cleanup and refactoring
This commit is contained in:
parent
2302158928
commit
76f6bf62a4
1285 changed files with 757994 additions and 8 deletions
690
raytracer/nvpro_core/imgui/imgui_helper.cpp
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690
raytracer/nvpro_core/imgui/imgui_helper.cpp
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/*
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* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2018 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#define GLFW_INCLUDE_NONE
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#include "imgui/imgui_helper.h"
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#include <backends/imgui_impl_glfw.h>
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#include <GLFW/glfw3.h>
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#include <math.h>
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#include <fstream>
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namespace ImGuiH {
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void Init(int width, int height, void* userData, FontMode fontmode)
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{
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ImGui::CreateContext();
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setFonts(fontmode);
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auto& imgui_io = ImGui::GetIO();
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imgui_io.IniFilename = nullptr;
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imgui_io.UserData = userData;
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imgui_io.DisplaySize = ImVec2(float(width), float(height));
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imgui_io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable keyboard controls (tab, space, arrow keys)
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// Scale style sizes for high-DPI monitors
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ImGuiStyle& imgui_style = ImGui::GetStyle();
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imgui_style.ScaleAllSizes(getDPIScale());
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}
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void Deinit()
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{
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ImGui::DestroyContext(nullptr);
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}
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bool Combo(const char* label, size_t numEnums, const Enum* enums, void* valuePtr, ImGuiComboFlags flags, ValueType valueType, bool* valueChanged)
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{
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int* ivalue = (int*)valuePtr;
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float* fvalue = (float*)valuePtr;
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size_t idx = 0;
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bool found = false;
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bool changed = false;
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for(size_t i = 0; i < numEnums; i++)
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{
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switch(valueType)
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{
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case TYPE_INT:
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if(enums[i].ivalue == *ivalue)
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{
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idx = i;
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found = true;
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}
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break;
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case TYPE_FLOAT:
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if(enums[i].fvalue == *fvalue)
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{
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idx = i;
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found = true;
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}
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break;
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default:
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break;
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}
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}
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if(!found)
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{
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assert(!"No such value in combo!");
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return false;
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}
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if(ImGui::BeginCombo(label, enums[idx].name.c_str(), flags)) // The second parameter is the label previewed before opening the combo.
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{
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for(size_t i = 0; i < numEnums; i++)
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{
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ImGui::BeginDisabled(enums[i].disabled);
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bool is_selected = i == idx;
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if(ImGui::Selectable(enums[i].name.c_str(), is_selected))
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{
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switch(valueType)
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{
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case TYPE_INT:
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*ivalue = enums[i].ivalue;
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break;
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case TYPE_FLOAT:
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*fvalue = enums[i].fvalue;
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break;
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default:
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break;
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}
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changed = true;
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}
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if(is_selected)
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{
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ImGui::SetItemDefaultFocus(); // Set the initial focus when opening the combo (scrolling + for keyboard navigation support in the upcoming navigation branch)
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}
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ImGui::EndDisabled();
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}
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ImGui::EndCombo();
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}
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if(valueChanged)
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*valueChanged = changed;
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return changed;
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}
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//--------------------------------------------------------------------------------------------------
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//
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// If GLFW has been initialized, returns the DPI scale of the primary monitor. Otherwise, returns 1.
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//
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float getDPIScale()
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{
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// Cached DPI scale, so that this doesn't change after the first time code calls getDPIScale.
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// A negative value indicates that the value hasn't been computed yet.
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static float cached_dpi_scale = -1.0f;
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if(cached_dpi_scale < 0.0f)
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{
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// Compute the product of the monitor DPI scale and any DPI scale
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// set in the NVPRO_DPI_SCALE variable.
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cached_dpi_scale = 1.0f;
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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assert(monitor);
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if(monitor != nullptr)
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{
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float y_scale;
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glfwGetMonitorContentScale(monitor, &cached_dpi_scale, &y_scale);
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}
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// Otherwise, GLFW isn't initialized yet, but might be in the future.
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// (Note that this code assumes all samples use GLFW.)
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// Multiply by the value of the NVPRO_DPI_SCALE environment variable.
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const char* dpi_env = getenv("NVPRO_DPI_SCALE");
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if(dpi_env)
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{
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const float parsed_dpi_env = strtof(dpi_env, nullptr);
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if(parsed_dpi_env != 0.0f)
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{
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cached_dpi_scale *= parsed_dpi_env;
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}
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}
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cached_dpi_scale = (cached_dpi_scale > 0.0f ? cached_dpi_scale : 1.0f);
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}
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return cached_dpi_scale;
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}
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//--------------------------------------------------------------------------------------------------
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// Setting a dark style for the GUI
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// The colors were coded in sRGB color space, set the useLinearColor
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// flag to convert to linear color space.
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void setStyle(bool useLinearColor)
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{
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typedef ImVec4 (*srgbFunction)(float, float, float, float);
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srgbFunction passthrough = [](float r, float g, float b, float a) -> ImVec4 { return ImVec4(r, g, b, a); };
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srgbFunction toLinear = [](float r, float g, float b, float a) -> ImVec4 {
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auto toLinearScalar = [](float u) -> float {
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return u <= 0.04045 ? 25 * u / 323.f : powf((200 * u + 11) / 211.f, 2.4f);
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};
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return ImVec4(toLinearScalar(r), toLinearScalar(g), toLinearScalar(b), a);
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};
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srgbFunction srgb = useLinearColor ? toLinear : passthrough;
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ImGui::StyleColorsDark();
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ImGuiStyle& style = ImGui::GetStyle();
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style.WindowRounding = 0.0f;
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style.WindowBorderSize = 0.0f;
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style.ColorButtonPosition = ImGuiDir_Right;
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style.FrameRounding = 2.0f;
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style.FrameBorderSize = 1.0f;
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style.GrabRounding = 4.0f;
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style.IndentSpacing = 12.0f;
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style.Colors[ImGuiCol_WindowBg] = srgb(0.2f, 0.2f, 0.2f, 1.0f);
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style.Colors[ImGuiCol_MenuBarBg] = srgb(0.2f, 0.2f, 0.2f, 1.0f);
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style.Colors[ImGuiCol_ScrollbarBg] = srgb(0.2f, 0.2f, 0.2f, 1.0f);
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style.Colors[ImGuiCol_PopupBg] = srgb(0.135f, 0.135f, 0.135f, 1.0f);
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style.Colors[ImGuiCol_Border] = srgb(0.4f, 0.4f, 0.4f, 0.5f);
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style.Colors[ImGuiCol_FrameBg] = srgb(0.05f, 0.05f, 0.05f, 0.5f);
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// Normal
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ImVec4 normal_color = srgb(0.465f, 0.465f, 0.525f, 1.0f);
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std::vector<ImGuiCol> to_change_nrm;
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to_change_nrm.push_back(ImGuiCol_Header);
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to_change_nrm.push_back(ImGuiCol_SliderGrab);
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to_change_nrm.push_back(ImGuiCol_Button);
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to_change_nrm.push_back(ImGuiCol_CheckMark);
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to_change_nrm.push_back(ImGuiCol_ResizeGrip);
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to_change_nrm.push_back(ImGuiCol_TextSelectedBg);
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to_change_nrm.push_back(ImGuiCol_Separator);
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to_change_nrm.push_back(ImGuiCol_FrameBgActive);
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for(auto c : to_change_nrm)
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{
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style.Colors[c] = normal_color;
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}
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// Active
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ImVec4 active_color = srgb(0.365f, 0.365f, 0.425f, 1.0f);
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std::vector<ImGuiCol> to_change_act;
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to_change_act.push_back(ImGuiCol_HeaderActive);
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to_change_act.push_back(ImGuiCol_SliderGrabActive);
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to_change_act.push_back(ImGuiCol_ButtonActive);
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to_change_act.push_back(ImGuiCol_ResizeGripActive);
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to_change_act.push_back(ImGuiCol_SeparatorActive);
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for(auto c : to_change_act)
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{
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style.Colors[c] = active_color;
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}
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// Hovered
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ImVec4 hovered_color = srgb(0.565f, 0.565f, 0.625f, 1.0f);
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std::vector<ImGuiCol> to_change_hover;
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to_change_hover.push_back(ImGuiCol_HeaderHovered);
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to_change_hover.push_back(ImGuiCol_ButtonHovered);
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to_change_hover.push_back(ImGuiCol_FrameBgHovered);
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to_change_hover.push_back(ImGuiCol_ResizeGripHovered);
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to_change_hover.push_back(ImGuiCol_SeparatorHovered);
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for(auto c : to_change_hover)
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{
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style.Colors[c] = hovered_color;
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}
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style.Colors[ImGuiCol_TitleBgActive] = srgb(0.465f, 0.465f, 0.465f, 1.0f);
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style.Colors[ImGuiCol_TitleBg] = srgb(0.125f, 0.125f, 0.125f, 1.0f);
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style.Colors[ImGuiCol_Tab] = srgb(0.05f, 0.05f, 0.05f, 0.5f);
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style.Colors[ImGuiCol_TabHovered] = srgb(0.465f, 0.495f, 0.525f, 1.0f);
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style.Colors[ImGuiCol_TabActive] = srgb(0.282f, 0.290f, 0.302f, 1.0f);
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style.Colors[ImGuiCol_ModalWindowDimBg] = srgb(0.465f, 0.465f, 0.465f, 0.350f);
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//Colors_ext[ImGuiColExt_Warning] = srgb (1.0f, 0.43f, 0.35f, 1.0f);
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ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_PickerHueWheel);
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}
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//
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// Local, return true if the filename exist
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//
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static bool fileExists(const char* filename)
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{
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std::ifstream stream;
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stream.open(filename);
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return stream.is_open();
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}
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//--------------------------------------------------------------------------------------------------
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// Looking for TTF fonts, first on the VULKAN SDK, then Windows default fonts
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//
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void setFonts(FontMode fontmode)
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{
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ImGuiIO& io = ImGui::GetIO();
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const float high_dpi_scale = getDPIScale();
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// Nicer fonts
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ImFont* font = nullptr;
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if(fontmode == FONT_MONOSPACED_SCALED)
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{
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if(font == nullptr)
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{
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const std::string p = R"(C:/Windows/Fonts/consola.ttf)";
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if(fileExists(p.c_str()))
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font = io.Fonts->AddFontFromFileTTF(p.c_str(), 12.0f * high_dpi_scale);
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}
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if(font == nullptr)
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{
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const std::string p = "/usr/share/fonts/truetype/ubuntu/UbuntuMono-R.ttf";
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if(fileExists(p.c_str()))
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font = io.Fonts->AddFontFromFileTTF(p.c_str(), 12.0f * high_dpi_scale);
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}
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}
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else if(fontmode == FONT_PROPORTIONAL_SCALED)
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{
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const char* vk_path = getenv("VK_SDK_PATH");
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if(vk_path)
