Fixing many links issues.

Corrected shaders
This commit is contained in:
mklefrancois 2020-03-31 18:35:37 +02:00
parent b6402f0c09
commit 95912b873b
32 changed files with 135 additions and 123 deletions

View file

@ -2,8 +2,8 @@
# Environment Setup
To get support for `VK_NV_ray_tracing`, please install an [NVIDIA driver](http://www.nvidia.com/Download/index.aspx?lang=en-us)
with version 440.97 or later, and the [Vulkan SDK](http://vulkan.lunarg.com/sdk/home) version 1.1.126.0 or later.
To get support for `VK_KHR_ray_tracing`, please install an [Vulkan NVIDIA driver](https://developer.nvidia.com/vulkan-driver)
with version 442.81 or later, and the [Vulkan SDK](http://vulkan.lunarg.com/sdk/home) version 1.2.136.0 or later.
This tutorial is a modification of [`ray_tracing__simple`](https://github.com/nvpro-samples/vk_raytracing_tutorial/tree/master/ray_tracing__simple), which is the result of the ray tracing tutorial.
All following instructions are based on the modification of this project.
@ -33,9 +33,21 @@ The directory structure should be looking like:
**********************************************************
!!! Warning
**Run CMake** in vk_raytracing_tutorial.
## Beta Installation
If you are in the Beta period
* Latest driver: https://developer.nvidia.com/vulkan-driver
* Latest Vulkan headers: https://github.com/KhronosGroup/Vulkan-Headers
* When running CMake, modify VULKAN > VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR to the path to beta vulkan headers.
Ex. under C:\Vulkan\Beta, copy the folder vulkan\ which contains all headers.
VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR should point to C:\Vulkan\Beta
<!-- Markdeep: -->
<link rel="stylesheet" href="vkrt_tutorial.css?">
<script> window.markdeepOptions = { tocStyle: "medium" };</script>