cleanup and refactoring

This commit is contained in:
CDaut 2024-05-25 11:53:25 +02:00
parent 2302158928
commit 76f6bf62a4
Signed by: clara
GPG key ID: 223391B52FAD4463
1285 changed files with 757994 additions and 8 deletions

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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef NV_WINDOWPROFILER_GL_INCLUDED
#define NV_WINDOWPROFILER_GL_INCLUDED
#include "contextwindow_gl.hpp"
#include "profiler_gl.hpp"
#include <nvh/appwindowprofiler.hpp>
//////////////////////////////////////////////////////////////////////////
/** @DOC_START
# class nvgl::AppWindowProfilerGL
nvgl::AppWindowProfilerGL derives from nvh::AppWindowProfiler
and overrides the context and swapbuffer functions.
To influence the context creation modify
`m_contextInfo` prior running AppWindowProfiler::run,
which triggers window, and context creation etc.
The class comes with a nvgl::ProfilerGL instance that references the
AppWindowProfiler::m_profiler's data.
@DOC_END */
namespace nvgl {
#define NV_PROFILE_GL_SECTION(name) nvgl::ProfilerGL::Section _tempTimer(m_profilerGL, name)
#define NV_PROFILE_GL_SPLIT() m_profilerGL.accumulationSplit()
class AppWindowProfilerGL : public nvh::AppWindowProfiler
{
public:
AppWindowProfilerGL(bool singleThreaded = true)
: nvh::AppWindowProfiler(singleThreaded)
, m_profilerGL(&m_profiler)
{
m_contextInfo.robust = false;
m_contextInfo.core = false;
#ifdef NDEBUG
m_contextInfo.debug = false;
#else
m_contextInfo.debug = true;
#endif
m_contextInfo.share = NULL;
m_contextInfo.major = 4;
m_contextInfo.minor = 5;
}
nvgl::ContextWindowCreateInfo m_contextInfo;
ContextWindow m_contextWindow;
nvgl::ProfilerGL m_profilerGL;
int run(const std::string& name, int argc, const char** argv, int width, int height)
{
return AppWindowProfiler::run(name, argc, argv, width, height, true);
}
virtual void contextInit() override;
virtual void contextDeinit() override;
virtual void swapResize(int width, int height) override
{
m_windowState.m_swapSize[0] = width;
m_windowState.m_swapSize[1] = height;
}
virtual void swapPrepare() override {}
virtual void swapBuffers() override { m_contextWindow.swapBuffers(); }
virtual void swapVsync(bool state) override { m_contextWindow.swapInterval(state ? 1 : 0); }
virtual const char* contextGetDeviceName() override { return m_contextWindow.m_deviceName.c_str(); }
};
} // namespace nvgl
#endif