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{
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const std::string p = std::string(vk_path) + R"(/Samples/Layer-Samples/data/FreeSans.ttf)";
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if(fileExists(p.c_str()))
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font = io.Fonts->AddFontFromFileTTF(p.c_str(), 16.0f * high_dpi_scale);
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}
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if(font == nullptr)
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{
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const std::string p = R"(C:/Windows/Fonts/segoeui.ttf)";
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if(fileExists(p.c_str()))
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font = io.Fonts->AddFontFromFileTTF(p.c_str(), 16.0f * high_dpi_scale);
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}
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if(font == nullptr)
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{
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const std::string p = "/usr/share/fonts/truetype/ubuntu/Ubuntu-R.ttf";
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if(fileExists(p.c_str()))
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font = io.Fonts->AddFontFromFileTTF(p.c_str(), 16.0f * high_dpi_scale);
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}
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}
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if(font == nullptr)
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{
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ImFontConfig font_config = ImFontConfig();
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font_config.SizePixels = 13.0f * high_dpi_scale; // 13 is the default font size
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io.Fonts->AddFontDefault(&font_config);
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}
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}
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void tooltip(const char* description, bool questionMark /*= false*/, float timerThreshold /*= 0.5f*/)
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{
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bool passTimer = GImGui->HoveredIdTimer >= timerThreshold && GImGui->ActiveIdTimer == 0.0f;
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if(questionMark)
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{
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ImGui::SameLine();
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ImGui::TextDisabled("(?)");
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passTimer = true;
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}
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if(ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && passTimer)
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{
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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ImGui::TextUnformatted(description);
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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}
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// ------------------------------------------------------------------------------------------------
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namespace {
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template <typename TScalar, ImGuiDataType type, uint8_t dim>
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bool show_slider_control_scalar(TScalar* value, TScalar* min, TScalar* max, const char* format)
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{
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static const char* visible_labels[] = {"x:", "y:", "z:", "w:"};
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if(dim == 1)
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return ImGui::SliderScalar("##hidden", type, &value[0], &min[0], &max[0], format);
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float indent = ImGui::GetCursorPos().x;
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bool changed = false;
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for(uint8_t c = 0; c < dim; ++c)
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{
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ImGui::PushID(c);
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if(c > 0)
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{
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ImGui::NewLine();
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ImGui::SameLine(indent);
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}
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ImGui::Text("%s", visible_labels[c]);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
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changed |= ImGui::SliderScalar("##hidden", type, &value[c], &min[c], &max[c], format);
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ImGui::PopID();
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}
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return changed;
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}
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} // namespace
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template <>
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bool Control::show_slider_control<float>(float* value, float& min, float& max, const char* format)
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{
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return show_slider_control_scalar<float, ImGuiDataType_Float, 1>(value, &min, &max, format ? format : "%.3f");
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}
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template <>
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bool Control::show_slider_control<glm::vec2>(glm::vec2* value, glm::vec2& min, glm::vec2& max, const char* format)
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{
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return show_slider_control_scalar<float, ImGuiDataType_Float, 2>(&value->x, &min.x, &max.x, format ? format : "%.3f");
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}
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template <>
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bool Control::show_slider_control<glm::vec3>(glm::vec3* value, glm::vec3& min, glm::vec3& max, const char* format)
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{
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return show_slider_control_scalar<float, ImGuiDataType_Float, 3>(&value->x, &min.x, &max.x, format ? format : "%.3f");
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}
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template <>
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bool Control::show_slider_control<glm::vec4>(glm::vec4* value, glm::vec4& min, glm::vec4& max, const char* format)
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{
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return show_slider_control_scalar<float, ImGuiDataType_Float, 4>(&value->x, &min.x, &max.x, format ? format : "%.3f");
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}
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template <>
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bool Control::show_drag_control<float>(float* value, float speed, float& min, float& max, const char* format)
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{
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return show_drag_control_scalar<float, ImGuiDataType_Float, 1>(value, speed, &min, &max, format ? format : "%.3f");
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}
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template <>
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bool Control::show_drag_control<glm::vec2>(glm::vec2* value, float speed, glm::vec2& min, glm::vec2& max, const char* format)
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{
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return show_drag_control_scalar<float, ImGuiDataType_Float, 2>(&value->x, speed, &min.x, &max.x, format ? format : "%.3f");
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}
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template <>
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bool Control::show_drag_control<glm::vec3>(glm::vec3* value, float speed, glm::vec3& min, glm::vec3& max, const char* format)
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{
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return show_drag_control_scalar<float, ImGuiDataType_Float, 3>(&value->x, speed, &min.x, &max.x, format ? format : "%.3f");
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}
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template <>
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bool Control::show_drag_control<glm::vec4>(glm::vec4* value, float speed, glm::vec4& min, glm::vec4& max, const char* format)
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{
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return show_drag_control_scalar<float, ImGuiDataType_Float, 4>(&value->x, speed, &min.x, &max.x, format ? format : "%.3f");
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}
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||||
|
||||
template <>
|
||||
bool Control::show_slider_control<int>(int* value, int& min, int& max, const char* format)
|
||||
{
|
||||
return show_slider_control_scalar<int, ImGuiDataType_S32, 1>(value, &min, &max, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_slider_control<glm::ivec2>(glm::ivec2* value, glm::ivec2& min, glm::ivec2& max, const char* format)
|
||||
{
|
||||
return show_slider_control_scalar<int, ImGuiDataType_S32, 2>(&value->x, &min.x, &max.x, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_slider_control<glm::ivec3>(glm::ivec3* value, glm::ivec3& min, glm::ivec3& max, const char* format)
|
||||
{
|
||||
return show_slider_control_scalar<int, ImGuiDataType_S32, 3>(&value->x, &min.x, &max.x, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_slider_control<glm::ivec4>(glm::ivec4* value, glm::ivec4& min, glm::ivec4& max, const char* format)
|
||||
{
|
||||
return show_slider_control_scalar<int, ImGuiDataType_S32, 4>(&value->x, &min.x, &max.x, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_drag_control<int>(int* value, float speed, int& min, int& max, const char* format)
|
||||
{
|
||||
return show_drag_control_scalar<int, ImGuiDataType_S32, 1>(value, speed, &min, &max, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_drag_control<glm::ivec2>(glm::ivec2* value, float speed, glm::ivec2& min, glm::ivec2& max, const char* format)
|
||||
{
|
||||
return show_drag_control_scalar<int, ImGuiDataType_S32, 2>(&value->x, speed, &min.x, &max.x, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_drag_control<glm::ivec3>(glm::ivec3* value, float speed, glm::ivec3& min, glm::ivec3& max, const char* format)
|
||||
{
|
||||
return show_drag_control_scalar<int, ImGuiDataType_S32, 3>(&value->x, speed, &min.x, &max.x, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_drag_control<glm::ivec4>(glm::ivec4* value, float speed, glm::ivec4& min, glm::ivec4& max, const char* format)
