cleanup and refactoring
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1285 changed files with 757994 additions and 8 deletions
74
raytracer/nvpro_core/nvdx12/context_dx12.hpp
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74
raytracer/nvpro_core/nvdx12/context_dx12.hpp
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/*
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* Copyright (c) 2016-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2016-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#ifndef NV_DX12_CONTEXT_INCLUDED
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#define NV_DX12_CONTEXT_INCLUDED
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#include <d3d12.h>
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#include <dxgi1_5.h>
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#include <vector>
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namespace nvdx12 {
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////////////////////////////////////////////////////////////////////////////////
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/** @DOC_START
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# class nvdx12::Context
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Container class for a basic DX12 app, consisting of a DXGI factory, a DX12
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device, and a command queue.
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-- @DOC_END */
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/** @DOC_START
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# struct nvdx12::ContextCreateInfo
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Properties for context initialization.
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-- @DOC_END */
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struct ContextCreateInfo
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{
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UINT compatibleAdapterIndex = 0;
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// Information printed at Context::init time
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bool verboseCompatibleAdapters = false;
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};
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class Context
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{
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public:
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Context(Context const&) = delete;
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Context& operator=(Context const&) = delete;
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Context() = default;
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IDXGIFactory5* m_factory;
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ID3D12Device* m_device;
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ID3D12CommandQueue* m_commandQueue;
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bool init(const ContextCreateInfo& info);
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void deinit();
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std::vector<IDXGIAdapter1*> getCompatibleAdapters(const ContextCreateInfo& info);
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};
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} // namespace nvdx12
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#endif
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