfo =
|
||||
nvvk::makeImage2DCreateInfo(size, m_depthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
nvvk::Image image = m_alloc->createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_depthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_depthTexture.image);
|
||||
m_depthTexture.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_depthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_depthTexture = m_alloc->createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_colorTexture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_depthTexture.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_colorTexture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_depthTexture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_renderPass)
|
||||
{
|
||||
m_renderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_colorFormat}, m_depthFormat, 1, true, true,
|
||||
vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
m_renderPass = nvvk::createRenderPass(m_device, {m_colorFormat}, m_depthFormat, 1, true, true,
|
||||
vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -147,13 +152,13 @@ void Offscreen::createPipeline(vk::RenderPass& renderPass)
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_pipelineLayout, renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_pipelineLayout, renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_pipeline = pipelineGenerator.create();
|
||||
m_pipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_pipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -167,10 +172,10 @@ void Offscreen::createDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_dsetLayoutBinding.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_dsetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_dsetLayoutBinding);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_dsetLayoutBinding);
|
||||
m_dset = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_dsetLayout);
|
||||
m_dsetLayoutBinding.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_dsetLayout = m_dsetLayoutBinding.createLayout(m_device);
|
||||
m_descPool = m_dsetLayoutBinding.createPool(m_device);
|
||||
m_dset = nvvk::allocateDescriptorSet(m_device, m_descPool, m_dsetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -179,7 +184,7 @@ void Offscreen::createDescriptor()
|
|||
void Offscreen::updateDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_dset, m_dsetLayoutBinding[0], &m_colorTexture.descriptor);
|
||||
m_dsetLayoutBinding.makeWrite(m_dset, 0, &m_colorTexture.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -27,7 +27,8 @@
|
|||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -39,7 +40,7 @@
|
|||
class Offscreen
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device, nvvkMemAllocator& memAlloc, uint32_t queueFamily);
|
||||
void setup(const vk::Device& device, nvvk::Allocator* allocator, uint32_t queueFamily);
|
||||
void destroy();
|
||||
|
||||
void createFramebuffer(VkExtent2D& size);
|
||||
|
|
@ -50,25 +51,25 @@ public:
|
|||
|
||||
const vk::RenderPass& renderPass() { return m_renderPass; }
|
||||
const vk::Framebuffer& frameBuffer() { return m_framebuffer; }
|
||||
const nvvkTexture& colorTexture() { return m_colorTexture; }
|
||||
const nvvk::Texture& colorTexture() { return m_colorTexture; }
|
||||
|
||||
private:
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_dsetLayoutBinding;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_dsetLayout;
|
||||
vk::DescriptorSet m_dset;
|
||||
vk::Pipeline m_pipeline;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::RenderPass m_renderPass;
|
||||
vk::Framebuffer m_framebuffer;
|
||||
nvvk::DescriptorSetBindings m_dsetLayoutBinding;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_dsetLayout;
|
||||
vk::DescriptorSet m_dset;
|
||||
vk::Pipeline m_pipeline;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::RenderPass m_renderPass;
|
||||
vk::Framebuffer m_framebuffer;
|
||||
|
||||
nvvkTexture m_colorTexture;
|
||||
nvvk::Texture m_colorTexture;
|
||||
vk::Format m_colorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_depthTexture;
|
||||
nvvk::Texture m_depthTexture;
|
||||
vk::Format m_depthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::Allocator* m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
};
|
||||
|
|
|
|||
|
|
@ -28,8 +28,9 @@
|
|||
|
||||
#include "raytrace.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
#include "obj_loader.h"
|
||||
|
||||
extern std::vector<std::string> defaultSearchPaths;
|
||||
|
|
@ -37,25 +38,19 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
void Raytracer::setup(const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
nvvkMemAllocator& memAlloc,
|
||||
nvvk::Allocator* allocator,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
m_device = device;
|
||||
m_physicalDevice = physicalDevice;
|
||||
m_alloc.init(device, &memAlloc);
|
||||
m_device = device;
|
||||
m_physicalDevice = physicalDevice;
|
||||
m_alloc = allocator;
|
||||
m_graphicsQueueIndex = queueFamily;
|
||||
|
||||
// Requesting ray tracing properties
|
||||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_DMA)
|
||||
m_rtBuilder.setup(m_device, memAlloc, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_VMA)
|
||||
m_rtBuilder.setup(m_device, memAlloc, m_graphicsQueueIndex);
|
||||
#endif
|
||||
m_rtBuilder.setup(m_device, allocator, m_graphicsQueueIndex);
|
||||
|
||||
m_debug.setup(device);
|
||||
}
|
||||
|
|
@ -68,13 +63,13 @@ void Raytracer::destroy()
|
|||
m_device.destroy(m_rtDescSetLayout);
|
||||
m_device.destroy(m_rtPipeline);
|
||||
m_device.destroy(m_rtPipelineLayout);
|
||||
m_alloc.destroy(m_rtSBTBuffer);
|
||||
m_alloc->destroy(m_rtSBTBuffer);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
// Setting up the creation info of acceleration structure
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
|
|
@ -110,7 +105,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjMod
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -121,7 +116,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::objectToVkGeometryKHR(const ObjMod
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Returning the ray tracing geometry used for the BLAS, containing all spheres
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const ImplInst& implicitObj)
|
||||
nvvk::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const ImplInst& implicitObj)
|
||||
{
|
||||
|
||||
// Setting up the creation info of acceleration structure
|
||||
|
|
@ -152,7 +147,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const Impl
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -163,7 +158,7 @@ nvvkpp::RaytracingBuilderKHR::Blas Raytracer::implicitToVkGeometryKHR(const Impl
|
|||
void Raytracer::createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj)
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(models.size());
|
||||
for(const auto& obj : models)
|
||||
{
|
||||
|
|
@ -182,33 +177,34 @@ void Raytracer::createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& imp
|
|||
}
|
||||
|
||||
|
||||
m_rtBuilder.buildBlas(allBlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
m_rtBuilder.buildBlas(allBlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
|
||||
| vk::BuildAccelerationStructureFlagBitsKHR::eAllowCompaction);
|
||||
}
|
||||
|
||||
void Raytracer::createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj)
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(instances.size());
|
||||
for(int i = 0; i < static_cast<int>(instances.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = instances[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = instances[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
|
||||
// Add the blas containing all implicit
|
||||
if(!implicitObj.objImpl.empty())
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = implicitObj.transform; // Position of the instance
|
||||
rayInst.instanceId = static_cast<uint32_t>(implicitObj.blasId); // Same for material index
|
||||
rayInst.blasId = static_cast<uint32_t>(implicitObj.blasId);
|
||||
rayInst.hitGroupId = 1; // We will use the same hit group for all objects (the second one)
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
|
||||
|
|
@ -224,24 +220,24 @@ void Raytracer::createRtDescriptorSet(const vk::ImageView& outputImage)
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{{}, outputImage, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -269,16 +265,17 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -305,11 +302,11 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
|
||||
// Hit Group0 - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
vk::ShaderModule ahitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -323,14 +320,14 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
|
||||
// Hit Group1 - Closest Hit + Intersection (procedural)
|
||||
vk::ShaderModule chit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
vk::ShaderModule ahit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rahit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rahit.spv", true, paths));
|
||||
vk::ShaderModule rintSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
{
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eProceduralHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -350,14 +347,13 @@ void Raytracer::createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout)
|
|||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
|
||||
vk::ShaderModule call0 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
vk::ShaderModule call1 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
vk::ShaderModule call2 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call0, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
|
|
@ -433,17 +429,17 @@ void Raytracer::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_alloc->createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc->finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -27,10 +27,11 @@
|
|||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "vkalloc.hpp"
|
||||
|
||||
#include "nvmath/nvmath.h"
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
#include "obj.hpp"
|
||||
|
||||
class Raytracer
|
||||
|
|
@ -38,12 +39,12 @@ class Raytracer
|
|||
public:
|
||||
void setup(const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
nvvkMemAllocator& memAlloc,
|
||||
nvvk::Allocator* allocator,
|
||||
uint32_t queueFamily);
|
||||
void destroy();
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
nvvkpp::RaytracingBuilderKHR::Blas implicitToVkGeometryKHR(const ImplInst& implicitObj);
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
nvvk::RaytracingBuilderKHR::Blas implicitToVkGeometryKHR(const ImplInst& implicitObj);
|
||||
void createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj);
|
||||
void createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj);
|
||||
void createRtDescriptorSet(const vk::ImageView& outputImage);
|
||||
|
|
@ -57,23 +58,23 @@ public:
|
|||
ObjPushConstants& sceneConstants);
|
||||
|
||||
private:
|
||||
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::Allocator* m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
vk::PhysicalDevice m_physicalDevice;
|
||||
vk::Device m_device;
|
||||
int m_graphicsQueueIndex{0};
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstants
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -1,24 +1,6 @@
|
|||
|
||||
//#define ALLOC_DEDICATED
|
||||
#define ALLOC_DMA
|
||||
//#define ALLOC_VMA
|
||||
//#define NVVK_ALLOC_DEDICATED
|
||||
#define NVVK_ALLOC_DMA
|
||||
//#define NVVK_ALLOC_VMA
|
||||
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
using nvvkAllocator = nvvkpp::AllocatorDedicated;
|
||||
#elif defined(ALLOC_DMA)
|
||||
#include "nvvkpp/allocator_dma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDma;
|
||||
using nvvkTexture = nvvkpp::TextureDma;
|
||||
using nvvkAllocator = nvvkpp::AllocatorDma;
|
||||
using nvvkMemAllocator = nvvk::DeviceMemoryAllocator;
|
||||
|
||||
#elif defined(ALLOC_VMA)
|
||||
#include "nvvkpp/allocator_vma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferVma;
|
||||
using nvvkTexture = nvvkpp::TextureVma;
|
||||
using nvvkAllocator = nvvkpp::AllocatorVma;
|
||||
using nvvkMemAllocator = VmaAllocator;
|
||||
#endif
|
||||
#include <nvvk/allocator_vk.hpp>
|
||||
|
|
|
|||
|
|
@ -36,13 +36,13 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -56,9 +56,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device, const vk::PhysicalDevice& physicalDevice, uint32_t queueFamily)
