Make creation of pipeline backward compatible with previous SDK
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9 changed files with 20 additions and 10 deletions
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@ -832,7 +832,8 @@ void HelloVulkan::createRtPipeline()
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rayPipelineInfo.setMaxRecursionDepth(2); // Ray depth
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rayPipelineInfo.setLayout(m_rtPipelineLayout);
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m_rtPipeline = m_device.createRayTracingPipelineKHR({}, rayPipelineInfo).value;
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m_rtPipeline =
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static_cast<const vk::Pipeline&>(m_device.createRayTracingPipelineKHR({}, rayPipelineInfo));
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m_device.destroy(raygenSM);
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m_device.destroy(missSM);
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@ -1016,6 +1017,7 @@ void HelloVulkan::createCompPipelines()
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nvvk::createShaderStageInfo(m_device,
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nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
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VK_SHADER_STAGE_COMPUTE_BIT);
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m_compPipeline = m_device.createComputePipeline({}, computePipelineCreateInfo).value;
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m_compPipeline = static_cast<const vk::Pipeline&>(
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m_device.createComputePipeline({}, computePipelineCreateInfo));
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m_device.destroy(computePipelineCreateInfo.stage.module);
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}
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