cleanup and refactoring
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raytracer/nvpro_core/imgui/README.md
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raytracer/nvpro_core/imgui/README.md
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## Table of Contents
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- [imgui_axis.hpp](#imgui_axishpp)
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- [imgui_camera_widget.h](#imgui_camera_widgeth)
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- [imgui_orient.h](#imgui_orienth)
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## imgui_axis.hpp
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Function `Axis(ImVec2 pos, const glm::mat4& modelView, float size = 20.f)`
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which display right-handed axis in a ImGui window.
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Example
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```cpp
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{ // Display orientation axis at the bottom left corner of the window
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float axisSize = 25.F;
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ImVec2 pos = ImGui::GetWindowPos();
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pos.y += ImGui::GetWindowSize().y;
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pos += ImVec2(axisSize * 1.1F, -axisSize * 1.1F) * ImGui::GetWindowDpiScale(); // Offset
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ImGuiH::Axis(pos, CameraManip.getMatrix(), axisSize);
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}
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```
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## imgui_camera_widget.h
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### functions in ImGuiH
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- CameraWidget : CameraWidget is a Camera widget for the the Camera Manipulator
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- SetCameraJsonFile : set the name (without .json) of the setting file. It will load and replace all camera and settings
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- SetHomeCamera : set the home camera - replace the one on load
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- AddCamera : adding a camera to the list of cameras
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## imgui_orient.h
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### struct ImOrient
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> brief This is a really nice implementation of an orientation widget; all due respect to the original author ;)
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This is a port of the AntTweakBar orientation widget, which is a 3D orientation widget that allows the user to specify a
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3D orientation using a quaternion, axis-angle, or direction vector. It is a very useful widget for 3D applications.
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