createSpheres has an argument for creating how many elements
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3 changed files with 17 additions and 14 deletions
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@ -720,25 +720,27 @@ nvvk::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
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//--------------------------------------------------------------------------------------------------
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// Creating all spheres
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//
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void HelloVulkan::createSpheres()
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void HelloVulkan::createSpheres(uint32_t nbSpheres)
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{
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std::random_device rd{};
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std::mt19937 gen{rd()};
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std::normal_distribution<float> xzd{0.f, 5.f};
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std::normal_distribution<float> yd{3.f, 1.f};
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std::normal_distribution<float> yd{6.f, 3.f};
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std::uniform_real_distribution<float> radd{.05f, .2f};
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// All spheres
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Sphere s;
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for(uint32_t i = 0; i < 2000000; i++)
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m_spheres.resize(nbSpheres);
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for(uint32_t i = 0; i < nbSpheres; i++)
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{
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s.center = nvmath::vec3f(xzd(gen), yd(gen), xzd(gen));
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s.radius = radd(gen);
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m_spheres.emplace_back(s);
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m_spheres[i] = std::move(s);
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}
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// Axis aligned bounding box of each sphere
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std::vector<Aabb> aabbs;
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aabbs.reserve(nbSpheres);
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for(const auto& s : m_spheres)
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{
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Aabb aabb;
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@ -751,7 +753,7 @@ void HelloVulkan::createSpheres()
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MaterialObj mat;
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mat.diffuse = vec3f(0, 1, 1);
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std::vector<MaterialObj> materials;
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std::vector<int> matIdx;
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std::vector<int> matIdx(nbSpheres);
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materials.emplace_back(mat);
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mat.diffuse = vec3f(1, 1, 0);
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materials.emplace_back(mat);
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@ -759,7 +761,7 @@ void HelloVulkan::createSpheres()
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// Assign a material to each sphere
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for(size_t i = 0; i < m_spheres.size(); i++)
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{
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matIdx.push_back(i % 2);
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matIdx[i] = i % 2;
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}
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// Creating all buffers
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@ -85,9 +85,9 @@ public:
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// Information pushed at each draw call
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struct ObjPushConstant
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{
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nvmath::vec3f lightPosition{10.f, 15.f, 8.f};
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nvmath::vec3f lightPosition{10.f, 55.f, 8.f};
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int instanceId{0}; // To retrieve the transformation matrix
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float lightIntensity{100.f};
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float lightIntensity{1000.f};
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int lightType{0}; // 0: point, 1: infinite
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};
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ObjPushConstant m_pushConstant;
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@ -182,5 +182,5 @@ public:
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nvvk::Buffer m_spheresAabbBuffer; // Buffer of all Aabb
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nvvk::Buffer m_spheresMatColorBuffer; // Multiple materials
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nvvk::Buffer m_spheresMatIndexBuffer; // Define which sphere uses which material
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void createSpheres();
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void createSpheres(uint32_t nbSpheres);
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};
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@ -69,11 +69,12 @@ void renderUI(HelloVulkan& helloVk)
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up = nvmath::vec3f(item == 0, item == 1, item == 2);
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CameraManip.setLookat(pos, eye, up);
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}
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ImGui::SliderFloat3("Light Position", &helloVk.m_pushConstant.lightPosition.x, -20.f, 20.f);
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ImGui::SliderFloat("Light Intensity", &helloVk.m_pushConstant.lightIntensity, 0.f, 100.f);
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ImGui::SliderFloat3("Light Position", &helloVk.m_pushConstant.lightPosition.x, -200.f, 200.f);
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ImGui::SliderFloat("Light Intensity", &helloVk.m_pushConstant.lightIntensity, 0.f, 1000.f);
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ImGui::RadioButton("Point", &helloVk.m_pushConstant.lightType, 0);
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ImGui::SameLine();
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ImGui::RadioButton("Infinite", &helloVk.m_pushConstant.lightType, 1);
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ImGui::Text("Nb Spheres and Cubes: %d", helloVk.m_spheres.size());
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}
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//////////////////////////////////////////////////////////////////////////
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@ -177,7 +178,7 @@ int main(int argc, char** argv)
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// Creation of the example
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// helloVk.loadModel(nvh::findFile("media/scenes/Medieval_building.obj", defaultSearchPaths));
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helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths));
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helloVk.createSpheres();
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helloVk.createSpheres(2000000);
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helloVk.createOffscreenRender();
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helloVk.createDescriptorSetLayout();
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