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -92,22 +95,23 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex));
|
||||
m_descSetLayoutBind.addBinding(vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment));
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment));
|
||||
m_descSetLayoutBind.addBinding(vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment));
|
||||
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment));
|
||||
m_descSetLayoutBind.addBinding(vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -119,9 +123,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -131,8 +135,8 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiMat.push_back({m_objModel[i].matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiMatIdx.push_back({m_objModel[i].matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -140,7 +144,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(m_textures[i].descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -154,7 +158,8 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
{
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
vk::PushConstantRange pushConstantRanges = {vkSS::eVertex | vkSS::eFragment, 0, sizeof(ObjPushConstant)};
|
||||
vk::PushConstantRange pushConstantRanges = {vkSS::eVertex | vkSS::eFragment, 0,
|
||||
sizeof(ObjPushConstant)};
|
||||
|
||||
// Creating the Pipeline Layout
|
||||
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
|
|
@ -166,18 +171,19 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -210,16 +216,16 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, vkBU::eVertexBuffer);
|
||||
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, vkBU::eIndexBuffer);
|
||||
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
|
||||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, vkBU::eVertexBuffer);
|
||||
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, vkBU::eIndexBuffer);
|
||||
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
|
||||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -241,7 +247,8 @@ void HelloVulkan::createUniformBuffer()
|
|||
using vkBU = vk::BufferUsageFlagBits;
|
||||
using vkMP = vk::MemoryPropertyFlagBits;
|
||||
|
||||
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer, vkMP::eHostVisible | vkMP::eHostCoherent);
|
||||
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
|
||||
vkMP::eHostVisible | vkMP::eHostCoherent);
|
||||
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
|
||||
}
|
||||
|
||||
|
|
@ -254,42 +261,46 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Creating all textures and samplers
|
||||
//
|
||||
void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf, const std::vector<std::string>& textures)
|
||||
void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
||||
const std::vector<std::string>& textures)
|
||||
{
|
||||
using vkIU = vk::ImageUsageFlagBits;
|
||||
|
||||
vk::SamplerCreateInfo samplerCreateInfo{{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear};
|
||||
vk::SamplerCreateInfo samplerCreateInfo{
|
||||
{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear};
|
||||
samplerCreateInfo.setMaxLod(FLT_MAX);
|
||||
vk::Format format = vk::Format::eR8G8B8A8Srgb;
|
||||
|
||||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor = nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -302,7 +313,8 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf, const std
|
|||
o << "media/textures/" << texture;
|
||||
std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths);
|
||||
|
||||
stbi_uc* pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
|
||||
stbi_uc* pixels =
|
||||
stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
|
||||
|
||||
// Handle failure
|
||||
if(!pixels)
|
||||
|
|
@ -313,16 +325,18 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf, const std
|
|||
pixels = reinterpret_cast<stbi_uc*>(color.data());
|
||||
}
|
||||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
texture.descriptor = nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -389,9 +403,10 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
auto& inst = m_objInstance[i];
|
||||
auto& model = m_objModel[inst.objIndex];
|
||||
m_pushConstant.instanceId = i; // Telling which instance is drawn
|
||||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0, m_pushConstant);
|
||||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -422,48 +437,60 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
|
||||
m_offscreenColor.descriptor = nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
nvvk::ImageDedicated image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat, vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined, vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass = nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1,
|
||||
true, true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
m_offscreenRenderPass =
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
std::vector<vk::ImageView> attachments = {m_offscreenColor.descriptor.imageView, m_offscreenDepth.descriptor.imageView};
|
||||
std::vector<vk::ImageView> attachments = {m_offscreenColor.descriptor.imageView,
|
||||
m_offscreenDepth.descriptor.imageView};
|
||||
|
||||
m_device.destroy(m_offscreenFramebuffer);
|
||||
vk::FramebufferCreateInfo info;
|
||||
|
|
@ -495,11 +522,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths), vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths), vk::ShaderStageFlagBits::eFragment);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -513,10 +543,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -526,7 +556,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0], &m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -541,9 +571,11 @@ void HelloVulkan::drawPost(vk::CommandBuffer cmdBuf)
|
|||
cmdBuf.setScissor(0, {{{0, 0}, {m_size.width, m_size.height}}});
|
||||
|
||||
auto aspectRatio = static_cast<float>(m_size.width) / static_cast<float>(m_size.height);
|
||||
cmdBuf.pushConstants<float>(m_postPipelineLayout, vk::ShaderStageFlagBits::eFragment, 0, aspectRatio);
|
||||
cmdBuf.pushConstants<float>(m_postPipelineLayout, vk::ShaderStageFlagBits::eFragment, 0,
|
||||
aspectRatio);
|
||||
cmdBuf.bindPipeline(vk::PipelineBindPoint::eGraphics, m_postPipeline);
|
||||
cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, m_postPipelineLayout, 0, m_postDescSet, {});
|
||||
cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, m_postPipelineLayout, 0,
|
||||
m_postDescSet, {});
|
||||
cmdBuf.draw(3, 1, 0, 0);
|
||||
|
||||
m_debug.endLabel(cmdBuf);
|
||||
|
|
|
|||
|
|
@ -26,13 +26,11 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -41,17 +39,21 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device, const vk::PhysicalDevice& physicalDevice, uint32_t queueFamily) override;
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
void createGraphicsPipeline();
|
||||
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
|
||||
void updateDescriptorSet();
|
||||
void createUniformBuffer();
|
||||
void createSceneDescriptionBuffer();
|
||||
void createTextureImages(const vk::CommandBuffer& cmdBuf, const std::vector<std::string>& textures);
|
||||
void createTextureImages(const vk::CommandBuffer& cmdBuf,
|
||||
const std::vector<std::string>& textures);
|
||||
void updateUniformBuffer();
|
||||
void onResize(int /*w*/, int /*h*/) override;
|
||||
void destroyResources();
|
||||
|
|
@ -62,10 +64,10 @@ public:
|
|||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -92,20 +94,20 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
|
||||
// #Post
|
||||
|
|
@ -115,16 +117,16 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -97,12 +98,14 @@ int main(int argc, char** argv)
|
|||
return 1;
|
||||
}
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, "NVIDIA Vulkan Raytracing Tutorial", nullptr, nullptr);
|
||||
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT,
|
||||
"NVIDIA Vulkan Raytracing Tutorial", nullptr, nullptr);
|
||||
|
||||
|
||||
// Setup camera
|
||||
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
CameraManip.setLookat(nvmath::vec3f(2.0f, 2.0f, 2.0f), nvmath::vec3f(0, 0, 0), nvmath::vec3f(0, 1, 0));
|
||||
CameraManip.setLookat(nvmath::vec3f(2.0f, 2.0f, 2.0f), nvmath::vec3f(0, 0, 0),
|
||||
nvmath::vec3f(0, 1, 0));
|
||||
|
||||
// Setup Vulkan
|
||||
if(!glfwVulkanSupported())
|
||||
|
|
@ -127,7 +130,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceScalarBlockLayoutFeaturesEXT scalarFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo;
|
||||
nvvk::ContextCreateInfo contextInfo;
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
#ifdef _WIN32
|
||||
|
|
@ -144,7 +147,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME, false, &scalarFeature);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -159,7 +162,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -206,7 +210,8 @@ int main(int argc, char** argv)
|
|||
{
|
||||
ImGui::ColorEdit3("Clear color", reinterpret_cast<float*>(&clearColor));
|
||||
renderUI(helloVk);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
|
|
@ -221,7 +226,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -266,8 +272,6 @@ int main(int argc, char** argv)
|
|||
helloVk.getDevice().waitIdle();
|
||||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -35,14 +35,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
#include "obj_loader.h"
|
||||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
|
||||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +58,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,31 +100,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -135,27 +136,26 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMatIdx;
|
||||
std::vector<vk::DescriptorBufferInfo> dbiVert;
|
||||
std::vector<vk::DescriptorBufferInfo> dbiIdx;
|
||||
for(auto& obj : m_objModel)
|
||||
for(size_t i = 0; i < m_objModel.size(); ++i)
|
||||
{
|
||||
dbiMat.emplace_back(obj.matColorBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiMatIdx.emplace_back(obj.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiMat.push_back({m_objModel[i].matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiMatIdx.push_back({m_objModel[i].matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiVert.push_back({m_objModel[i].vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiIdx.push_back({m_objModel[i].indexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -163,7 +163,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -189,19 +189,19 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions(std::vector<vk::VertexInputAttributeDescription>{
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -234,8 +234,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -246,8 +246,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -282,12 +282,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -307,21 +307,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -348,16 +348,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -434,7 +434,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -464,49 +464,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -543,13 +548,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -563,10 +569,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -575,8 +581,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -614,13 +619,13 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
// Setting up the creation info of acceleration structure
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
|
|
@ -657,7 +662,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
offset.setTransformOffset(0);
|
||||
|
||||
// Our blas is only one geometry, but could be made of many geometries
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -671,7 +676,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -685,16 +690,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -709,25 +714,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -756,16 +761,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -791,8 +797,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -857,17 +863,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -25,17 +25,16 @@
|
|||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#pragma once
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +43,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +66,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +98,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,41 +119,41 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@
|
|||
// at the top of imgui.cpp.
