cleanup and refactoring
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2302158928
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76f6bf62a4
1285 changed files with 757994 additions and 8 deletions
104
raytracer/nvpro_core/nvp/nvpsystem.cpp
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104
raytracer/nvpro_core/nvp/nvpsystem.cpp
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/*
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* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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//--------------------------------------------------------------------
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#include "nvpsystem.hpp"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#ifdef NVP_SUPPORTS_SOCKETS
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#include "socketSampleMessages.h"
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#endif
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#include <algorithm>
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static bool s_sysInit = false;
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static void cb_errorfun(int, const char* str)
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{
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LOGE("%s\n", str);
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}
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//---------------------------------------------------------------------------
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// Message pump
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void NVPSystem::pollEvents()
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{
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#ifdef NVP_SUPPORTS_SOCKETS
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// check the stack of messages from remote connection, first
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processRemoteMessages();
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#endif
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glfwPollEvents();
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}
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void NVPSystem::waitEvents()
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{
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glfwWaitEvents();
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}
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void NVPSystem::postTiming(float ms, int fps, const char* details)
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{
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#ifdef NVP_SUPPORTS_SOCKETS
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::postTiming(ms, fps, details);
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#endif
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}
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double NVPSystem::getTime()
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{
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return glfwGetTime();
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}
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void NVPSystem::init(const char* projectName)
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{
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std::string logfile = std::string("log_") + std::string(projectName) + std::string(".txt");
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nvprintSetLogFileName(logfile.c_str());
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int result = glfwInit();
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if(!result)
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{
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LOGE("could not init glfw\n");
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exit(-1);
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}
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glfwSetErrorCallback(cb_errorfun);
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//initNSight();
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#ifdef NVP_SUPPORTS_SOCKETS
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//
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// Socket init if needed
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//
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startSocketServer(/*port*/ 1056);
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#endif
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s_sysInit = true;
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platformInit();
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}
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void NVPSystem::deinit()
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{
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platformDeinit();
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glfwTerminate();
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}
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bool NVPSystem::isInited()
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{
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return s_sysInit;
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}
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