cleanup and refactoring
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parent
2302158928
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76f6bf62a4
1285 changed files with 757994 additions and 8 deletions
43
raytracer/nvpro_core/nvgl/appwindowprofiler_gl.cpp
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43
raytracer/nvpro_core/nvgl/appwindowprofiler_gl.cpp
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/*
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include "appwindowprofiler_gl.hpp"
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#include <nvh/misc.hpp>
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namespace nvgl {
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void AppWindowProfilerGL::contextInit()
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{
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// create OpenGL stuff at last
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m_contextWindow.init(&m_contextInfo, m_internal, m_windowName.c_str());
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// create other additional OpenGL tools
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m_profilerGL.init();
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m_windowState.m_swapSize[0] = NVPWindow::getWidth();
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m_windowState.m_swapSize[1] = NVPWindow::getHeight();
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}
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void AppWindowProfilerGL::contextDeinit()
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{
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m_profilerGL.deinit();
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m_contextWindow.deinit();
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}
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} // namespace nvgl
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