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -40,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -125,7 +125,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -148,7 +148,7 @@ int main(int argc, char** argv)
|
|||
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -164,7 +164,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -174,8 +175,8 @@ int main(int argc, char** argv)
|
|||
helloVk.initGUI(0); // Using sub-pass 0
|
||||
|
||||
// Creation of the example
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths));
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/Medieval_building.obj", defaultSearchPaths));
|
||||
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths));
|
||||
|
||||
|
||||
helloVk.createOffscreenRender();
|
||||
|
|
@ -242,7 +243,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -294,7 +296,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +59,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,31 +101,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -135,9 +137,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -151,11 +153,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -163,7 +164,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -189,19 +190,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -234,8 +234,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -246,8 +246,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -282,12 +282,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -307,21 +307,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -348,16 +348,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -441,7 +441,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -471,49 +471,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::ImageDedicated image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -550,13 +555,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -570,10 +576,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -582,8 +588,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -621,13 +626,13 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
|
|
@ -658,7 +663,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -685,12 +690,12 @@ void HelloVulkan::createTopLevelAS()
|
|||
m_tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0;
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
m_tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(m_tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
|
||||
|
|
@ -706,25 +711,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -753,16 +758,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -788,8 +794,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -853,17 +859,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -927,24 +933,24 @@ void HelloVulkan::animationInstances(float time)
|
|||
* nvmath::translation_mat4(radius, 0.f, 0.f);
|
||||
inst.transformIT = nvmath::transpose(nvmath::invert(inst.transform));
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Instance& tinst = m_tlas[wusonIdx];
|
||||
tinst.transform = inst.transform;
|
||||
nvvk::RaytracingBuilderKHR::Instance& tinst = m_tlas[wusonIdx];
|
||||
tinst.transform = inst.transform;
|
||||
}
|
||||
|
||||
// Update the buffer
|
||||
vk::DeviceSize bufferSize = m_objInstance.size() * sizeof(ObjInstance);
|
||||
nvvkBuffer stagingBuffer = m_alloc.createBuffer(bufferSize, vk::BufferUsageFlagBits::eTransferSrc,
|
||||
nvvk::Buffer stagingBuffer = m_alloc.createBuffer(bufferSize, vk::BufferUsageFlagBits::eTransferSrc,
|
||||
vk::MemoryPropertyFlagBits::eHostVisible);
|
||||
// Copy data to staging buffer
|
||||
auto* gInst = m_alloc.map(stagingBuffer);
|
||||
memcpy(gInst, m_objInstance.data(), bufferSize);
|
||||
m_alloc.unmap(stagingBuffer);
|
||||
// Copy staging buffer to the Scene Description buffer
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
cmdBuf.copyBuffer(stagingBuffer.buffer, m_sceneDesc.buffer, vk::BufferCopy(0, 0, bufferSize));
|
||||
m_debug.endLabel(cmdBuf);
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
m_alloc.destroy(stagingBuffer);
|
||||
|
||||
m_rtBuilder.updateTlasMatrices(m_tlas);
|
||||
|
|
@ -957,8 +963,8 @@ void HelloVulkan::animationObject(float time)
|
|||
|
||||
updateCompDescriptors(model.vertexBuffer);
|
||||
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
cmdBuf.bindPipeline(vk::PipelineBindPoint::eCompute, m_compPipeline);
|
||||
cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, m_compPipelineLayout, 0,
|
||||
|
|
@ -966,27 +972,26 @@ void HelloVulkan::animationObject(float time)
|
|||
cmdBuf.pushConstants(m_compPipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(float),
|
||||
&time);
|
||||
cmdBuf.dispatch(model.nbVertices, 1, 1);
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// #VK_compute
|
||||
void HelloVulkan::createCompDescriptors()
|
||||
{
|
||||
m_compDescSetLayoutBind.emplace_back(vk::DescriptorSetLayoutBinding(
|
||||
m_compDescSetLayoutBind.addBinding(vk::DescriptorSetLayoutBinding(
|
||||
0, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute));
|
||||
|
||||
m_compDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_compDescSetLayoutBind);
|
||||
m_compDescPool = nvvkpp::util::createDescriptorPool(m_device, m_compDescSetLayoutBind, 1);
|
||||
m_compDescSet = nvvkpp::util::createDescriptorSet(m_device, m_compDescPool, m_compDescSetLayout);
|
||||
m_compDescSetLayout = m_compDescSetLayoutBind.createLayout(m_device);
|
||||
m_compDescPool = m_compDescSetLayoutBind.createPool(m_device, 1);
|
||||
m_compDescSet = nvvk::allocateDescriptorSet(m_device, m_compDescPool, m_compDescSetLayout);
|
||||
}
|
||||
|
||||
void HelloVulkan::updateCompDescriptors(nvvkBuffer& vertex)
|
||||
void HelloVulkan::updateCompDescriptors(nvvk::Buffer& vertex)
|
||||
{
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
vk::DescriptorBufferInfo dbiUnif{vertex.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_compDescSet, m_compDescSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_compDescSetLayoutBind.makeWrite(m_compDescSet, 0, &dbiUnif));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -999,9 +1004,9 @@ void HelloVulkan::createCompPipelines()
|
|||
vk::ComputePipelineCreateInfo computePipelineCreateInfo{{}, {}, m_compPipelineLayout};
|
||||
|
||||
computePipelineCreateInfo.stage =
|
||||
nvvkpp::util::loadShader(m_device,
|
||||
nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
|
||||
vk::ShaderStageFlagBits::eCompute);
|
||||
nvvk::createShaderStageInfo(m_device,
|
||||
nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
|
||||
VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
m_compPipeline = m_device.createComputePipeline({}, computePipelineCreateInfo, nullptr);
|
||||
m_device.destroy(computePipelineCreateInfo.stage.module);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +97,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,44 +118,44 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> m_tlas;
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> m_blas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> m_tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> m_blas;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
@ -172,13 +171,13 @@ public:
|
|||
|
||||
// #VK_compute
|
||||
void createCompDescriptors();
|
||||
void updateCompDescriptors(nvvkBuffer& vertex);
|
||||
void updateCompDescriptors(nvvk::Buffer& vertex);
|
||||
void createCompPipelines();
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_compDescSetLayoutBind;
|
||||
vk::DescriptorPool m_compDescPool;
|
||||
vk::DescriptorSetLayout m_compDescSetLayout;
|
||||
vk::DescriptorSet m_compDescSet;
|
||||
vk::Pipeline m_compPipeline;
|
||||
vk::PipelineLayout m_compPipelineLayout;
|
||||
nvvk::DescriptorSetBindings m_compDescSetLayoutBind;
|
||||
vk::DescriptorPool m_compDescPool;
|
||||
vk::DescriptorSetLayout m_compDescSetLayout;
|
||||
vk::DescriptorSet m_compDescSet;
|
||||
vk::Pipeline m_compPipeline;
|
||||
vk::PipelineLayout m_compPipelineLayout;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -39,10 +39,12 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -124,7 +126,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -148,7 +150,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -163,7 +165,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -256,7 +259,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -308,7 +312,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +59,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,34 +101,34 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj,
|
||||
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1,
|
||||
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj,
|
||||
vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -138,9 +140,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -154,11 +156,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -166,7 +167,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -192,19 +193,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -237,8 +237,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -249,8 +249,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -285,12 +285,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -310,21 +310,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -351,16 +351,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -437,7 +437,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -467,49 +467,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::ImageDedicated image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -546,13 +551,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -566,10 +572,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -578,8 +584,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -617,13 +622,13 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
|
|
@ -655,7 +660,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -665,7 +670,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -679,16 +684,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -703,25 +708,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -750,16 +755,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -785,11 +791,11 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
vk::ShaderModule ahitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rahit.spv", true, paths));
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
|
|
@ -855,17 +861,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +97,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,42 +118,42 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
void resetFrame();
|
||||
void updateFrame();
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
int m_maxFrames{10000};
|
||||
|
||||
struct RtPushConstant
|
||||
|
|
|
|||
|
|
@ -39,10 +39,11 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -124,7 +125,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -148,7 +149,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -163,7 +164,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -244,7 +246,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -296,7 +299,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +59,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,31 +101,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -135,9 +137,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -151,11 +153,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -163,7 +164,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -189,19 +190,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -234,8 +234,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -246,8 +246,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -282,12 +282,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -307,21 +307,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -348,16 +348,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -434,7 +434,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -464,49 +464,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::ImageDedicated image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -543,13 +548,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -563,10 +569,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -575,8 +581,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -614,15 +619,15 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asCreate.setIndexType(vk::IndexType::eUint32);
