diff --git a/docs/setup.md.html b/docs/setup.md.html
index 0b7c19f..1bd54b0 100644
--- a/docs/setup.md.html
+++ b/docs/setup.md.html
@@ -17,7 +17,7 @@ If you are in the Beta period, install and compile all of the following
## Structure
-This tutorial is a modification of [`ray_tracing__simple`](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing__simple), which is the result of the ray tracing tutorial.
+This tutorial is a modification of [`ray_tracing__simple`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__simple), which is the result of the ray tracing tutorial.
All following instructions are based on the modification of this project.
Besides the current repository, you will also need to clone or download the following repositories:
diff --git a/docs/vkrt_tuto_animation.md.htm b/docs/vkrt_tuto_animation.md.htm
index 0fc3160..a2291e0 100644
--- a/docs/vkrt_tuto_animation.md.htm
+++ b/docs/vkrt_tuto_animation.md.htm
@@ -574,7 +574,7 @@ m_rtBuilder.updateBlas(2);
# Final Code
-You can find the final code in the folder [ray_tracing_animation](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_animation)
+You can find the final code in the folder [ray_tracing_animation](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_animation)
diff --git a/docs/vkrt_tuto_anyhit.md.htm b/docs/vkrt_tuto_anyhit.md.htm
index c549bec..ba276c3 100644
--- a/docs/vkrt_tuto_anyhit.md.htm
+++ b/docs/vkrt_tuto_anyhit.md.htm
@@ -237,7 +237,7 @@ As mentioned earlier, for the effect to work, we need to accumulate frames over
# Final Code
-You can find the final code in the folder [ray_tracing_anyhit](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_anyhit)
+You can find the final code in the folder [ray_tracing_anyhit](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_anyhit)
diff --git a/docs/vkrt_tuto_callable.md.html b/docs/vkrt_tuto_callable.md.html
index b733ac4..196e933 100644
--- a/docs/vkrt_tuto_callable.md.html
+++ b/docs/vkrt_tuto_callable.md.html
@@ -103,9 +103,9 @@ m_device.destroy(call2);
Here are the source of all shaders
-* [light_point.rcall](https://github.com/nvpro-samples/vk_raytracing_tutorial/blob/master/ray_tracing_callable/shaders/light_point.rcall)
-* [light_spot.rcall](https://github.com/nvpro-samples/vk_raytracing_tutorial/blob/master/ray_tracing_callable/shaders/light_spot.rcall)
-* [light_inf.rcall](https://github.com/nvpro-samples/vk_raytracing_tutorial/blob/master/ray_tracing_callable/shaders/light_inf.rcall)
+* [light_point.rcall](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing_callable/shaders/light_point.rcall)
+* [light_spot.rcall](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing_callable/shaders/light_spot.rcall)
+* [light_inf.rcall](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/blob/master/ray_tracing_callable/shaders/light_inf.rcall)
## Passing Callable to traceRaysKHR
@@ -187,7 +187,7 @@ cLight.inHitPosition = worldPos;
# Final Code
-You can find the final code in the folder [ray_tracing_callable](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_callable)
+You can find the final code in the folder [ray_tracing_callable](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_callable)
diff --git a/docs/vkrt_tuto_instances.md.htm b/docs/vkrt_tuto_instances.md.htm
index b385384..b481dc2 100644
--- a/docs/vkrt_tuto_instances.md.htm
+++ b/docs/vkrt_tuto_instances.md.htm
@@ -294,7 +294,7 @@ Additionally, VMA has its own usage flags, so since `VMA_MEMORY_USAGE_CPU_TO_GPU
# Final Code
-You can find the final code in the folder [ray_tracing_instances](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_instances)
+You can find the final code in the folder [ray_tracing_instances](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_instances)
diff --git a/docs/vkrt_tuto_intersection.md.html b/docs/vkrt_tuto_intersection.md.html
index 6e80695..f84880c 100644
--- a/docs/vkrt_tuto_intersection.md.html
+++ b/docs/vkrt_tuto_intersection.md.html
@@ -550,7 +550,7 @@ So when this is a cube, we set the normal to the major axis.
# Final Code
-You can find the final code in the folder [ray_tracing_intersection](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_intersection)
+You can find the final code in the folder [ray_tracing_intersection](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_intersection)
diff --git a/docs/vkrt_tuto_jitter_cam.md.htm b/docs/vkrt_tuto_jitter_cam.md.htm
index a430498..ac84c7c 100644
--- a/docs/vkrt_tuto_jitter_cam.md.htm
+++ b/docs/vkrt_tuto_jitter_cam.md.htm
@@ -283,7 +283,7 @@ For a given value of `m_maxFrames` and `NBSAMPLE`, the image this converges to w
# Final Code
-You can find the final code in the folder [ray_tracing_jitter_cam](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_jitter_cam)
+You can find the final code in the folder [ray_tracing_jitter_cam](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_jitter_cam)
diff --git a/docs/vkrt_tuto_manyhits.md.htm b/docs/vkrt_tuto_manyhits.md.htm
index cd710c1..ae8b55f 100644
--- a/docs/vkrt_tuto_manyhits.md.htm
+++ b/docs/vkrt_tuto_manyhits.md.htm
@@ -326,7 +326,7 @@ Finally, we need to add the new entry as well at the end of the buffer, reusing
# Final Code
-You can find the final code in the folder [ray_tracing_manyhits](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_manyhits)
+You can find the final code in the folder [ray_tracing_manyhits](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_manyhits)
diff --git a/docs/vkrt_tuto_rayquery.md.htm b/docs/vkrt_tuto_rayquery.md.htm
index 3776106..087e488 100644
--- a/docs/vkrt_tuto_rayquery.md.htm
+++ b/docs/vkrt_tuto_rayquery.md.htm
@@ -12,12 +12,12 @@ This is an extension of the Vulkan ray tracing [tutorial](vkrt_tutorial.md.htm).
# Ray Query
This extension is allowing to execute ray intersection queries in any shader stages. In this example, we will add
-ray queries to the fragment shader to cast shadow rays.
+ray queries [(GLSL_EXT_ray_query)](https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GLSL_EXT_ray_query.txt) to the fragment shader to cast shadow rays.
In the contrary to all other examples, with this one, we are removing code. There are no need to have a SBT and a raytracing pipeline, the only thing that
will matter, is the creation of the acceleration structure.
-Starting from the end of the tutorial, [ray_tracing__simple](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing__simple) we will remove
+Starting from the end of the tutorial, [ray_tracing__simple](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__simple) we will remove
all functions that were dedicated to ray tracing and keep only the construction of the BLAS and TLAS.
# Cleanup
@@ -121,19 +121,9 @@ if(rayQueryGetIntersectionTypeEXT(rayQuery, true) != gl_RayQueryCommittedInterse
~~~~
-
-
-
-
-
-
-
-!!! Info Ray Query
- Information about [Ray Query](https://github.com/KhronosGroup/GLSL/blob/master/extensions/ext/GLSL_EXT_ray_query.txt) extension.
-
# Final Code
-You can find the final code in the folder [ray_tracing_reflections](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_reflections)
+You can find the final code in the folder [ray_tracing_rayquery](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_rayquery)
diff --git a/docs/vkrt_tuto_reflection.md.htm b/docs/vkrt_tuto_reflection.md.htm
index 9da8596..66b4cf5 100644
--- a/docs/vkrt_tuto_reflection.md.htm
+++ b/docs/vkrt_tuto_reflection.md.htm
@@ -257,7 +257,7 @@ Finally, in `main.cpp` in the `renderUI` function, we will add a slider to contr
# Final Code
-You can find the final code in the folder [ray_tracing_reflections](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing_reflections)
+You can find the final code in the folder [ray_tracing_reflections](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing_reflections)
diff --git a/docs/vkrt_tutorial.md.htm b/docs/vkrt_tutorial.md.htm
index 0dd2677..0336950 100644
--- a/docs/vkrt_tutorial.md.htm
+++ b/docs/vkrt_tutorial.md.htm
@@ -49,7 +49,7 @@ If you are in the Beta period, install and compile all of the following
## Structure
-This tutorial is a modification of [`ray_tracing__before`](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing__before), which loads are render OBJ scenes with Vulkan rasterizer.
+This tutorial is a modification of [`ray_tracing__before`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__before), which loads are render OBJ scenes with Vulkan rasterizer.
All following instructions are based on the modification of this project.
The directory `ray_tracing__simple` is the end result of this tutorial.
@@ -67,7 +67,7 @@ The directory structure should be looking like:
* |
* +-- 📂 shared_sources
* |
-* +-- 📂 vk_raytracing_tutorial
+* +-- 📂 vk_raytracing_tutorial_KHR
* | |
* | +-- 📂 ray_tracing__before
* | |
@@ -78,7 +78,7 @@ The directory structure should be looking like:
!!! Warning
- **Run CMake** in vk_raytracing_tutorial.
+ **Run CMake** in vk_raytracing_tutorial_KHR.
!!! Warning Beta
Modify `VULKAN > VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR` to the path to beta vulkan headers.
@@ -1847,7 +1847,7 @@ prd.hitValue = vec3(lightIntensity * attenuation * (diffuse + specular));

-The final project can be found under the [ray_tracing__simple](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing__simple) directory.
+The final project can be found under the [ray_tracing__simple](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__simple) directory.
# Going Further