more data generation
This commit is contained in:
parent
7a0f86c425
commit
7250fe1dd0
698 changed files with 248864 additions and 273 deletions
|
|
@ -111,6 +111,6 @@ struct GltfShadeMaterial
|
|||
int pbrBaseColorTexture;
|
||||
};
|
||||
|
||||
#define WINDOWSIZE 512
|
||||
#define WINDOWSIZE 128
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@
|
|||
#version 460
|
||||
#extension GL_EXT_ray_tracing : require
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
#extension GL_ARB_shader_clock : enable
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
|
||||
|
||||
#include "raycommon.glsl"
|
||||
|
|
@ -40,7 +41,12 @@ layout(push_constant) uniform _PushConstantRay { PushConstantRay pcRay; };
|
|||
void main()
|
||||
{
|
||||
|
||||
const vec2 rayOriginInPix = vec2(gl_LaunchIDEXT.xy) + pointset[gl_LaunchIDEXT.x + WINDOWSIZE * gl_LaunchIDEXT.y].xy;
|
||||
//TODO: LOAD FROM BLUE NOISE POINTSET
|
||||
//const vec2 rayOriginInPix = vec2(gl_LaunchIDEXT.xy) + pointset[gl_LaunchIDEXT.x + WINDOWSIZE * gl_LaunchIDEXT.y].xy;
|
||||
uint seed = tea(gl_LaunchIDEXT.y * gl_LaunchSizeEXT.x + gl_LaunchIDEXT.x, int(clockARB()));
|
||||
float x = rnd(seed);
|
||||
float y = rnd(seed);
|
||||
const vec2 rayOriginInPix = vec2(gl_LaunchIDEXT.xy) + vec2(x, y);
|
||||
const vec2 inUV = rayOriginInPix / vec2(gl_LaunchSizeEXT.xy);
|
||||
vec2 d = inUV * 2.0 - 1.0;
|
||||
|
||||
|
|
@ -65,5 +71,18 @@ void main()
|
|||
0// payload (location = 0)
|
||||
);
|
||||
|
||||
imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(prd.hitValue, 1.0));
|
||||
|
||||
//Do accumulation over time
|
||||
if (pcRay.frame > 0)
|
||||
{
|
||||
float a = 1.0f / float(pcRay.frame + 1);
|
||||
vec3 old_color = imageLoad(image, ivec2(gl_LaunchIDEXT.xy)).xyz;
|
||||
imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(mix(old_color, prd.hitValue, a), 1.f));
|
||||
}
|
||||
else
|
||||
{
|
||||
// First frame, replace the value in the buffer
|
||||
imageStore(image, ivec2(gl_LaunchIDEXT.xy), vec4(prd.hitValue, 1.f));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue