Fixing many links issues.
Corrected shaders
This commit is contained in:
parent
b6402f0c09
commit
95912b873b
32 changed files with 135 additions and 123 deletions
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
The focus of this project and the provided code is to showcase a basic integration of
|
||||
ray tracing within an existing Vulkan sample, using the
|
||||
[`VK_NV_ray_tracing`](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VK_NV_ray_tracing) extension.
|
||||
[`VK_KHR_ray_tracing`](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_ray_tracing) extension.
|
||||
The following tutorials starts from a the end of the previous ray tracing tutorial and provides step-by-step instructions to modify and add methods and functions.
|
||||
The sections are organized by components, with subsections identifying the modified functions.
|
||||
|
||||
|
|
@ -16,7 +16,7 @@ Instead of having examples fully functional, those tutorial starts from a progra
|
|||
|
||||
The first tutorial is starting from a Vulkan code example, which can load multiple OBJ and render them using the rasterizer, and adds step-by-step what is require to do ray tracing.
|
||||
|
||||
### [**Start Ray Tracing Tutorial**](https://nvpro-samples.github.io/vk_raytracing_tutorial/)
|
||||
### [**Start Ray Tracing Tutorial**](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/)
|
||||
|
||||

|
||||
|
||||
|
|
@ -24,4 +24,4 @@ The first tutorial is starting from a Vulkan code example, which can load multip
|
|||
|
||||
From this point on, you can continue creating your own ray types and shaders, and experiment with more advanced ray tracing based algorithms.
|
||||
|
||||
### [**All Extra Tutorials**](https://nvpro-samples.github.io/vk_raytracing_tutorial/vkrt_tuto_further.md.html)
|
||||
### [**All Extra Tutorials**](https://nvpro-samples.github.io/vk_raytracing_tutorial_KHR/vkrt_tuto_further.md.html)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue