Fixing many links issues.

Corrected shaders
This commit is contained in:
mklefrancois 2020-03-31 18:35:37 +02:00
parent b6402f0c09
commit 95912b873b
32 changed files with 135 additions and 123 deletions

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@ -4,7 +4,7 @@
The focus of this project and the provided code is to showcase a basic integration of
ray tracing within an existing Vulkan sample, using the
[`VK_NV_ray_tracing`](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VK_NV_ray_tracing) extension.
[`VK_KHR_ray_tracing`](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_ray_tracing) extension.
The following tutorials starts from a the end of the previous ray tracing tutorial and provides step-by-step instructions to modify and add methods and functions.
The sections are organized by components, with subsections identifying the modified functions.
@ -16,7 +16,7 @@ Instead of having examples fully functional, those tutorial starts from a progra
The first tutorial is starting from a Vulkan code example, which can load multiple OBJ and render them using the rasterizer, and adds step-by-step what is require to do ray tracing.
### [**Start Ray Tracing Tutorial**](https://nvpro-samples.github.io/vk_raytracing_tutorial/)
### [**Start Ray Tracing Tutorial**](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/)
![resultRaytraceShadowMedieval](docs/Images/resultRaytraceShadowMedieval.png)
@ -24,4 +24,4 @@ The first tutorial is starting from a Vulkan code example, which can load multip
From this point on, you can continue creating your own ray types and shaders, and experiment with more advanced ray tracing based algorithms.
### [**All Extra Tutorials**](https://nvpro-samples.github.io/vk_raytracing_tutorial/vkrt_tuto_further.md.html)
### [**All Extra Tutorials**](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_further.md.html)