load camera from gltf
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eabbc338e1
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916e68443f
2 changed files with 52 additions and 8 deletions
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@ -91,10 +91,6 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
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// Setup camera
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CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
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CameraManip.setLookat(glm::vec3(0, 0, 15), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0));
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// Setup Vulkan
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if(!glfwVulkanSupported())
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{
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@ -164,6 +160,26 @@ int main(int argc, char** argv)
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// Creation of the example
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helloVk.loadScene(nvh::findFile("media/scenes/grid.gltf", defaultSearchPaths, true));
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// Setup camera
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CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
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//do not set a camera if none are in the scene
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glm::vec3 eye, center, up;
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if(helloVk.m_gltfScene.m_cameras.empty())
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{
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eye = {0.f, 0.f, 15.f};
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center = vec3(0.f);
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up = {0.f, 1.f, 0.f};
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}
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else
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{
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auto main_camera = helloVk.m_gltfScene.m_cameras[0];
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eye = main_camera.eye;
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center = main_camera.center;
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up = main_camera.up;
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}
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//set camera
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CameraManip.setLookat(eye, center, up);
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helloVk.createOffscreenRender();
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helloVk.createDescriptorSetLayout();
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