cleanup and refactoring
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1285 changed files with 757994 additions and 8 deletions
36
raytracer/nvpro_core/nvvkhl/shaders/constants.glsl
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raytracer/nvpro_core/nvvkhl/shaders/constants.glsl
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/*
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* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#ifndef CONSTANTS_GLSL
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#define CONSTANTS_GLSL
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precision highp float;
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const float M_PI = 3.1415926535897F; // PI
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const float M_TWO_PI = 6.2831853071795F; // 2*PI
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const float M_PI_2 = 1.5707963267948F; // PI/2
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const float M_PI_4 = 0.7853981633974F; // PI/4
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const float M_1_OVER_PI = 0.3183098861837F; // 1/PI
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const float M_2_OVER_PI = 0.6366197723675F; // 2/PI
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const float INFINITE = 1e32F;
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#endif // CONSTANTS_GLSL
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