|
||||
|
|
@ -659,7 +664,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -673,16 +678,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -697,25 +702,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -744,16 +749,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -779,8 +785,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -795,14 +801,13 @@ void HelloVulkan::createRtPipeline()
|
|||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
|
||||
|
||||
vk::ShaderModule call0 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_point.rcall.spv", true, paths));
|
||||
vk::ShaderModule call1 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_spot.rcall.spv", true, paths));
|
||||
vk::ShaderModule call2 =
|
||||
nvvkpp::util::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, nvh::loadFile("shaders/light_inf.rcall.spv", true, paths));
|
||||
|
||||
stages.push_back({{}, vk::ShaderStageFlagBits::eCallableKHR, call0, "main"});
|
||||
callGroup.setGeneralShader(static_cast<uint32_t>(stages.size() - 1));
|
||||
|
|
@ -874,17 +879,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -26,16 +26,15 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +43,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +66,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -101,19 +101,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -122,41 +122,41 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -141,7 +142,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -165,7 +166,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -180,7 +181,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -258,7 +260,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -310,7 +313,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -38,13 +38,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -60,25 +61,26 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
#if defined(NVVK_ALLOC_DEDICATED)
|
||||
m_alloc.init(device, physicalDevice);
|
||||
#elif defined(ALLOC_DMA)
|
||||
#elif defined(NVVK_ALLOC_DMA)
|
||||
m_memAllocator.init(device, physicalDevice);
|
||||
m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR, true);
|
||||
m_alloc.init(device, &m_memAllocator);
|
||||
#elif defined(ALLOC_VMA)
|
||||
m_memAllocator.setAllocateFlags(VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT, true);
|
||||
m_alloc.init(device, physicalDevice, &m_memAllocator);
|
||||
#elif defined(NVVK_ALLOC_VMA)
|
||||
VmaAllocatorCreateInfo allocatorInfo = {};
|
||||
allocatorInfo.instance = instance;
|
||||
allocatorInfo.physicalDevice = physicalDevice;
|
||||
allocatorInfo.device = device;
|
||||
allocatorInfo.flags |=
|
||||
VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT | VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT;
|
||||
allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
|
||||
vmaCreateAllocator(&allocatorInfo, &m_memAllocator);
|
||||
m_alloc.init(device, m_memAllocator);
|
||||
m_alloc.init(device, physicalDevice, m_memAllocator);
|
||||
#endif
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -98,20 +100,9 @@ void HelloVulkan::updateUniformBuffer()
|
|||
// #VKRay
|
||||
ubo.projInverse = nvmath::invert(ubo.proj);
|
||||
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
void* data = m_device.mapMemory(m_cameraMat.allocation, 0, sizeof(CameraMatrices));
|
||||
void* data = m_alloc.map(m_cameraMat);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_device.unmapMemory(m_cameraMat.allocation);
|
||||
#elif defined(ALLOC_DMA)
|
||||
void* data = m_memAllocator.map(m_cameraMat.allocation);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
m_memAllocator.unmap(m_cameraMat.allocation);
|
||||
#elif defined(ALLOC_VMA)
|
||||
void* data;
|
||||
vmaMapMemory(m_memAllocator, m_cameraMat.allocation, &data);
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
vmaUnmapMemory(m_memAllocator, m_cameraMat.allocation);
|
||||
#endif
|
||||
m_alloc.unmap(m_cameraMat);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -126,31 +117,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -162,9 +153,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -178,11 +169,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -190,7 +180,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -216,19 +206,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -261,8 +250,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -273,8 +262,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -296,12 +285,7 @@ void HelloVulkan::createUniformBuffer()
|
|||
using vkMP = vk::MemoryPropertyFlagBits;
|
||||
|
||||
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), vkBU::eUniformBuffer,
|
||||
#if defined(ALLOC_DEDICATED) || defined(ALLOC_DMA)
|
||||
vkMP::eHostVisible | vkMP::eHostCoherent
|
||||
#elif defined(ALLOC_VMA)
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU
|
||||
#endif
|
||||
);
|
||||
vkMP::eHostVisible | vkMP::eHostCoherent);
|
||||
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
|
||||
}
|
||||
|
||||
|
|
@ -314,12 +298,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -339,21 +323,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -380,16 +364,15 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -439,9 +422,10 @@ void HelloVulkan::destroyResources()
|
|||
m_device.destroy(m_rtPipelineLayout);
|
||||
m_alloc.destroy(m_rtSBTBuffer);
|
||||
|
||||
#if defined(ALLOC_DMA)
|
||||
m_alloc.deinit();
|
||||
#if defined(NVVK_ALLOC_DMA)
|
||||
m_memAllocator.deinit();
|
||||
#elif defined(ALLOC_VMA)
|
||||
#elif defined(NVVK_ALLOC_VMA)
|
||||
vmaDestroyAllocator(m_memAllocator);
|
||||
#endif
|
||||
}
|
||||
|
|
@ -472,7 +456,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -502,49 +486,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -581,13 +570,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -601,10 +591,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -613,8 +603,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -652,21 +641,15 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_DMA)
|
||||
m_rtBuilder.setup(m_device, m_memAllocator, m_graphicsQueueIndex);
|
||||
#elif defined(ALLOC_VMA)
|
||||
m_rtBuilder.setup(m_device, m_memAllocator, m_graphicsQueueIndex);
|
||||
#endif
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asCreate.setIndexType(vk::IndexType::eUint32);
|
||||
|
|
@ -703,7 +686,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -717,16 +700,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -741,25 +724,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -788,16 +771,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -823,8 +807,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -888,17 +872,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -27,29 +27,17 @@
|
|||
#pragma once
|
||||
|
||||
// #VKRay
|
||||
//#define ALLOC_DEDICATED
|
||||
#define ALLOC_DMA
|
||||
//#define ALLOC_VMA
|
||||
//#define NVVK_ALLOC_DEDICATED
|
||||
#define NVVK_ALLOC_DMA
|
||||
//#define NVVK_ALLOC_VMA
|
||||
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#elif defined(ALLOC_DMA)
|
||||
#include "nvvkpp/allocator_dma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferDma;
|
||||
using nvvkTexture = nvvkpp::TextureDma;
|
||||
#elif defined(ALLOC_VMA)
|
||||
#include "nvvkpp/allocator_vma_vkpp.hpp"
|
||||
using nvvkBuffer = nvvkpp::BufferVma;
|
||||
using nvvkTexture = nvvkpp::TextureVma;
|
||||
#endif
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -58,10 +46,11 @@ using nvvkTexture = nvvkpp::TextureVma;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -80,12 +69,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -112,28 +101,28 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
#if defined(ALLOC_DEDICATED)
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
#elif defined(ALLOC_DMA)
|
||||
nvvkpp::AllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
#if defined(NVVK_ALLOC_DEDICATED)
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
#elif defined(NVVK_ALLOC_DMA)
|
||||
nvvk::AllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DeviceMemoryAllocator m_memAllocator;
|
||||
#elif defined(ALLOC_VMA)
|
||||
nvvkpp::AllocatorVma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
VmaAllocator m_memAllocator;
|
||||
#elif defined(NVVK_ALLOC_VMA)
|
||||
nvvk::AllocatorVma m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
VmaAllocator m_memAllocator;
|
||||
#endif
|
||||
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -142,41 +131,41 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@
|
|||
#include <array>
|
||||
#include <random>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -40,10 +41,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -125,7 +126,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -149,7 +150,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -164,7 +165,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -258,7 +260,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -310,7 +313,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
#include <random>
|
||||
|
||||
// Holding the camera matrices
|
||||
|
|
@ -59,11 +60,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -100,34 +102,34 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(vkDS(1, vkDT::eStorageBuffer, nbObj + 1,
|
||||
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
m_descSetLayoutBind.addBinding(vkDS(1, vkDT::eStorageBuffer, nbObj + 1,
|
||||
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials Index (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj + 1, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing spheres (binding = 7)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(7, vkDT::eStorageBuffer, 1, vkSS::eClosestHitKHR | vkSS::eIntersectionKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -139,9 +141,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -158,14 +160,13 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiMat.emplace_back(m_spheresMatColorBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiMatIdx.emplace_back(m_spheresMatIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
vk::DescriptorBufferInfo dbiSpheres{m_spheresBuffer.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[7], &dbiSpheres));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &dbiSpheres));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -173,7 +174,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -199,19 +200,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -244,8 +244,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -256,8 +256,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -292,12 +292,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -317,21 +317,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -358,16 +358,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -449,7 +449,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -479,49 +479,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -558,13 +563,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -578,10 +584,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -590,8 +596,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -629,13 +634,13 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
|
|
@ -667,7 +672,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -677,7 +682,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
