cleanup and refactoring
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2302158928
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1285 changed files with 757994 additions and 8 deletions
47
raytracer/nvpro_core/nvvkhl/pipeline_container.hpp
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47
raytracer/nvpro_core/nvvkhl/pipeline_container.hpp
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/*
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* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#pragma once
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namespace nvvkhl {
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/** @DOC_START
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# struct nvvkhl::PipelineContainer
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> Small multi-pipeline container
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@DOC_END */
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struct PipelineContainer
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{
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std::vector<VkPipeline> plines;
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VkPipelineLayout layout{VK_NULL_HANDLE};
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void destroy(VkDevice device)
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{
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for(auto& p : plines)
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{
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vkDestroyPipeline(device, p, nullptr);
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}
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vkDestroyPipelineLayout(device, layout, nullptr);
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plines.clear();
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layout = VK_NULL_HANDLE;
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}
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};
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} // namespace nvvkhl
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