Fix naming: accelerationStructureKHR -> accelerationStructureEXT
Signed-off-by: Kirill Kozlov <drxu59@gmail.com>
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@ -1188,7 +1188,7 @@ To be able to focus on the pipeline generation, we provide simple shaders:
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The `shaders` folder now contains 3 more files:
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The `shaders` folder now contains 3 more files:
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* `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer
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* `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer
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`image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureKHR`. For now this
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`image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureEXT`. For now this
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shader program simply writes a constant color into the output buffer.
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shader program simply writes a constant color into the output buffer.
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* `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a
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* `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a
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