//--------------------------------------------------------------------------------------------------
|
||||
// Returning the ray tracing geometry used for the BLAS, containing all spheres
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
|
||||
{
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eAabbs);
|
||||
|
|
@ -705,7 +710,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
|
|||
offset.setPrimitiveOffset(0);
|
||||
offset.setTransformOffset(0);
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -759,13 +764,13 @@ void HelloVulkan::createSpheres()
|
|||
|
||||
// Creating all buffers
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, vkBU::eStorageBuffer);
|
||||
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs, vkBU::eShaderDeviceAddress);
|
||||
m_spheresMatIndexBuffer = m_alloc.createBuffer(cmdBuf, matIdx, vkBU::eStorageBuffer);
|
||||
m_spheresMatColorBuffer = m_alloc.createBuffer(cmdBuf, materials, vkBU::eStorageBuffer);
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, vkBU::eStorageBuffer);
|
||||
m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs, vkBU::eShaderDeviceAddress);
|
||||
m_spheresMatIndexBuffer = m_alloc.createBuffer(cmdBuf, matIdx, vkBU::eStorageBuffer);
|
||||
m_spheresMatColorBuffer = m_alloc.createBuffer(cmdBuf, materials, vkBU::eStorageBuffer);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
// Debug information
|
||||
m_debug.setObjectName(m_spheresBuffer.buffer, "spheres");
|
||||
|
|
@ -777,7 +782,7 @@ void HelloVulkan::createSpheres()
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -798,27 +803,27 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
|
||||
// Add the blas containing all spheres
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[0].transform; // Position of the instance
|
||||
rayInst.instanceId = static_cast<uint32_t>(tlas.size()); // gl_InstanceID
|
||||
rayInst.blasId = static_cast<uint32_t>(m_objModel.size());
|
||||
rayInst.hitGroupId = 1; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
|
||||
|
|
@ -834,25 +839,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -881,16 +886,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -916,8 +922,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group0 - Closest Hit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
{
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
|
|
@ -930,11 +936,11 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group1 - Closest Hit + Intersection (procedural)
|
||||
vk::ShaderModule chit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
vk::ShaderModule rintSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
|
||||
{
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eProceduralHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -1003,17 +1009,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +97,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,41 +118,41 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
@ -176,12 +175,12 @@ public:
|
|||
nvmath::vec3f maximum;
|
||||
};
|
||||
|
||||
nvvkpp::RaytracingBuilderKHR::Blas sphereToVkGeometryKHR();
|
||||
nvvk::RaytracingBuilderKHR::Blas sphereToVkGeometryKHR();
|
||||
|
||||
std::vector<Sphere> m_spheres; // All spheres
|
||||
nvvkBuffer m_spheresBuffer; // Buffer holding the spheres
|
||||
nvvkBuffer m_spheresAabbBuffer; // Buffer of all Aabb
|
||||
nvvkBuffer m_spheresMatColorBuffer; // Multiple materials
|
||||
nvvkBuffer m_spheresMatIndexBuffer; // Define which sphere uses which material
|
||||
nvvk::Buffer m_spheresBuffer; // Buffer holding the spheres
|
||||
nvvk::Buffer m_spheresAabbBuffer; // Buffer of all Aabb
|
||||
nvvk::Buffer m_spheresMatColorBuffer; // Multiple materials
|
||||
nvvk::Buffer m_spheresMatIndexBuffer; // Define which sphere uses which material
|
||||
void createSpheres();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -124,7 +125,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -148,7 +149,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -163,7 +164,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -241,7 +243,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -293,7 +296,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +59,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,31 +101,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -135,9 +137,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -151,11 +153,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -163,7 +164,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -189,19 +190,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -234,8 +234,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -246,8 +246,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -282,12 +282,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -307,21 +307,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -348,16 +348,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -434,7 +434,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -464,49 +464,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -543,13 +548,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -563,10 +569,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -575,8 +581,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -614,15 +619,15 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asCreate.setIndexType(vk::IndexType::eUint32);
|
||||
|
|
@ -659,7 +664,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -673,16 +678,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -697,25 +702,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -744,16 +749,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -779,8 +785,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -844,17 +850,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +97,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,42 +118,42 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
void resetFrame();
|
||||
void updateFrame();
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
int m_maxFrames{100};
|
||||
|
||||
struct RtPushConstant
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -132,7 +133,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -156,7 +157,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -171,7 +172,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -254,7 +256,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -306,7 +309,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +59,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,31 +101,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -135,9 +137,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -151,11 +153,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.push_back({m_objModel[i].vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiIdx.push_back({m_objModel[i].indexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -163,7 +164,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(m_textures[i].descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -189,19 +190,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -234,8 +234,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -246,8 +246,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -282,12 +282,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -307,21 +307,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -348,16 +348,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -434,7 +434,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -464,49 +464,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -543,13 +548,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -563,10 +569,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -575,8 +581,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -614,15 +619,15 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asCreate.setIndexType(vk::IndexType::eUint32);
|
||||
|
|
@ -659,7 +664,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -673,17 +678,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.hitGroupId = m_objInstance[i].hitgroup;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
rayInst.hitGroupId = m_objInstance[i].hitgroup; // Using the hit group set in main
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -698,25 +702,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -745,16 +749,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -780,11 +785,11 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
vk::ShaderModule chit2SM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -893,17 +898,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
}
|
||||
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer = m_alloc.createBuffer(cmdBuf, sbtBuffer, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -99,19 +98,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -120,41 +119,41 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,9 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -124,7 +124,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -148,7 +148,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -163,7 +163,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -251,7 +252,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -303,7 +305,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
|
|
@ -36,13 +36,13 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +58,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,33 +100,33 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// The top level acceleration structure
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(7, vkDT::eAccelerationStructureKHR, 1, vkSS::eFragment));
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -137,9 +138,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -153,11 +154,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.emplace_back(obj.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
dbiIdx.emplace_back(obj.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -165,13 +165,13 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(texture.descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[7], &descASInfo));
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &descASInfo));
|
||||
|
||||
|
||||
// Writing the information
|
||||
|
|
@ -198,19 +198,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -243,8 +242,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -255,8 +254,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -291,12 +290,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -316,21 +315,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -357,16 +356,15 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -438,7 +436,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -467,49 +465,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -546,13 +549,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -566,10 +570,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -578,8 +582,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -617,13 +620,13 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
// Setting up the creation info of acceleration structure
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
|
|
@ -660,7 +663,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
offset.setTransformOffset(0);
|
||||
|
||||
// Our blas is only one geometry, but could be made of many geometries
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
blas.asGeometry.emplace_back(asGeom);
|
||||
blas.asCreateGeometryInfo.emplace_back(asCreate);
|
||||
blas.asBuildOffsetInfo.emplace_back(offset);
|
||||
|
|
@ -674,7 +677,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -688,16 +691,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +97,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,25 +118,25 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -30,8 +30,10 @@
|
|||
// at the top of imgui.cpp.
|
||||
|
||||
#include <array>
|
||||
#include <iostream>
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -40,10 +42,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -125,7 +127,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -148,7 +150,7 @@ int main(int argc, char** argv)
|
|||
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -164,7 +166,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -238,7 +241,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -297,7 +301,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -36,13 +36,14 @@ extern std::vector<std::string> defaultSearchPaths;
|
|||
|
||||
#include "hello_vulkan.h"
|
||||
#include "nvh//cameramanipulator.hpp"
|
||||
#include "nvvkpp/descriptorsets_vkpp.hpp"
|
||||
#include "nvvkpp/pipeline_vkpp.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
#include "nvvk/pipeline_vk.hpp"
|
||||
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/renderpass_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/renderpasses_vk.hpp"
|
||||
#include "nvvk/shaders_vk.hpp"
|
||||
|
||||
|
||||
// Holding the camera matrices
|
||||
struct CameraMatrices
|
||||
|
|
@ -58,11 +59,12 @@ struct CameraMatrices
|
|||
// Keep the handle on the device
|
||||
// Initialize the tool to do all our allocations: buffers, images
|
||||
//
|
||||
void HelloVulkan::setup(const vk::Device& device,
|
||||
void HelloVulkan::setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily)
|
||||
{
|
||||
AppBase::setup(device, physicalDevice, queueFamily);
|
||||
AppBase::setup(instance, device, physicalDevice, queueFamily);
|
||||
m_alloc.init(device, physicalDevice);
|
||||
m_debug.setup(m_device);
|
||||
}
|
||||
|
|
@ -99,31 +101,31 @@ void HelloVulkan::createDescriptorSetLayout()
|
|||
uint32_t nbObj = static_cast<uint32_t>(m_objModel.size());
|
||||
|
||||
// Camera matrices (binding = 0)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
|
||||
// Materials (binding = 1)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(1, vkDT::eStorageBuffer, nbObj, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Scene description (binding = 2)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(2, vkDT::eStorageBuffer, 1, vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Textures (binding = 3)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Materials (binding = 4)
|
||||
m_descSetLayoutBind.emplace_back(
|
||||
m_descSetLayoutBind.addBinding(
|
||||
vkDS(4, vkDT::eStorageBuffer, nbObj, vkSS::eFragment | vkSS::eClosestHitKHR));
|
||||
// Storing vertices (binding = 5)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
// Storing indices (binding = 6)
|
||||
m_descSetLayoutBind.emplace_back( //
|
||||
m_descSetLayoutBind.addBinding( //
|
||||
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR));
|
||||
|
||||
|
||||
m_descSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_descSetLayoutBind);
|
||||
m_descPool = nvvkpp::util::createDescriptorPool(m_device, m_descSetLayoutBind, 1);
|
||||
m_descSet = nvvkpp::util::createDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
|
||||
m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
|
||||
m_descSet = nvvk::allocateDescriptorSet(m_device, m_descPool, m_descSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -135,9 +137,9 @@ void HelloVulkan::updateDescriptorSet()
|
|||
|
||||
// Camera matrices and scene description
|
||||
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[0], &dbiUnif));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
|
||||
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[2], &dbiSceneDesc));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
|
||||
|
||||
// All material buffers, 1 buffer per OBJ
|
||||
std::vector<vk::DescriptorBufferInfo> dbiMat;
|
||||
|
|
@ -151,11 +153,10 @@ void HelloVulkan::updateDescriptorSet()
|
|||
dbiVert.push_back({m_objModel[i].vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
dbiIdx.push_back({m_objModel[i].indexBuffer.buffer, 0, VK_WHOLE_SIZE});
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[1], dbiMat.data()));
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[4], dbiMatIdx.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[5], dbiVert.data()));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[6], dbiIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
|
||||
|
||||
// All texture samplers
|
||||
std::vector<vk::DescriptorImageInfo> diit;
|
||||
|
|
@ -163,7 +164,7 @@ void HelloVulkan::updateDescriptorSet()
|
|||
{
|
||||
diit.push_back(m_textures[i].descriptor);
|
||||
}
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_descSet, m_descSetLayoutBind[3], diit.data()));
|
||||
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
|
||||
|
||||
// Writing the information
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
|
|
@ -189,19 +190,18 @@ void HelloVulkan::createGraphicsPipeline()
|
|||
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
|
||||
|
||||
// Creating the Pipeline
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvkpp::GraphicsPipelineGenerator gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState = {true};
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreenRenderPass);
|
||||
gpb.depthStencilState.depthTestEnable = true;
|
||||
gpb.addShader(nvh::loadFile("shaders/vert_shader.vert.spv", true, paths), vkSS::eVertex);
|
||||
gpb.addShader(nvh::loadFile("shaders/frag_shader.frag.spv", true, paths), vkSS::eFragment);
|
||||
gpb.vertexInputState.bindingDescriptions = {{0, sizeof(VertexObj)}};
|
||||
gpb.vertexInputState.attributeDescriptions = {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}};
|
||||
gpb.addBindingDescription({0, sizeof(VertexObj)});
|
||||
gpb.addAttributeDescriptions({{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, pos)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, nrm)},
|
||||
{2, 0, vk::Format::eR32G32B32Sfloat, offsetof(VertexObj, color)},
|
||||
{3, 0, vk::Format::eR32G32Sfloat, offsetof(VertexObj, texCoord)}});
|
||||
|
||||
m_graphicsPipeline = gpb.create();
|
||||
m_graphicsPipeline = gpb.createPipeline();
|
||||
m_debug.setObjectName(m_graphicsPipeline, "Graphics");
|
||||
}
|
||||
|
||||
|
|
@ -234,8 +234,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
|
||||
|
||||
// Create the buffers on Device and copy vertices, indices and materials
|
||||
nvvkpp::SingleCommandBuffer cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
|
||||
model.vertexBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
|
||||
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
|
||||
|
|
@ -246,8 +246,8 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
|
|||
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
|
||||
// Creates all textures found
|
||||
createTextureImages(cmdBuf, loader.m_textures);
|
||||
cmdBufGet.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdBufGet.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
|
||||
std::string objNb = std::to_string(instance.objIndex);
|
||||
m_debug.setObjectName(model.vertexBuffer.buffer, (std::string("vertex_" + objNb).c_str()));
|
||||
|
|
@ -282,12 +282,12 @@ void HelloVulkan::createUniformBuffer()
|
|||
void HelloVulkan::createSceneDescriptionBuffer()
|
||||
{
|
||||
using vkBU = vk::BufferUsageFlagBits;
|
||||
nvvkpp::SingleCommandBuffer cmdGen(m_device, m_graphicsQueueIndex);
|
||||
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
|
||||
|
||||
auto cmdBuf = cmdGen.createCommandBuffer();
|
||||
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
|
||||
cmdGen.flushCommandBuffer(cmdBuf);
|
||||
m_alloc.flushStaging();
|
||||
cmdGen.submitAndWait(cmdBuf);
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
|
||||
}
|
||||
|
||||
|
|
@ -307,21 +307,21 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
// If no textures are present, create a dummy one to accommodate the pipeline layout
|
||||
if(textures.empty() && m_textures.empty())
|
||||
{
|
||||
nvvkTexture texture;
|
||||
nvvk::Texture texture;
|
||||
|
||||
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
|
||||
vk::DeviceSize bufferSize = sizeof(color);
|
||||
auto imgSize = vk::Extent2D(1, 1);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
|
||||
|
||||
// Creating the dummy texure
|
||||
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
// Creating the VKImage
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
|
||||
// Setting up the descriptor used by the shader
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
||||
nvvkpp::image::setImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
else
|
||||
|
|
@ -348,16 +348,16 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
|
|||
|
||||
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
|
||||
auto imgSize = vk::Extent2D(texWidth, texHeight);
|
||||
auto imageCreateInfo = nvvkpp::image::create2DInfo(imgSize, format, vkIU::eSampled, true);
|
||||
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
|
||||
|
||||
{
|
||||
nvvkTexture texture;
|
||||
texture = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::ImageDedicated image =
|
||||
m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
|
||||
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
|
||||
vk::ImageViewCreateInfo ivInfo =
|
||||
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
|
||||
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
|
||||
|
||||
nvvkpp::image::generateMipmaps(cmdBuf, texture.image, format, imgSize,
|
||||
imageCreateInfo.mipLevels);
|
||||
texture.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, texture.image, samplerCreateInfo, format);
|
||||
m_textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
|
@ -434,7 +434,7 @@ void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
|
|||
cmdBuf.pushConstants<ObjPushConstant>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
|
||||
m_pushConstant);
|
||||
|
||||
cmdBuf.bindVertexBuffers(0, 1, &model.vertexBuffer.buffer, &offset);
|
||||
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
|
||||
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
|
||||
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
|
||||
}
|
||||
|
|
@ -464,49 +464,54 @@ void HelloVulkan::createOffscreenRender()
|
|||
m_alloc.destroy(m_offscreenDepth);
|
||||
|
||||
// Creating the color image
|
||||
auto colorCreateInfo = nvvkpp::image::create2DInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
m_offscreenColor = m_alloc.createImage(colorCreateInfo);
|
||||
{
|
||||
auto colorCreateInfo = nvvk::makeImage2DCreateInfo(m_size, m_offscreenColorFormat,
|
||||
vk::ImageUsageFlagBits::eColorAttachment
|
||||
| vk::ImageUsageFlagBits::eSampled
|
||||
| vk::ImageUsageFlagBits::eStorage);
|
||||
|
||||
m_offscreenColor.descriptor =
|
||||
nvvkpp::image::create2DDescriptor(m_device, m_offscreenColor.image, vk::SamplerCreateInfo{},
|
||||
m_offscreenColorFormat, vk::ImageLayout::eGeneral);
|
||||
|
||||
nvvk::Image image = m_alloc.createImage(colorCreateInfo);
|
||||
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, colorCreateInfo);
|
||||
m_offscreenColor = m_alloc.createTexture(image, ivInfo, vk::SamplerCreateInfo());
|
||||
m_offscreenColor.descriptor.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
}
|
||||
|
||||
// Creating the depth buffer
|
||||
auto depthCreateInfo =
|
||||
nvvkpp::image::create2DInfo(m_size, m_offscreenDepthFormat,
|
||||
nvvk::makeImage2DCreateInfo(m_size, m_offscreenDepthFormat,
|
||||
vk::ImageUsageFlagBits::eDepthStencilAttachment);
|
||||
m_offscreenDepth = m_alloc.createImage(depthCreateInfo);
|
||||
{
|
||||
nvvk::Image image = m_alloc.createImage(depthCreateInfo);
|
||||
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(m_offscreenDepth.image);
|
||||
m_offscreenDepth.descriptor.imageView = m_device.createImageView(depthStencilView);
|
||||
vk::ImageViewCreateInfo depthStencilView;
|
||||
depthStencilView.setViewType(vk::ImageViewType::e2D);
|
||||
depthStencilView.setFormat(m_offscreenDepthFormat);
|
||||
depthStencilView.setSubresourceRange({vk::ImageAspectFlagBits::eDepth, 0, 1, 0, 1});
|
||||
depthStencilView.setImage(image.image);
|
||||
|
||||
m_offscreenDepth = m_alloc.createTexture(image, depthStencilView);
|
||||
}
|
||||
|
||||
// Setting the image layout for both color and depth
|
||||
{
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvkpp::image::setImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageAspectFlagBits::eDepth,
|
||||
vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal);
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
auto cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenColor.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::cmdBarrierImageLayout(cmdBuf, m_offscreenDepth.image, vk::ImageLayout::eUndefined,
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::ImageAspectFlagBits::eDepth);
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
}
|
||||
|
||||
// Creating a renderpass for the offscreen
|
||||
if(!m_offscreenRenderPass)
|
||||
{
|
||||
m_offscreenRenderPass =
|
||||
nvvkpp::util::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat,
|
||||
1, true, true, vk::ImageLayout::eGeneral,
|
||||
vk::ImageLayout::eGeneral);
|
||||
nvvk::createRenderPass(m_device, {m_offscreenColorFormat}, m_offscreenDepthFormat, 1, true,
|
||||
true, vk::ImageLayout::eGeneral, vk::ImageLayout::eGeneral);
|
||||
}
|
||||
|
||||
// Creating the frame buffer for offscreen
|
||||
|
|
@ -543,13 +548,14 @@ void HelloVulkan::createPostPipeline()
|
|||
// Pipeline: completely generic, no vertices
|
||||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
nvvkpp::GraphicsPipelineGenerator pipelineGenerator(m_device, m_postPipelineLayout, m_renderPass);
|
||||
nvvk::GraphicsPipelineGeneratorCombined pipelineGenerator(m_device, m_postPipelineLayout,
|
||||
m_renderPass);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/passthrough.vert.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eVertex);
|
||||
pipelineGenerator.addShader(nvh::loadFile("shaders/post.frag.spv", true, paths),
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
pipelineGenerator.rasterizationState.setCullMode(vk::CullModeFlagBits::eNone);
|
||||
m_postPipeline = pipelineGenerator.create();
|
||||
m_postPipeline = pipelineGenerator.createPipeline();
|
||||
m_debug.setObjectName(m_postPipeline, "post");
|
||||
}
|
||||
|
||||
|
|
@ -563,10 +569,10 @@ void HelloVulkan::createPostDescriptor()
|
|||
using vkDT = vk::DescriptorType;
|
||||
using vkSS = vk::ShaderStageFlagBits;
|
||||
|
||||
m_postDescSetLayoutBind.emplace_back(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescPool = nvvkpp::util::createDescriptorPool(m_device, m_postDescSetLayoutBind);
|
||||
m_postDescSet = nvvkpp::util::createDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
m_postDescSetLayoutBind.addBinding(vkDS(0, vkDT::eCombinedImageSampler, 1, vkSS::eFragment));
|
||||
m_postDescSetLayout = m_postDescSetLayoutBind.createLayout(m_device);
|
||||
m_postDescPool = m_postDescSetLayoutBind.createPool(m_device);
|
||||
m_postDescSet = nvvk::allocateDescriptorSet(m_device, m_postDescPool, m_postDescSetLayout);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
@ -575,8 +581,7 @@ void HelloVulkan::createPostDescriptor()
|
|||
void HelloVulkan::updatePostDescriptorSet()
|
||||
{
|
||||
vk::WriteDescriptorSet writeDescriptorSets =
|
||||
nvvkpp::util::createWrite(m_postDescSet, m_postDescSetLayoutBind[0],
|
||||
&m_offscreenColor.descriptor);
|
||||
m_postDescSetLayoutBind.makeWrite(m_postDescSet, 0, &m_offscreenColor.descriptor);
|
||||
m_device.updateDescriptorSets(writeDescriptorSets, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -614,15 +619,15 @@ void HelloVulkan::initRayTracing()
|
|||
auto properties = m_physicalDevice.getProperties2<vk::PhysicalDeviceProperties2,
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtProperties = properties.get<vk::PhysicalDeviceRayTracingPropertiesKHR>();
|
||||
m_rtBuilder.setup(m_device, m_physicalDevice, m_graphicsQueueIndex);
|
||||
m_rtBuilder.setup(m_device, &m_alloc, m_graphicsQueueIndex);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Converting a OBJ primitive to the ray tracing geometry used for the BLAS
|
||||
//
|
||||
nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
nvvk::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjModel& model)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Blas blas;
|
||||
nvvk::RaytracingBuilderKHR::Blas blas;
|
||||
vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
|
||||
asCreate.setGeometryType(vk::GeometryTypeKHR::eTriangles);
|
||||
asCreate.setIndexType(vk::IndexType::eUint32);
|
||||
|
|
@ -659,7 +664,7 @@ nvvkpp::RaytracingBuilderKHR::Blas HelloVulkan::objectToVkGeometryKHR(const ObjM
|
|||
void HelloVulkan::createBottomLevelAS()
|
||||
{
|
||||
// BLAS - Storing each primitive in a geometry
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Blas> allBlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
|
||||
allBlas.reserve(m_objModel.size());
|
||||
for(const auto& obj : m_objModel)
|
||||
{
|
||||
|
|
@ -673,16 +678,16 @@ void HelloVulkan::createBottomLevelAS()
|
|||
|
||||
void HelloVulkan::createTopLevelAS()
|
||||
{
|
||||
std::vector<nvvkpp::RaytracingBuilderKHR::Instance> tlas;
|
||||
std::vector<nvvk::RaytracingBuilderKHR::Instance> tlas;
|
||||
tlas.reserve(m_objInstance.size());
|
||||
for(int i = 0; i < static_cast<int>(m_objInstance.size()); i++)
|
||||
{
|
||||
nvvkpp::RaytracingBuilderKHR::Instance rayInst;
|
||||
nvvk::RaytracingBuilderKHR::Instance rayInst;
|
||||
rayInst.transform = m_objInstance[i].transform; // Position of the instance
|
||||
rayInst.instanceId = i; // gl_InstanceID
|
||||
rayInst.blasId = m_objInstance[i].objIndex;
|
||||
rayInst.hitGroupId = 0; // We will use the same hit group for all objects
|
||||
rayInst.flags = vk::GeometryInstanceFlagBitsKHR::eTriangleCullDisable;
|
||||
rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
|
||||
tlas.emplace_back(rayInst);
|
||||
}
|
||||
m_rtBuilder.buildTlas(tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
|
||||
|
|
@ -697,25 +702,25 @@ void HelloVulkan::createRtDescriptorSet()
|
|||
using vkSS = vk::ShaderStageFlagBits;
|
||||
using vkDSLB = vk::DescriptorSetLayoutBinding;
|
||||
|
||||
m_rtDescSetLayoutBind.emplace_back(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.emplace_back(
|
||||
m_rtDescSetLayoutBind.addBinding(vkDSLB(0, vkDT::eAccelerationStructureKHR, 1,
|
||||
vkSS::eRaygenKHR | vkSS::eClosestHitKHR)); // TLAS
|
||||
m_rtDescSetLayoutBind.addBinding(
|
||||
vkDSLB(1, vkDT::eStorageImage, 1, vkSS::eRaygenKHR)); // Output image
|
||||
|
||||
m_rtDescPool = nvvkpp::util::createDescriptorPool(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescSetLayout = nvvkpp::util::createDescriptorSetLayout(m_device, m_rtDescSetLayoutBind);
|
||||
m_rtDescPool = m_rtDescSetLayoutBind.createPool(m_device);
|
||||
m_rtDescSetLayout = m_rtDescSetLayoutBind.createLayout(m_device);
|
||||
m_rtDescSet = m_device.allocateDescriptorSets({m_rtDescPool, 1, &m_rtDescSetLayout})[0];
|
||||
|
||||
vk::AccelerationStructureKHR tlas = m_rtBuilder.getAccelerationStructure();
|
||||
vk::WriteDescriptorSetAccelerationStructureKHR descASInfo;
|
||||
descASInfo.setAccelerationStructureCount(1);
|
||||
descASInfo.setPAccelerationStructures(&m_rtBuilder.getAccelerationStructure());
|
||||
descASInfo.setPAccelerationStructures(&tlas);
|
||||
vk::DescriptorImageInfo imageInfo{
|
||||
{}, m_offscreenColor.descriptor.imageView, vk::ImageLayout::eGeneral};
|
||||
|
||||
std::vector<vk::WriteDescriptorSet> writes;
|
||||
writes.emplace_back(
|
||||
nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[0], &descASInfo));
|
||||
writes.emplace_back(nvvkpp::util::createWrite(m_rtDescSet, m_rtDescSetLayoutBind[1], &imageInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 0, &descASInfo));
|
||||
writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 1, &imageInfo));
|
||||
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
|
|
@ -744,16 +749,17 @@ void HelloVulkan::createRtPipeline()
|
|||
std::vector<std::string> paths = defaultSearchPaths;
|
||||
|
||||
vk::ShaderModule raygenSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rgen.spv", true, paths));
|
||||
vk::ShaderModule missSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rmiss.spv", true, paths));
|
||||
|
||||
// The second miss shader is invoked when a shadow ray misses the geometry. It
|
||||
// simply indicates that no occlusion has been found
|
||||
vk::ShaderModule shadowmissSM = nvvkpp::util::createShaderModule(
|
||||
m_device, nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
vk::ShaderModule shadowmissSM =
|
||||
nvvk::createShaderModule(m_device,
|
||||
nvh::loadFile("shaders/raytraceShadow.rmiss.spv", true, paths));
|
||||
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> stages;
|
||||
|
|
@ -779,8 +785,8 @@ void HelloVulkan::createRtPipeline()
|
|||
|
||||
// Hit Group - Closest Hit + AnyHit
|
||||
vk::ShaderModule chitSM =
|
||||
nvvkpp::util::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
nvvk::createShaderModule(m_device, //
|
||||
nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
|
||||
|
||||
vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
|
||||
VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
|
||||
|
|
@ -844,17 +850,17 @@ void HelloVulkan::createRtShaderBindingTable()
|
|||
m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
|
||||
shaderHandleStorage.data());
|
||||
// Write the handles in the SBT
|
||||
nvvkpp::SingleCommandBuffer genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
|
||||
vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
|
||||
|
||||
m_rtSBTBuffer =
|
||||
m_alloc.createBuffer(cmdBuf, shaderHandleStorage, vk::BufferUsageFlagBits::eRayTracingKHR);
|
||||
m_debug.setObjectName(m_rtSBTBuffer.buffer, "SBT");
|
||||
|
||||
|
||||
genCmdBuf.flushCommandBuffer(cmdBuf);
|
||||
genCmdBuf.submitAndWait(cmdBuf);
|
||||
|
||||
m_alloc.flushStaging();
|
||||
m_alloc.finalizeAndReleaseStaging();
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -26,16 +26,14 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "nvvkpp/allocator_dedicated_vkpp.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/debug_util_vkpp.hpp"
|
||||
#define NVVK_ALLOC_DEDICATED
|
||||
#include "nvvk/allocator_vk.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/debug_util_vk.hpp"
|
||||
#include "nvvk/descriptorsets_vk.hpp"
|
||||
|
||||
// #VKRay
|
||||
#define ALLOC_DEDICATED
|
||||
#include "nvvkpp/raytraceKHR_vkpp.hpp"
|
||||
|
||||
using nvvkBuffer = nvvkpp::BufferDedicated;
|
||||
using nvvkTexture = nvvkpp::TextureDedicated;
|
||||
#include "nvvk/raytraceKHR_vk.hpp"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Simple rasterizer of OBJ objects
|
||||
|
|
@ -44,10 +42,11 @@ using nvvkTexture = nvvkpp::TextureDedicated;
|
|||
// - Rendering is done in an offscreen framebuffer
|
||||
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
||||
//
|
||||
class HelloVulkan : public nvvkpp::AppBase
|
||||
class HelloVulkan : public nvvk::AppBase
|
||||
{
|
||||
public:
|
||||
void setup(const vk::Device& device,
|
||||
void setup(const vk::Instance& instance,
|
||||
const vk::Device& device,
|
||||
const vk::PhysicalDevice& physicalDevice,
|
||||
uint32_t queueFamily) override;
|
||||
void createDescriptorSetLayout();
|
||||
|
|
@ -66,12 +65,12 @@ public:
|
|||
// The OBJ model
|
||||
struct ObjModel
|
||||
{
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvkBuffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvkBuffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvkBuffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvkBuffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
uint32_t nbIndices{0};
|
||||
uint32_t nbVertices{0};
|
||||
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
||||
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
||||
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
||||
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
// Instance of the OBJ
|
||||
|
|
@ -98,19 +97,19 @@ public:
|
|||
std::vector<ObjInstance> m_objInstance;
|
||||
|
||||
// Graphic pipeline
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
vk::PipelineLayout m_pipelineLayout;
|
||||
vk::Pipeline m_graphicsPipeline;
|
||||
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
||||
vk::DescriptorPool m_descPool;
|
||||
vk::DescriptorSetLayout m_descSetLayout;
|
||||
vk::DescriptorSet m_descSet;
|
||||
|
||||
nvvkBuffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvkBuffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvkTexture> m_textures; // vector of all textures of the scene
|
||||
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
||||
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
||||
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
||||
|
||||
nvvkpp::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvkpp::DebugUtil m_debug; // Utility to name objects
|
||||
nvvk::AllocatorDedicated m_alloc; // Allocator for buffer, images, acceleration structures
|
||||
nvvk::DebugUtil m_debug; // Utility to name objects
|
||||
|
||||
// #Post
|
||||
void createOffscreenRender();
|
||||
|
|
@ -119,41 +118,41 @@ public:
|
|||
void updatePostDescriptorSet();
|
||||
void drawPost(vk::CommandBuffer cmdBuf);
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvkTexture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvkTexture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
||||
vk::DescriptorPool m_postDescPool;
|
||||
vk::DescriptorSetLayout m_postDescSetLayout;
|
||||
vk::DescriptorSet m_postDescSet;
|
||||
vk::Pipeline m_postPipeline;
|
||||
vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eD32Sfloat};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void initRayTracing();
|
||||
nvvk::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
|
||||
void createBottomLevelAS();
|
||||
void createTopLevelAS();
|
||||
void createRtDescriptorSet();
|
||||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
|
||||
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvkBuffer m_rtSBTBuffer;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_glfw.h"
|
||||
|
|
@ -39,10 +40,10 @@
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvkpp/appbase_vkpp.hpp"
|
||||
#include "nvvkpp/commands_vkpp.hpp"
|
||||
#include "nvvkpp/context_vkpp.hpp"
|
||||
#include "nvvkpp/utilities_vkpp.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#define UNUSED(x) (void)(x)
|
||||
|
|
@ -125,7 +126,7 @@ int main(int argc, char** argv)
|
|||
vk::PhysicalDeviceRayTracingFeaturesKHR raytracingFeature;
|
||||
|
||||
// Requesting Vulkan extensions and layers
|
||||
nvvkpp::ContextCreateInfo contextInfo(true);
|
||||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -149,7 +150,7 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvkpp::Context vkctx{};
|
||||
nvvk::Context vkctx{};
|
||||
vkctx.initInstance(contextInfo);
|
||||
// Find all compatible devices
|
||||
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
|
||||
|
|
@ -164,7 +165,8 @@ int main(int argc, char** argv)
|
|||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSurface(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -250,7 +252,8 @@ int main(int argc, char** argv)
|
|||
|
||||
// Clearing screen
|
||||
vk::ClearValue clearValues[2];
|
||||
clearValues[0].setColor(nvvkpp::util::clearColor(clearColor));
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
|
||||
// Offscreen render pass
|
||||
|
|
@ -302,7 +305,6 @@ int main(int argc, char** argv)
|
|||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.m_instance.destroySurfaceKHR(surface);
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include "raycommon.glsl"
|
||||
#include "wavefront.glsl"
|
||||
|
||||
hitAttributeEXT vec3 attribs;
|
||||
hitAttributeEXT vec2 attribs;
|
||||
|
||||
// clang-format off
|
||||
layout(location = 0) rayPayloadInEXT hitPayload prd;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue