Fix naming: accelerationStructureKHR -> accelerationStructureEXT

Signed-off-by: Kirill Kozlov <drxu59@gmail.com>
This commit is contained in:
Kirill Kozlov 2023-06-03 12:58:48 +06:00
parent 5ac4d2f338
commit 64a6ee24de

View file

@ -1188,7 +1188,7 @@ To be able to focus on the pipeline generation, we provide simple shaders:
The `shaders` folder now contains 3 more files:
* `raytrace.rgen` contains the ray generation program. It also declares its access to the ray tracing output buffer
`image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureKHR`. For now this
`image`, and the ray tracing acceleration structure `topLevelAS`, bound as an `accelerationStructureEXT`. For now this
shader program simply writes a constant color into the output buffer.
* `raytrace.rmiss` defines the miss shader. This shader will be executed when no geometry is hit, and will write a