cleanup and refactoring
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1285 changed files with 757994 additions and 8 deletions
135
raytracer/nvpro_core/nvvk/samplers_vk.hpp
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135
raytracer/nvpro_core/nvvk/samplers_vk.hpp
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/*
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* Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2020-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#pragma once
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#include <vulkan/vulkan_core.h>
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#include <assert.h>
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#include <float.h>
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#include <functional>
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#include <string.h> //memcmp
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#include <unordered_map>
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#include <vector>
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#include "nvh/container_utils.hpp"
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namespace nvvk {
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//////////////////////////////////////////////////////////////////////////
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/** @DOC_START
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# class nvvk::SamplerPool
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This nvvk::SamplerPool class manages unique VkSampler objects. To minimize the total
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number of sampler objects, this class ensures that identical configurations
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return the same sampler
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Example :
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```cpp
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nvvk::SamplerPool pool(device);
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for (auto it : textures) {
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VkSamplerCreateInfo info = {...};
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// acquire ensures we create the minimal subset of samplers
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it.sampler = pool.acquireSampler(info);
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}
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// you can manage releases individually, or just use deinit/destructor of pool
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for (auto it : textures) {
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pool.releaseSampler(it.sampler);
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}
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```
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- makeSamplerCreateInfo : aids for sampler creation
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@DOC_END */
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class SamplerPool
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{
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public:
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SamplerPool(SamplerPool const&) = delete;
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SamplerPool& operator=(SamplerPool const&) = delete;
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SamplerPool() {}
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SamplerPool(VkDevice device) { init(device); }
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~SamplerPool() { deinit(); }
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void init(VkDevice device) { m_device = device; }
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void deinit();
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// creates a new sampler or re-uses an existing one with ref-count
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// createInfo may contain VkSamplerReductionModeCreateInfo and VkSamplerYcbcrConversionCreateInfo
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VkSampler acquireSampler(const VkSamplerCreateInfo& createInfo);
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// decrements ref-count and destroys sampler if possible
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void releaseSampler(VkSampler sampler);
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private:
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struct SamplerState
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{
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VkSamplerCreateInfo createInfo;
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VkSamplerReductionModeCreateInfo reduction;
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VkSamplerYcbcrConversionCreateInfo ycbr;
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SamplerState() { memset(this, 0, sizeof(SamplerState)); }
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bool operator==(const SamplerState& other) const { return memcmp(this, &other, sizeof(SamplerState)) == 0; }
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};
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struct Chain
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{
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VkStructureType sType;
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const Chain* pNext;
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};
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struct Entry
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{
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VkSampler sampler = nullptr;
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uint32_t nextFreeIndex = ~0;
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uint32_t refCount = 0;
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SamplerState state;
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};
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VkDevice m_device = nullptr;
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uint32_t m_freeIndex = ~0;
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std::vector<Entry> m_entries;
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std::unordered_map<SamplerState, uint32_t, nvh::HashAligned32<SamplerState>> m_stateMap;
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std::unordered_map<VkSampler, uint32_t> m_samplerMap;
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};
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VkSamplerCreateInfo makeSamplerCreateInfo(VkFilter magFilter = VK_FILTER_LINEAR,
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VkFilter minFilter = VK_FILTER_LINEAR,
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VkSamplerAddressMode addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VkSamplerAddressMode addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VkSamplerAddressMode addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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VkBool32 anisotropyEnable = VK_FALSE,
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float maxAnisotropy = 16,
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VkSamplerMipmapMode mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
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float minLod = 0.0f,
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float maxLod = FLT_MAX,
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float mipLodBias = 0.0f,
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VkBool32 compareEnable = VK_FALSE,
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VkCompareOp compareOp = VK_COMPARE_OP_ALWAYS,
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VkBorderColor borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
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VkBool32 unnormalizedCoordinates = VK_FALSE);
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} // namespace nvvk
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