|
||||
{
|
||||
return show_drag_control_scalar<int, ImGuiDataType_S32, 4>(&value->x, speed, &min.x, &max.x, format ? format : "%d");
|
||||
}
|
||||
|
||||
|
||||
template <>
|
||||
bool Control::show_slider_control<uint32_t>(uint32_t* value, uint32_t& min, uint32_t& max, const char* format)
|
||||
{
|
||||
return show_slider_control_scalar<uint32_t, ImGuiDataType_U32, 1>(value, &min, &max, format ? format : "%d");
|
||||
}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_slider_control<uint32_t_2>(uint32_t_2* value, uint32_t_2& min, uint32_t_2& max, const char* format)
|
||||
//{
|
||||
// return show_slider_control_scalar<uint32_t, ImGuiDataType_U32, 2>(&value->x, &min.x, &max.x, format ? format : "%d");
|
||||
//}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_slider_control<uint32_t_3>(uint32_t_3* value, uint32_t_3& min, uint32_t_3& max, const char* format)
|
||||
//{
|
||||
// return show_slider_control_scalar<uint32_t, ImGuiDataType_U32, 3>(&value->x, &min.x, &max.x, format ? format : "%d");
|
||||
//}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_slider_control<uint32_t_4>(uint32_t_4* value, uint32_t_4& min, uint32_t_4& max, const char* format)
|
||||
//{
|
||||
// return show_slider_control_scalar<uint32_t, ImGuiDataType_U32, 4>(&value->x, &min.x, &max.x, format ? format : "%d");
|
||||
//}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_drag_control<uint32_t>(uint32_t* value, float speed, uint32_t& min, uint32_t& max, const char* format)
|
||||
//{
|
||||
// return show_drag_control_scalar<uint32_t, ImGuiDataType_U32, 1>(value, speed, &min, &max, format ? format : "%d");
|
||||
//}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_drag_control<uint32_t_2>(uint32_t_2* value, float speed, uint32_t_2& min, uint32_t_2& max, const char* format)
|
||||
//{
|
||||
// return show_drag_control_scalar<uint32_t, ImGuiDataType_U32, 2>(&value->x, speed, &min.x, &max.x, format ? format : "%d");
|
||||
//}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_drag_control<uint32_t_3>(uint32_t_3* value, float speed, uint32_t_3& min, uint32_t_3& max, const char* format)
|
||||
//{
|
||||
// return show_drag_control_scalar<uint32_t, ImGuiDataType_U32, 3>(&value->x, speed, &min.x, &max.x, format ? format : "%d");
|
||||
//}
|
||||
//
|
||||
//template <>
|
||||
//bool Control::show_drag_control<uint32_t_4>(uint32_t_4* value, float speed, uint32_t_4& min, uint32_t_4& max, const char* format)
|
||||
//{
|
||||
// return show_drag_control_scalar<uint32_t, ImGuiDataType_U32, 4>(&value->x, speed, &min.x, &max.x, format ? format : "%d");
|
||||
//}
|
||||
|
||||
|
||||
template <>
|
||||
bool Control::show_slider_control<size_t>(size_t* value, size_t& min, size_t& max, const char* format)
|
||||
{
|
||||
return show_slider_control_scalar<size_t, ImGuiDataType_U64, 1>(value, &min, &max, format ? format : "%d");
|
||||
}
|
||||
|
||||
template <>
|
||||
bool Control::show_drag_control<size_t>(size_t* value, float speed, size_t& min, size_t& max, const char* format)
|
||||
{
|
||||
return show_drag_control_scalar<size_t, ImGuiDataType_U64, 1>(value, speed, &min, &max, format ? format : "%d");
|
||||
}
|
||||
|
||||
// Static member declaration
|
||||
ImGuiID Panel::dockspaceID{0};
|
||||
|
||||
void Panel::Begin(Side side /*= Side::Right*/, float alpha /*= 0.5f*/, char* name /*= nullptr*/)
|
||||
{
|
||||
// Keeping the unique ID of the dock space
|
||||
dockspaceID = ImGui::GetID("DockSpace");
|
||||
|
||||
// The dock need a dummy window covering the entire viewport.
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->WorkPos);
|
||||
ImGui::SetNextWindowSize(viewport->WorkSize);
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
|
||||
// All flags to dummy window
|
||||
ImGuiWindowFlags host_window_flags = 0;
|
||||
host_window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
|
||||
host_window_flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDocking;
|
||||
host_window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
|
||||
host_window_flags |= ImGuiWindowFlags_NoBackground;
|
||||
|
||||
// Starting dummy window
|
||||
char label[32];
|
||||
ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::Begin(label, nullptr, host_window_flags);
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
// The central node is transparent, so that when UI is draw after, the image is visible
|
||||
// Auto Hide Bar, no title of the panel
|
||||
// Center is not dockable, that is for the scene
|
||||
ImGuiDockNodeFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_AutoHideTabBar
|
||||
| ImGuiDockNodeFlags_NoDockingOverCentralNode;
|
||||
|
||||
// Default panel/window is name setting
|
||||
std::string dock_name("Settings");
|
||||
if(name != nullptr)
|
||||
dock_name = name;
|
||||
|
||||
// Building the splitting of the dock space is done only once
|
||||
if(!ImGui::DockBuilderGetNode(dockspaceID))
|
||||
{
|
||||
ImGui::DockBuilderRemoveNode(dockspaceID);
|
||||
ImGui::DockBuilderAddNode(dockspaceID, dockspaceFlags | ImGuiDockNodeFlags_DockSpace);
|
||||
ImGui::DockBuilderSetNodeSize(dockspaceID, viewport->Size);
|
||||
|
||||
ImGuiID dock_main_id = dockspaceID;
|
||||
|
||||
// Slitting all 4 directions, targetting (320 pixel * DPI) panel width, (180 pixel * DPI) panel height.
|
||||
const float xRatio = glm::clamp<float>(320.0f * getDPIScale() / viewport->WorkSize[0], 0.01f, 0.499f);
|
||||
const float yRatio = glm::clamp<float>(180.0f * getDPIScale() / viewport->WorkSize[1], 0.01f, 0.499f);
|
||||
ImGuiID id_left, id_right, id_up, id_down;
|
||||
|
||||
// Note, for right, down panels, we use the n / (1 - n) formula to correctly split the space remaining from the left, up panels.
|
||||
id_left = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Left, xRatio, nullptr, &dock_main_id);
|
||||
id_right = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Right, xRatio / (1 - xRatio), nullptr, &dock_main_id);
|
||||
id_up = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Up, yRatio, nullptr, &dock_main_id);
|
||||
id_down = ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Down, yRatio / (1 - yRatio), nullptr, &dock_main_id);
|
||||
|
||||
ImGui::DockBuilderDockWindow(side == Side::Left ? dock_name.c_str() : "Dock_left", id_left);
|
||||
ImGui::DockBuilderDockWindow(side == Side::Right ? dock_name.c_str() : "Dock_right", id_right);
|
||||
ImGui::DockBuilderDockWindow("Dock_up", id_up);
|
||||
ImGui::DockBuilderDockWindow("Dock_down", id_down);
|
||||
ImGui::DockBuilderDockWindow("Scene", dock_main_id); // Center
|
||||
|
||||
ImGui::DockBuilderFinish(dock_main_id);
|
||||
}
|
||||
|
||||
// Setting the panel to blend with alpha
|
||||
ImVec4 col = ImGui::GetStyleColorVec4(ImGuiCol_WindowBg);
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(col.x, col.y, col.z, alpha));
|
||||
|
||||
ImGui::DockSpace(dockspaceID, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::End();
|
||||
|
||||
// The panel
|
||||
if(alpha < 1)
|
||||
ImGui::SetNextWindowBgAlpha(alpha); // For when the panel becomes a floating window
|
||||
ImGui::Begin(dock_name.c_str());
|
||||
}
|
||||
|
||||
Control::Style Control::style{};
|
||||
|
||||
} // namespace ImGuiH
|
||||
|
||||
|
||||
bool ImGuiH::azimuthElevationSliders(glm::vec3& direction, bool negative, bool yIsUp /*=true*/)
|
||||
{
|
||||
glm::vec3 normalized_dir = normalize(direction);
|
||||
if(negative)
|
||||
{
|
||||
normalized_dir = -normalized_dir;
|
||||
}
|
||||
|
||||
double azimuth;
|
||||
double elevation;
|
||||
const double min_azimuth = -180.0;
|
||||
const double max_azimuth = 180.0;
|
||||
const double min_elevation = -90.0;
|
||||
const double max_elevation = 90.0;
|
||||
|
||||
if(yIsUp)
|
||||
{
|
||||
azimuth = glm::degrees(atan2(normalized_dir.z, normalized_dir.x));
|
||||
elevation = glm::degrees(asin(normalized_dir.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
azimuth = glm::degrees(atan2(normalized_dir.y, normalized_dir.x));
|
||||
elevation = glm::degrees(asin(normalized_dir.z));
|
||||
}
|
||||
|
||||
|
||||
bool changed = false;
|
||||
changed |= PropertyEditor::entry("Azimuth", [&]() {
|
||||
return ImGui::SliderScalar("Azimuth", ImGuiDataType_Double, &azimuth, &min_azimuth, &max_azimuth, "%.1f deg",
|
||||
ImGuiSliderFlags_NoRoundToFormat);
|
||||
});
|
||||
changed |= PropertyEditor::entry("Elevation", [&]() {
|
||||
return ImGui::SliderScalar("Elevation", ImGuiDataType_Double, &elevation, &min_elevation, &max_elevation,
|
||||
"%.1f deg", ImGuiSliderFlags_NoRoundToFormat);
|
||||
});
|
||||
|
||||
if(changed)
|
||||
{
|
||||
azimuth = glm::radians(azimuth);
|
||||
elevation = glm::radians(elevation);
|
||||
double cos_elevation = cos(elevation);
|
||||
|
||||
if(yIsUp)
|
||||
{
|
||||
direction.y = static_cast<float>(sin(elevation));
|
||||
direction.x = static_cast<float>(cos(azimuth) * cos_elevation);
|
||||
direction.z = static_cast<float>(sin(azimuth) * cos_elevation);
|
||||
}
|
||||
else
|
||||
{
|
||||
direction.z = static_cast<float>(sin(elevation));
|
||||
direction.x = static_cast<float>(cos(azimuth) * cos_elevation);
|
||||
direction.y = static_cast<float>(sin(azimuth) * cos_elevation);
|
||||
}
|
||||
|
||||
if(negative)
|
||||
{
|
||||
direction = -direction;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue